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Alfred Clark

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TimestampSince previousGameAlfred Clark's comment
Oct 3 14:23:53 HeadSpace Limited ♥ 1 Identity Saved! A great little twin stick. Stacking upgrades to feel like you're breaking the game was super fun. Having multiple points to defend gave the feeling of darting from one thing to another and worrying that you were missing something. Combined with the nostalgic images in the background, it worked really well to communicate the theme. Great job!
Oct 3 15:52:20 1h 28m Dante's Reinterpretation ♥ 2 Very cool bullet hell, I really like the circle size and player health being tied together, it felt very tense any time I started losing health! It was smooth sailing until a particular level where two new enemy types were introduced at once and I got absolutely trashed! It might be good to have a little more fine-grained control over the player's position and slightly more forgiving hitboxes for evading bullets. Others have commented on game juice so I'll spare you ;) but this has the bones of a great game! Great job!
Oct 3 16:28:24 36m 04s Spooky Escape ♥ 1 Super fun, I agree with above that the 30 second time goal was a good idea for a jam game! Love all the art. Great job!
Oct 3 19:34:02 3h 05m Starlock Defense ♥ 2 This is a pretty sweet idea for a tower defense. Deciding whether to keep a carrier in a strong position or move it towards distance asteroids is a great dynamic. Had different usability issues like carriers often not moving when I tell them to :) but of course, limited time for polish. It's impressive that you got such a solid tower defense working in the time given. Great job!
Oct 3 19:53:52 19m 50s Unlimited Space Shawarma ♥ 2 Saved 😌 really cool game, great atmosphere, great visuals, delicious shawarma. Lots of cool touches like the wall scribbling. Rescue came sort of fast compared to my hunger meter - I think I only ate like 4 things, so limited the amount of actual choices, but still worked really well for jam conditions. Great work!
Oct 3 20:08:50 14m 58s Make Room ♥ 1 Love the vibe of this game, really good idea floating soft little beans in to a bucket :) I struggled a bit getting levels 3 and 4 to register what i thought was the intended solution. I'd also say the pull strength should be higher on larger cubes; I couldn't move the big cube at all once it was inside the bucket. Overall it's a great entry. The faces and sounds are a great touch :)
Oct 3 20:30:42 21m 52s Bounced ♥ 3 Other commenters said everything, but yeah, so pretty :)
Oct 4 17:11:42 20h 41m Blazing Moon ♥ 1 Great job with this project. I really love the billboard illustrations for the characters, they're pleasing to the eye and very charming. The writing is also quite strong, especially the setting and the more "vague" parts; the writer could do well working on Dark Souls style ambiguous game storytelling. The experience was held back by engine-side problems like wood textures reflecting light with default material settings and weird camera blur of the main character, along with gameplay elements that give the player very little feedback (combat, burning trees.) On the other hand, it's impressive to have so many features and solid dialogue working in the time constraint. Often with big engines like Unreal a chunk of dev time needs to go to switching default features *off* to get a consistent look 😅 Overall, great job, there are a lot of good elements to this, you should be proud of your good work! :)
Oct 5 10:25:57 17h 14m Towerfull ♥ 3 This was an excellent tower defense game! Very little to criticize. I also had the issue of not understanding how the portals worked exactly, so maybe that needed to be more explicit in the tutorial. Once I understood that the game made a lot more sense. Absolutely love the presentation, art, music, humour... I also really like leaning into the constant rearranging of towers and have towers refunded for their full cost, it let me be more iterative with my play. Great work. edit: Oh! Also had the same issue of not exactly realizing what constituted 'winning' a level, but obviously the kind of thing that gets fixed when you're not working to a 72 hour deadline 🙃
Oct 5 10:58:27 32m 30s Sowscraper ♥ 3 This is an excellent project, the presentation is on point, lots of variety in the way the plants are played, quotas are tight, and the story is effective. No notes. Super impressive!
Oct 5 11:30:00 31m 33s Fill the crates ! ♥ 0 Great job finishing a game for the jam. It definitely fits the theme well! I like the idea a lot, having these random containers and trying to jam as many tetronimoes in as you can. There are lots of ways you could make a very compelling game out of that mechanic and it sounds like you would have liked to work on that if you had time. Very relatable! As a jam-specific pointer, it can pay off to give players more of a "complete experience" of playing the game, even if what you make isn't in-line with what you wanted. For instance, you could have made the timer shorter each time the player solved one down to a minimum value, and then give the player a "victory" screen after they complete a certain number of shipments. That way, jammers aren't left playing an infinite game wondering "is there more to see or am I finished?" Anyway, congrats on making the game! Super impressive, hopefully see you next LD!
Oct 5 16:48:00 5h 18m Limit at Infinity ♥ 0 Other people have already commented on the slightly confusing onboarding (although the instructions on your page now i think totally work), but I absolutely love the idea of this game; it's the only game from the jam that I've saved to my "inspirations" board so far. The theming and pixelart is just so appealing, and I love this kind of management game. Fun to spend time figuring out how best to lay out defensive towers and resources, save up for spawners, etc. Great job, I would love to play a more developed version of this in the future.
Oct 5 18:17:45 1h 29m Bag Bail! ♥ 2 A great game with excellent art. I found the scoring a bit distracting, as it seemed to be incentivising me to smash everything at first. Clambering up the pile of stuff and jump-attacking the spike balls and such was really fun though. Main character design is on point ❤️ great job! Super polished!
Oct 5 19:15:53 58m 08s Skybacon inc. ♥ 2 Really neat little puzzler with fun theming and great level of polish, great job! I enjoyed my time playing :)
Oct 5 19:39:54 24m 01s Don't Get Crushed! ♥ 2 Great work, fits the theme well, the moment when you see a new non-standard shape and have to figure out where you need to stand to take advantage of it is tense and fun.
Oct 5 22:13:03 2h 33m Rafty Crab ♥ 1 Played a couple of times with twitch groups, it's just a fantastic game. I'll be using it to settle disputes in future for sure :)
Oct 5 23:12:36 59m 33s Bimbi's Cosmo Party ♥ 3 Played with a stream, really impressed with all the work that must have gone into this. Loads of character and fun games. Would love to get the chance to play in a party setting 😄
Oct 5 23:32:52 20m 16s St. Valdez ♥ 1 Best punching bag in videogames. Felt fun to move around in, made me laugh when I realized how to escape. Great visuals and storybook cutscenes. Good job!
Oct 6 10:44:39 11h 11m Crow Keeper ♥ 2 crow :) Great job on this, it's a very fleshed out game and works really well! Really impressive.
Oct 6 11:08:38 23m 59s Suck it to Them! ♥ 2 This is such a great game! Great work across every category, love the innovative central mechanic. The game doesn't overstay its welcome, but I definitely felt "done" by the time the waves ended. Great effects when you take damage, but I wasn't actually aware of how much health I had at any point. Would love to see these mechanics explored with specific challenges and level design. Love it!
Oct 6 11:21:35 12m 57s LazerPhaser ♥ 1 Just played single player but love the idea of playing these levels in a 'race' format, I see how it would feel manic in versus haha. Charming art and sounds, too. Great job!
Oct 6 11:50:30 28m 55s Terminal Noise ♥ 1 Huge fan of this. Got just over halfway, will be coming back to complete. It's such a fun experience figuring out what everything does and how the spaces relate. Amused myself by smashing a hole all the way back to the first level, which also helped me grok the space a bit more. All of the theming is super clean and works perfectly. Great work!
Oct 6 15:23:49 3h 33m Jurassic escape ♥ 1 Great job with this, it was fun to play, very charming, and felt like a relatively complete package for a jam game. Well done!
Oct 7 22:28:52 31h 05m Escape the Slime Lab ♥ 1 Super cool mechanic that would be fun to explore, love the graphics. Nice!