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Feedback comments for LD54
Profugo Barbatus's games and stats for all events →
| Timestamp | Since previous | Game | Profugo Barbatus's comment | |
|---|---|---|---|---|
| Oct 4 02:47:18 | Neon Nights | ♥ 1 | Not bad! First run was a bit weird for me, I guess I spawned without a weapon or something, I wasn't able to shoot at all. Wandered off the map and fell forever, nearly called it there. Tried again, and then it went great. I think it'd benefit a lot from a bit more visual clarity in drops - everything being some variety of disk or sphere makes it hard to pick things out from the crowd. | |
| Oct 4 02:54:10 | 6m 52s | Shroomed. | ♥ 0 | I like the art, but the rest wasn't so great - AC repair didn't seem to work at all, so couldn't advance. |
| Oct 4 03:26:23 | 32m 13s | Six Floors Under | ♥ 2 | Really could have used a tutorial or something - the graphics are great, but the gameplay doesn't explain itself very well at all - The target panel doesn't populate, so the first few runs I died just not knowing who to kill. Mechanics like push don't seem to work, or if they do work, I don't know how. Having to actually make it back out isn't clarified, so I spent a while failing trying to figure out who else I was supposed to kill, like the other goon. A little time spent introducing and directing the player and this would have been really nice. |
| Oct 4 13:33:20 | 10h 06m | LD54 - Limipea | ♥ 2 | A sensitivity control would have been really nice, felt like the slightest twitch of the mouse was enough to send me spinning, made me feel a bit sick. Feels like the fundamentals are there, but there's a lack of feedback, or some of the enemies are broken, not sure which - I couldn't tell if I wasn't damaging them, or if they had unlimited health, or something else. Either way they tanked way more damage than I expected. Between the framerate being fairly low, and the very high input sensitivity, I struggled to find any of the diamonds (I got one) or to notice the map shrinking to any degree. Given some refining though, and I think it'd be a decent little arcade shooter. I did like having the various ammo types to pick up. |
| Oct 4 13:37:34 | 4m 14s | Conveyor Belts transport | ♥ 0 | I like the idea, but I feel the turning tile graphics are a bit of a nightmare to parse- I lost the second level just by virtue of not being able to find the "Up and right" turn tile. By the time I realized that I could just slide on one straight piece into the next and didn't need turns, the idea had soured on me a bit. |
| Oct 7 23:59:43 | 82h 22m | Shop 'n Block | ♥ 2 | I really liked the graphics, but the rest of the game was a bit lost on me - I never felt constrained by space, and I never really understood what was driving the customer ratings, or what I wanted them high for. I think this would have really benefited from a tutorial to explain some of the mechanics. |
| Oct 8 00:04:38 | 4m 55s | FungiSpace | ♥ 0 | Not a bad premise, would be interesting to see it with more mechanical depth though. |
| Oct 8 00:15:51 | 11m 13s | MoveMasters Limited | ♥ 0 | That was pretty good! I didn't actually go through the trial and error of solving the four free tiles, but I enjoyed myself enough up to that point. Great use of the theme, even if I struggled with the gaming chair lol. Well done! |
| Oct 8 00:17:39 | 1m 48s | Super Wraparound | ♥ 1 | Neat premise, but could use some safety balances- dying to an enemy spawning on me as I wraparound doesn't feel good lol. |
| Oct 8 00:29:42 | 12m 03s | Claustroshooter | ♥ 1 | Great use of the theme! The mechanics might be simple, but they interplay really well and the interactions between them are satisfying. Very well done for a Compo entry! |
| Oct 8 00:54:16 | 24m 34s | No Room | ♥ 0 | Technically impressive what with it being from scratch, but the gameplay came out super thin. Not bad, but just a bit boring - pause 'n throw a hedgehog in front of a truck, repeat until you've got $6, stop the next truck with a gun, repeat until you've a gunwall. Are you planning a post-jam version with some more defense types or opponent types? Little extra meat could make this a fun little game. |
| Oct 8 01:07:01 | 12m 45s | Garbage Stack | ♥ 0 | Could use a tutorial, even just in-game controls that show when you start a new one. Took me a while to figure out that WASD works, but only after spawning an item and before releasing it. failed a few times dropping trash willy-nilly on my cabin to bounce off and instafail |
| Oct 8 06:20:02 | 5h 13m | Just... Make It Yourself! | ♥ 1 | Genuinely awesome, I was impressed with the voice acting, and the mood hits incredibly close to home, in all the best ways. Excellent work and well done! |
| Oct 8 06:32:17 | 12m 15s | Space Corridor | ♥ 1 | I'm not going to lie, I have no clue what I just played or what I was supposed to do. I put some shapes in other shapes, but they didn't seem to do anything no matter how I did it. I had a shotgun, but nothing to shoot. |
| Oct 8 06:54:04 | 21m 47s | Packed Blobs | ♥ 1 | Well made little puzzle game you have here! Once I wrapped my head around the basics, it was very intuitive. |