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Feedback comments for LD54
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| Timestamp | Since previous | Game | smilewood's comment | |
|---|---|---|---|---|
| Oct 2 23:02:38 | Spell Crafter VR | ♥ 1 | Awesome to see a VR game in the jam! I will admit I had a hard time figuring out what the goal was, playing around with it for a little while it was unclear what impacted my score. I loved the theming and effects though, I think I can see where your vision with this one was going with this one and I like it. This put so many ideas in my head about spell-building mechanics... Fantastic job, well done! | |
| Oct 2 23:13:23 | 10m 45s | Ride to Clown School | ♥ 3 | Fantastic sounds, funny graphics, abuse of a physics engine, what more could be asked of a Ludum Dare game? This one was a lot of fun and felt like it had a lot of polish. Several small details stood out to me that really tied it all together like the wheels on the car not being round and the slightly unhelpful hinges on the seats in the cars. I think that this was a great interpretation of the theme and it made me laugh a bunch. Well done! |
| Oct 2 23:16:10 | 2m 47s | TurtleTD | ♥ 1 | Sadly I have to agree with the others, the embedded player is not working in any of the browsers I tried. If you get it fixed or upload a standalone build let me know, I would love to try the game. |
| Oct 2 23:28:51 | 12m 41s | Briefcase Bandit | ♥ 1 | I like the concept and I think this was a great take on the theme. I found the gameplay loop to be a bit off, it may have been nice to have some indication of what the next level would look like (something like a blueprint?) without having to walk out of the hideout and then find the right key to go back (side note, it would be nice to put the R control in your list of controls, I missed it the first time the game told me about it). I do really like the idea behind planning for a heist but only being able to bring a small amount of supplies, although having the larger limit between the levels was a pain, when I used my last grenade and then needed another for the next level I got a bit stuck. Overall good concept, good art to go with it. Well done! |
| Oct 2 23:40:24 | 11m 33s | Harborea | ♥ 1 | Fun take on the theme with reasonably challenging puzzles. Once I got used to the controls (sometimes I lost track of where my mouse was in the upper right corner) I enjoyed loading up the boat. Graphics look great and the sounds work well. Overall a well put together jam game, well done! |
| Oct 2 23:49:30 | 9m 06s | Antigravity Cat Orbs | ♥ 6 | Simple and fun. I think above everything else I enjoyed the sounds, the music was chill and the bounce sounds made me smile. The repetitive nature of the gameplay was nice, I like how your interpretation of the theme led to a very contained play area. Once I got the hang of the angles that the bounces would lead to I made it to 21 within my completely arbitrary timer. Overall a great game jam entry, well done! |
| Oct 2 23:55:35 | 6m 05s | Melody of the wild: Panda's campfire quest | ♥ 2 | You warned me and you told the truth, this is as much a challenge as it is cute. This game seems to nail the vibe it was going for, the relaxing chilling by the campfire rapidly became a frantic hope that the arrows would recharge just that bit faster and finally wound down into the inevitability of the closing circle. Awesome job! |
| Oct 3 00:11:15 | 15m 40s | HEXAK | ♥ 4 | A cool tile-adjacency puzzler. I like this style of game so I was happy to get to play this one. Overall I think it was a well-implemented game, you got in an impressive number of building types for a game jam, along with well polished graphics and sounds. Some of the building activation/bonus requirements were unclear to me, while the mines lit up as soon as they had the required people and power I never saw the solar panels do the same even with several of them clustered. Having a bit more clarity on what was going to light up the time would have been nice. (looking again at the instructions it says they just need to be connected and have enough workers… I could have sworn that I did when I noticed things not lighting up, but maybe I misread the status) Overall I enjoyed the game a lot, well done! |
| Oct 3 00:24:28 | 13m 13s | S-Cargo | ♥ 3 | Cool concept, interesting take on the theme, and a wonderful pun for a game title. I like the concept of having to decide between cargo and ship upgrades, it thought that it lead to an interesting decision point (more info on what the parts did could have been nice). I am not the biggest fan of the “solve a maze from the inside” game, but this was an interesting implementation of it with the use of momentum to keep moving around the maze interesting. The dialog that went along with both sides of the deliveries was fantastic, I thought you nailed the comedy of the game jam. Overall a great jam game, well done! |
| Oct 3 01:30:03 | 1h 05m | Limited in Space | ♥ 0 | Well done, I think you nailed what you were going for. The game was a lot of fun and had enough variety to keep me playing a while. Good Work! |
| Oct 3 01:48:47 | 18m 44s | Super Amazing Lighthouse Repair Crew | ♥ 1 | This is a very cool tower-defense concept, I like the strategy of having to pick a set of towers that fits onto the raft between waves. I would have liked more information (in game or on the LD page) about what each tower did so I could make a more informed decision then just based on size, I found it hard in the heat of repairing to try and figure out how they worked. Once I figured out that I could only move around after placing the engineer “tower” I really enjoyed the gameplay loop of this game. Having the re-embarking of the towers be a part of the same timer as repairing was a nice touch, it kept things feeling frantic even after I had overwhelming firepower as I needed to get all those towers loaded up. I did not discover if there was a victory condition, being taken by the tide and my own hubris, but I enjoyed my time playing this one a lot. Great game, great job! |
| Oct 3 01:59:03 | 10m 16s | Cyberframe EDEN | ♥ 2 | Interesting card battle mechanics. I thought this was an interesting game with a lot of great art and sounds. I would have liked more information on the order that the cards were played in, If I had to guess off of playing several rounds it felt like there was a preset order based on the card, so generally they went in an advantageous order, but I was never sure. Swapping around equipment on a mech to determine what cards are available is an awesome design choice for deck-building and I liked that you had several different builds possible. Overall a very well done, great game! |
| Oct 3 02:38:55 | 39m 52s | Fun Ant Game | ♥ 1 | … I may have spent too long playing this. The game does what it says on the tin, there are ants and the game is fun. This is a very interesting combination of idle game and city builder that I don’t think I have run across before, I enjoyed it a lot. Some of the scaling prices had be getting worried for a little bit that it was set up to not allow me to get to that 3000 food cap, but that turned out to be because I was trying to only build the large storages. Once I started building the less expensive stuff it all worked out. I will admit I was a bit disappointed that unlocking Obama did nothing, but I didn’t really need it to by that point. The art in this game was great, I liked how as the ant population grew they filled out the nest until I sent them out on their one-way missions. It did seem to me that the ants only spawned from the initial Queen, I think that it would have been cool if I could have used the location of more Queen rooms to spread the population out more. The music was nice and chill. Overall I had a lot of fun playing this one, well done! |