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RenD

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TimestampSince previousGameRenD's comment
Apr 22 11:38:34 Chaotic Night for the Lighthouse Keeper ♥ 1 Man a simple concept but incredibly addictive. It's a really good idea and executed perfectly. When I started playing I thought "it'd be nice if ships could collide with other ships", and that's what you did. It creates tense situations and you're always trying to go with the least terrible option. You have a solid base prototype to keep adding new mechanics and making it even more compelling, good job!
Apr 22 11:54:52 16m 18s Send the Signal ♥ 1 At first I found the controls pretty clunky, especially with a keyboard. I would have go with steering+thrust, but in the end you start getting the grasp of it and the game is pretty fun. What I particularly like are the small game design decisions that make it always engaging: having a 3s extra timer to pick up all the resources when you've cleared the screen, the secret rooms, the luck upgrade. It's very well thought for a first game, I'd like to see what you come up with next.
Apr 22 12:11:52 17m 00s Infrequency ♥ 1 I made it to map 6 but still don't if I'm scanning the terrain or shaping it. Figuring out the gameplay is addictive and I'll come back to it, see if I find the "solution". The mood is incredible, both the sounds and the visuals contribute to a unique and mesmerizing experience. One of the most innovative game I've seen in a while!
Apr 22 12:25:01 13m 09s PING ♥ 1 Really cool game, the retro vibe is spot on (congrats on the addicting music). It's a nice idea executed brilliantly, and golfing with a blind bat fits the theme perfectly. I just wish there were more levels cause once you start digging the gameplay, it's already over...
Apr 23 19:44:18 31h 19m RADAR LINE_ ♥ 4 Man the production value is just impressive. The sound design itself is just worth playing the game, I felt immerse from the beginning. The gameplay is hard and unforgiving but the more you play, the better you get at it. Having small radars compensate their small range with a higher rotation speed is really a good idea. This game reminds me of an old game called Defcon, but it looks even better. Really polished entry, congrats!
Apr 23 19:53:24 9m 06s Cableman [a rhythm game] ♥ 2 Best soundtrack of the whole jam!! I like how it's a simple concept but you progressively build upon it, it keeps things interesting during the whole playtime. You even thought about calibrating (which helped a lot playing through Parsec). Really good job!
Apr 23 20:05:42 12m 18s Wild Magic Dice ♥ 1 Real cool concept, maybe you should disable theme rating on your entry cause it may impact negatively your ranking. It's fun at first but quickly it lacks interesting decisions, maybe you could add other mechanics to make picking a dice more meaningful? Also it's quite hard to see the green border feedback around the card. Maybe sliding them up would be more visible (you could also stack cards with the same die value to prevent them from going offscreen). Anyway, it's a cool concept and you should build upon it, there's potential!
Apr 23 20:17:56 12m 14s Signal Bot ♥ 2 Man 17 is hard!! I really like the progression design on your game, it kept me engaged the whole time. As others have mentioned, pressing R to reload gets in the way of the die&retry philosophy. Maybe any key can start the robot, and any key can restart the level? I would love to have controller support cause I think 17 might be feasible in that case 😄 Anyway, it's a solid little entry you have there!
Apr 23 20:40:52 22m 56s Cardboard Delivery Service ♥ 1 I really like the mood, from the cardboard aesthetics to the cool music. It was a bit overwhelming a first, especially because the first emitter is not right next to you, but after that it was fun to first drive around to see what's the best option for the next antenna. But as others have mentioned, I would have preferred to go full speed all the time rather than doing stop&go not to loose the signal. Maybe a different design approach could have been that once you connect, you have a limited time to connect to the next antenna. So you first plan your route and then you execute by driving as fast as you can while avoiding obstacles. Anyway, it's a pretty unique game with a nice ambiance, nice work for only 2 days!
Apr 23 21:13:34 32m 42s CXNTACT ♥ 1 Impressive entry with an engaging narrative, the level of immersion is incredible for such a small amount of time. The pixelart is nice and I really like the static effect, it gives a strong sense of tension. The terminal is a cool mechanic and it's perfectly tied to the exploration part. There's one thing I didn't get though, it says storagectl requires a lvl2 access but logged in as kbrenner (lvl1), you're able to launch the command. Maybe I did the things in the wrong order?
Apr 23 21:34:07 20m 33s Nest, this is Pilgrim ♥ 1 Nice game with the perfect amount of gameplay intertwined with narrative. Reminded me of Interstellar with the messages that take years to reach the ship. My only gripe would be the penultimate level of chasing the signals, a peak in the difficulty that contrasts with the calm setting. But apart from that, the game is really cohesive, everything works perfectly together and I really liked the small details like having to match real constellations, or the fading reflection of Nest in the screen between the levels (he does seem to age pretty well!).
Apr 24 10:54:59 13h 20m Ship Happens ♥ 4 The mood is incredible! It feels super cozy and chill at first, then in no time you're panicking and drawing all over the place to avoid collisions. When playing I thought that maybe it could be nice to add a 2x speed button, just for the beginnings, but then maybe it wouldn't be such a chill game. I really like this game!
Apr 24 11:06:24 11m 25s Average League ♥ 3 That is a truly unique game and quite a clever interpretation of the theme. The art is amazing and you pour a lot of work in the sound design (nice accent on the VA, super fitting theme music and I love the SFX for cutting metal). As others have mentioned the onboarding is a bit abrupt but after a few round it all clicks. The most original entry I've rated so far, good job!
Apr 24 12:37:55 1h 31m Signal City ♥ 3 That polish level is impressive! It looks like a finished game you could find on Steam. I really like the notification system with all the small side quests, it keeps the player engaged from the get-go. Well, until there are a bit too many and it becomes overwhelming... it just needs a bit of balancing/pacing rework and it'd be a great game.
Apr 24 12:58:12 20m 17s Pardon my Alienese ♥ 2 Super fun game and concept! I think you nailed the sound design and music, they fit the game perfectly. If I had a suggestion, I'll add a 2 second latency between the real performance and the broadcasted one so that you actually cut/pixelate/blip at the right moments. Cause right now it feels like it's already too late when I censor some gesture or word, and it feels less meaningful.
Apr 24 14:15:30 1h 17m ROV-R ♥ 2 I like the base idea, I was hoping you'd introduce new mechanics as the levels go but I didn't seen any, unless they appear after but I'd say it's too late. The beginning is engaging but with no new mechanics, players lose interest quickly. I do like the fact that the levels keep on building themselves without any cut or fade. I wish there was some kind of feedback when hovering and clicking the arrows cause I think I failed some levels thinking I had clicked on them but it was no the case. You should keep on building this game, with some mechanic twists it could be super interesting.
Apr 24 14:24:26 8m 56s Signal Keeper ♥ 1 That's a well made game, especially for a first time! Some instructions for the decoding panel might come in handy but I guess figuring out what each button does is part of the gameplay (if they have an actual purpose)? Looking out for signal was fun at the beginning but it's true that it becomes repetitive fast. Apart from that I really like the mood you manage to convey, it has a nice Wall-E feel!
Apr 25 12:33:48 22h 09m We Come In Peace ♥ 2 It's a super complete game for a jam. I really like the attention to details like the rollover tips on every item. I usually have a hard time getting into deckbuilder game but you manage to make the onboarding as smooth as possible. And given the time limit, you manage to make quite some cards already, maybe not enough so that consecutive runs don't feel repetitive, but again it's only 72h. Congrats also on the aesthetics and the sound, it compliments the game perfectly and gives a chill scifi mood.
Apr 25 12:45:37 11m 49s Signals of God ♥ 1 Man what the f*** did I just play?! That's amazing, I wished I had half your creativity. This is the kind of experience that stays with you a long time after playing. Gameplay-wise it's true that there could be a bit more to it, but the aesthetics, the writing, it's all mesmerizing. It took me a few minutes to understand you can point you antenna head to detect the NPCs but I think it's a clever mechanic. Most unique entry I've played so far!
Apr 25 12:56:04 10m 27s Inside a Sun ♥ 1 That's a interesting short experience. I like that you took the time to have a proper intro and the writing has a new cryptic tone, it gives a unique mood. The mechanic works pretty well and it feels satisfying to dig into the sun. That could have been interesting to show all the holes and tunnels we dug right before the explosion.
Apr 25 13:13:49 17m 45s Deadly Cliffs ♥ 1 It's an interesting take on the theme. There are other entries I've played where you guide ships, but yours is quite unique as you have to blow up things. I wish the pacing could be a bit faster, but the upgrade system is so well thought. At first I was like, why did they made the glass so dirty??? But then going around and upgrading your lighthouse feels super rewarding. All the unlocks are useful . It's sometimes quite difficult to gauge the depth of the ships when there are islands in between, but I guess that's the price you have to pay if you want an immersive first person view. I could really see your game expanded into a full commercial game (maybe something similar as the upcoming PVKK?). Good job on your entry!
Apr 25 13:37:15 23m 26s Seeking The Signal ♥ 0 That's a great start for a point and click adventure game but I think a few things prevent it from being enjoyable. It'd be great if the character could walk a bit faster and/or if double clicking would make him run. I get that the slow pace is part of the mood but since the environment is so huge (especially going back all the way to the right), it's easy to lose interest when just watching the character walk for minutes. Also I noticed that the rollover hints dont't disappear when you hover out of an element, it can be a bit confusing for the player. Apart from that I think the mood is pretty unique and gives a good sense of mystery, good job on that!
Apr 26 17:51:46 28h 14m Cosmic Relay ♥ 1 Really cool game! It could have been just an abstract game but all the animations and transitions give a strong identity to your game, it's impressive to manage this level of immersion with the Pico8 limitations. I also really appreciate the difficulty ramp, it kept me focused and motivated during each phase, I think the duration of the game is optimal.
Apr 26 18:05:28 13m 42s Waiter Waiter ♥ 4 That's a unique interpretation of the theme! I like the weirdness of the whole experience, the different dates are really fun. And you manage to make enough phone mini games to make it engaging the whole time.
Apr 26 18:15:25 9m 57s Love Caps ♥ 1 I'm not sure if I fully understood the stamina mechanic even after a few plays but I really like the theme of your game and the fungus root network screen is hypnotizing, it seems both procedural and hand-made, I really like it!
Apr 26 18:22:42 7m 17s Talkie ♥ 1 Cute little game, I really like the sound design of the game, it gives a very cozy mood. It's a bit short on content but I think it's a great foundation for something bigger.
Apr 26 18:40:13 17m 31s Signal Fading ♥ 2 I like the premises of the game but as others have mentioned, it's not really clear from the get go what is expected from the player. A proper on-boarding or tutorial would benefit the game greatly. The level design is also pretty intriguing and with so little geometry, you managed to create a world that thrives exploration, that's quite an achievement.
Apr 26 19:30:12 49m 59s Echo Chaser ♥ 1 Impressive entry! All the mechanics you introduce are really clever and it's super engaging to understand how they work and navigate the levels. The sound design, the aesthetics, everything works together perfectly to bring a mysterious and almost spiritual vibe, just like Animal Well as others have mentioned. Incredible game, I think that's the best I've tried so far
Apr 26 20:00:33 30m 21s MOTHER ♥ 1 The aesthetics is mesmerizing and I really wish there was a proper onboarding/tutorial to fully understand the mechanics. Even without understanding what I was doing, I spend a lot of time on your game because just because of the mood and the color palette, congrats on that!
Apr 26 20:07:30 6m 57s McFoley's ♥ 1 Those mouthed sfx are incredible. After a few plays they stay in your head and you can still hear the sweet music of making the commands. Really funny entry, I had a good time with it!
Apr 26 20:29:49 22m 19s Operation Alien Translation ♥ 3 Super original entry, it feels like a silly version of Chants of Sennaar! The pixel art and sound design are hilarious and you can really feel your superior breathing down your neck. It got hard pretty fast though, I think I could maintain track of a dozen of symbols without writing anything. I really appreciate the small details like the guy typing as you press the keys of your own keyboard. A super polished and fun game!
May 3 17:39:29 165h 09m Square Hole ♥ 1 It's unexpectedly addictive but the difficulty ramps up a bit fast. The default velocity might be a bit slow but the % of completion is a good design choice, you never feel like you really missed a shaped. A simple but solid entry, good job!
May 3 17:53:43 14m 14s Missed Signals: Road Rage Frenzy ♥ 1 Nice take on the theme! I found it a bit hard to handle the lights and the drivers were not waiting for very long so in the end I just stopped touching the traffic lights at all and had my best score. I think reworking a bit the mechanics could work better, maybe by having negative points for queues forming at a light, and having to handle both lights at an intersection, potentially having all lights in red and all cars stopped (so lots of negative points or misses), or all lights in green and unavoidable crashes. A special note for the music that is super catchy and gives a nice mood to the game.
May 3 18:01:10 7m 27s LiliesPond ♥ 1 I really like how the beat keeps on building with your actions, reminded me of the dynamic soundtrack of Ape Out. Maybe some SFX and a scoring of some sort could have make it more engaging for the player. Right now it's more an experience than a game but the idea is really original!
May 3 18:15:14 14m 04s Foto ♥ 1 Really nice concept and the aesthetics is really cozy, I wished you had the time to make some music and SFX, it would have given a great mood. The detection of the required objects felt sometimes a bit tricky but nothing game breaking. You should expand on that concept!photo(7).pngphoto(6).png
May 3 18:29:56 14m 42s MARSAT ♥ 3 It's an impressive entry! The amount of mechanics and polish for 72h of work is astonishing. It feels like the Mass Effect scanning mini game but pushed a bit further and I like that you even added geo-stationary satellites for communication purposes. It was also a nice touch to add the tutorial/onboarding texts to guide the player even if a more step-by-step approach could have helped understand all the concepts cause it can be a bit daunting at first. The aesthetics and music really give a unique mood of space discovery, I really enjoyed it.