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Feedback comments for LD54
RenD's games and stats for all events →
| Timestamp | Since previous | Game | RenD's comment | |
|---|---|---|---|---|
| Oct 3 19:04:25 | SPACE LTD. (The Little Prince) | ♥ 1 | Cool little game, the mood conveyed by the art is really on point. I found the difficulty curve to be a bit steep but it's a nice entry. | |
| Oct 3 19:12:03 | 7m 38s | Cavescape | ♥ 5 | The mood is very unique but what strikes me the most is all the level design you managed to accomplish. There's a great sense of exploration and the game makes you want to know what's next, pretty addictive. |
| Oct 3 19:21:27 | 9m 24s | H.amazon E.mployee L.earning L.ab | ♥ 5 | I really like the progression on this on: you can start without any instructions, the goals are pretty straightforward, and then you gradually introduce new mechanics and after 5 minutes you're almost in a state of flow juggling with all the packages. Cool entry! |
| Oct 3 19:33:04 | 11m 37s | windowkill | ♥ 2 | Cool concept, nice execution with a lot of gamefeel (kudos on the sound design). For some reason it was a bit laggy after a few minutes of play but it may be my laptop. The progression system makes it even more addictive, really great job! |
| Oct 3 19:47:47 | 14m 43s | Astro Bastion | ♥ 2 | A mashup between Sokoban and Asteroids, that's a very unique and cool concept. I got pretty hooked up by the gameplay and the main loop of earning money for the next level works really. A fun little entry you got there, congrats! |
| Oct 3 20:02:44 | 14m 57s | Bitter Retirement | ♥ 1 | That's an encouraging start. With some progression and some additionnal player mechanics you could really hook up the player. Keep up the good work! |
| Oct 3 20:08:11 | 5m 27s | To Hell With You! | ♥ 3 | The art is pretty unique and I like the concept, reminds me a bit of Krusty's Super Funhouse on SNES where you have to lead the rats to their demise. Or a reverse Lemmings... Anyway, that's pretty innovative, congrats! |
| Oct 3 20:19:28 | 11m 17s | Multiplanetary Experts & Space Specialists Ltd. | ♥ 5 | Three games for the price of one! I like how you manage to find the time to wrap everything around a narrative with dialogues and characters. A bit rough around the edges but you got a pretty solid entry! |
| Oct 3 20:43:44 | 24m 16s | Terrarium | ♥ 3 | Wow, the art is amazing. That combined with a cosy music and a nice sound design, you have one of the best mood I've seen so far. The game is a bit difficult but I guess it may be due to some missing feedbacks. Really unique game anyway! |
| Oct 4 07:03:16 | 10h 19m | Hellbarrel | ♥ 1 | Pretty addictive little game. I'm usually not a big fan of bullet hell but the gamefeel and the neat Downwell-like art direction got me hooked up more than I would have thought. Nice job! |
| Oct 4 18:11:58 | 11h 08m | Last God's Bidding | ♥ 1 | Nice aesthetics and music, really soothing mood. The gauges remind me of Reigns, with more granularity to it. But in the end, I was just looking at them and not at the beautiful planet 😃 |
| Oct 4 18:20:25 | 8m 27s | Tiny Factory | ♥ 1 | Took me a while to figure how the conveyor belts were working, and I think the red arrow might be the culprit here, being the same color at the object destination. But when I got everything figured out, it was really fun and pretty challenging, yet addictive. Nice job! |
| Oct 4 18:34:24 | 13m 59s | First Home | ♥ 0 | This game is so polish: no bug, cool animation and presentation, cozy music, clean pixel art. The difficulty ramps up nicely and the addition of new mechanics made me want to progress further. Great job! |
| Oct 4 18:40:25 | 6m 01s | Vessel Run | ♥ 1 | There's definitely some potential here. Balancing the gauges while keeping an eye on the mini map can be fun, maybe with more feedback and a more straightforward way to equip/unequip modules. |
| Oct 4 18:59:18 | 18m 53s | Devolved | ♥ 1 | That's creativity at its peak, congrats! Maybe the platforming part could be a bit more slow-paced because it can be really challenging, especially with the cactus and crows. Anyway, a unique game with a one-of-a-kind mechanic, nice job! |
| Oct 4 19:09:03 | 9m 45s | Keep It Burning | ♥ 3 | Simple idea but pretty cool execution. The level design can be challenging, maybe because the controls can feel a bit stiff. But the light consumption rate is not too frustrating and lets you still explore. Keep up the good work! |
| Oct 4 19:39:23 | 30m 20s | Expendable Continuum | ♥ 4 | Nice production value, the art is stunning and you added a coherent narrative around the concept. Once you get the hang of the gameplay, it becomes more fun, but at the beginning, maybe the game is lacking a bit of feedback to understand how close to objects you must get without being hurt.Anyway, cool entry! |
| Oct 4 20:06:54 | 27m 31s | Acid! | ♥ 1 | The freeze frames when getting hit might be a bit overkilled, but apart from that it's a tense nice little game. Weapons have a cool game feel and it's hard not to keep playing. Congrats! |
| Oct 5 18:54:47 | 22h 47m | Super ball smashers! | ♥ 0 | Nice twist on the Pong formula, it's true that the AI could use a bit of improvement but I had fun with it already. The art reminded me a bit of McMillen's work, it adds character to the game. |
| Oct 5 19:09:20 | 14m 33s | Limited Parking Space | ♥ 2 | I suck at parallel parking as much as in real life 😄 The physics seems odd at first but then it's pretty fun to roam the street and try to park. If I had one suggestion, I would have put the rotation's pivot anchor more to the front to mimic a real car more. |
| Oct 5 19:31:32 | 22m 12s | RAMpage | ♥ 3 | This game has a lot of depth, congrats! I managed to stack several files on a same tile and I'm not sure if it's intended but if it's not, I didn't get how to free spaces. Unique idea anyway, good job! |
| Oct 7 14:37:10 | 43h 05m | Pool Frog | ♥ 1 | Super cool entry, took me a few tries to understand the ranges of the jump, but when I got a good grasp, it was really satisfying and flow-inducing. Perfect job, congrats! |
| Oct 7 14:45:57 | 8m 47s | Parking Garage Rally | ♥ 0 | The driving physics is just perfect, reminds me of Destruction Derby for some reason. The fact that there are shortcuts at almost every corner makes for a good replayability. I played the HTML5 versions and some freezes here and there made the experience a bit less enjoyable, but apart from that I had a blast. Congrats! |
| Oct 7 15:32:35 | 46m 38s | Crime² | ♥ 2 | Cool ambiance and great production value, the art gives a unique mood. That's a simple idea but nicely executed and it becomes addicting real fast, it's one of the entries I spent the most time on! |
| Oct 7 15:56:46 | 24m 11s | Dead Tire | ♥ 1 | Took me some try to get the drifting right but when you gotta the hang of it, it's super fun. Nice production as well, the art fits the sound design and I like all the feedback you've added, gives the game some juice. Great entry! |
| Oct 7 16:27:21 | 30m 35s | Re: Charge | ♥ 1 | Really great atmosphere you got there. As others have said, the difficulty ramps up too quickly, and I think there should be more moments of calm, maybe with special zombies that explode when dying and kill everyone around them, or some drops to get better but limited weapons. You've got a solid base I think and iterating on top of it should bring a great game. Oh, the nice detail that you transform into a zombie when you die is cherry on top the cake! |
| Oct 8 13:15:13 | 20h 47m | Past | ♥ 1 | It's a unique and really impactful interactive experience. The most meaningful entry I've seen, that's a clever use of the theme. I think it could be even more impactful if you managed to add some kind of mechanics that would add consequences to the choices we make, but that's not easy to do, let alone in 3 days! |
| Oct 8 13:43:49 | 28m 36s | Tiny Planet | ♥ 1 | I had a hard time figuring if making the planet grow was a good thing or a bad thing. The description suggests that it's the goal but the bigger the planet, the more unplayable and random the game becomes. Maybe with an offscreen indicator to where your spaceman is it could be more interesting. That's a nice base of a game, you should try keep on iterating on it. |
| Oct 8 13:51:50 | 8m 01s | The One | ♥ 1 | Really cool concept and execution, at first I was afraid it would be too difficult but I beat it on my 3rd try. The base is really solid and there are so many ways you could expand on it, with upgrades (I wish the blade's range was larger!!), pickups and such. Nice job! |
| Oct 8 14:03:34 | 11m 44s | Furniture Frontier | ♥ 1 | Cool and innovative interpretation of the theme! The pixel art is impressive for a jam entry as well. I think I managed to clear the red area several times but nothing happens, don't know if I should be doing something else. Also, it seems that when standing still on the right part of the level, you never get shot. But don't fix it or else I'll be way worse at it :D |
| Oct 8 14:15:20 | 11m 46s | Super Earth Spacer | ♥ 1 | Really impressive pixelart and production, the screenshakes, the SFX, everything gives a really polished experience. While the mix between tile placement and shooting phase sounded promising, it becomes dull quite fast, maybe because the user can really do anything they want: I placed all enemies spawners in a line and just had to shoot them without even moving. Maybe adding rules to enforce tiles placement in certain ways, or adding random tiles around which you have to build the level could be more interesting. Anyway, really good entry, had much fun with it! |
| Oct 8 14:28:09 | 12m 49s | Space In-Traders | ♥ 2 | Took me a while to understand how to play (I think the UI/UX might be a bit misleading about what is clickable, what is important information,...) but once I had it all figured out, it was a nice puzzle/optimization problem. The music fits perfectly the mood as well, I had a really good time playing your entry. |
| Oct 8 14:42:24 | 14m 15s | Sheep in Wolf's Clothing | ♥ 3 | Amazing what you managed to squeeze in in just 3 days. The art is really cool, the music too. Narrative didn't click for me and the "puzzles" were too simplistic to offer a proper challenge, but I still had a good time reaching what I think was the good ending. |
| Oct 8 14:51:08 | 8m 44s | Tiny Island | ♥ 1 | Cool little building game. I got a few bad draws at first that prevented me from doing anything. But then when you have some "good" draws, the game seems a bit too easy. But apart from the inconsistent difficulty, it's a nice and well produced entry, I could definitely see it expanded with more mechanics. |
| Oct 8 15:04:28 | 13m 20s | Lightbringer | ♥ 2 | The best entry I've played so far. Simple yet efficient game design, cool pixel art and juice, fitting sound design. You have the foundations for a great game, with more weapons, enemies, maybe additional mechanics around light. I don't know if the main goal was just survival, but I think having to explore in order to find the exit of the level could give an additional incentive to the player. Great work guys! |
| Oct 8 15:19:38 | 15m 10s | Seagull Island | L'île aux Goélands | ♥ 3 | Really unique and relaxing atmosphere. The art and sound design complement each other nicely. I had a hard time figuring out some rules of placement (it seems sometimes I was able to place parts over existing ones and replacing them, and sometimes I just couldn't) and the random draw was a bit frustrating on some runs, but it's so addictive I just kept on playing for more. Congrats! |
| Oct 9 19:26:25 | 28h 06m | Magical Veggies | ♥ 1 | Cool take on the Tetris formula. I like how the physics will help trigger some crazy chain reactions, it was fun to see it happening! Nice job! |
| Oct 9 19:37:47 | 11m 22s | Hydro Rise | ♥ 2 | I was not expecting to be that addicted to a simple maze game. But you made the right choice and being under water was punishing enough to make the player rush but not too much to become infuriating. And every time you encounter a climbing stair was like a small victory, really nice feeling! |
| Oct 10 18:51:41 | 23h 13m | Limited (in) Space | ♥ 1 | I really like the idea behind your game. It somehow reminds me of a minimalist Sea of Thieves (or the most recent Ship of Fools). It sure could use some polish and a bit more production value, but I think it's a cool basis you can easily build upon with more mechanics and things to do. Keep up the good work! |
| Oct 10 19:02:46 | 11m 05s | Fate of Ratlantis | ♥ 2 | Surprisingly fun combat thanks to a really clever enemy design. The different combinations of foes and level design made all encounters unique and gradually more challenging. You even managed to squeeze in some narrative elements, it's a pretty solid entry on all fronts, congrats! |
| Oct 12 19:42:45 | 48h 39m | appendage bedlam | ♥ 3 | As others have said, I think the main thing missing is some feedback on the attack (an animation, some particles) and on hit. The doors were a bit too hard to spot as well but the main character sprite is pretty good and well animated. Keep up the good work! |
| Oct 17 08:02:55 | 108h 20m | BACK TO REALITY | ♥ 0 | Wow, first time I see a Pikmin-like game as a gamejam entry, that was pretty ambitious. The game is a bit rough around the edges but I think it works great and it's engaging enough to want to do another try and make a better score. I really dig the music also, for some reason it was not looping though. Nice entry! |
| Oct 18 17:14:28 | 33h 11m | Eye See You | ♥ 2 | Really fun game, having to manage the enemies while repopulating the floor makes it really addicting. The sound design is also quite impressive for a game jam. I think the game may be lacking some visual feedback when getting hit, especially when it comes from behind. And some health points could make it a bit more pleasant for less hardcore players like myself 😄 |