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| Timestamp | Since previous | Game | Profugo Barbatus's comment | |
|---|---|---|---|---|
| May 4 00:45:24 | DroidDash | ♥ 1 | Not bad! Definitely suffered from some of the usual "I don't know what interaction I'm expected to do" issues navigating the hospital, but pretty good for a jam entry. I liked the actual voice acting, the power of anime and god got a good laugh outta me. | |
| May 4 00:48:24 | 3m 00s | Bundles of Joy | ♥ 3 | Pretty simplistic, but I liked how the kidnappers stood out very clearly with their outlines. It felt good to not feed any babies to monsters from a visual misidentification. Watching a miss skid across the floor was nice, but it was pretty short. |
| May 4 00:58:43 | 10m 19s | Haitatsuin no kaeru | ♥ 3 | Gonna be honest here, I didn't really like this. The visual were nice, excluding the background taking some time (and lots of grey space) to actually tile in as I travelled. The art really did communicate the sense of cold, which as a Canadian, I can tell you felt pretty much right. Unfortunately, I can't really say anything about the rest of the game. I didn't understand what I was doing or what my goal was, just that touching houses lit them up and seemed to heal me. The jump is extremely underpowered, making it impossible to jump over a snow dune if you don't line up and come to a complete stop first - When you jump while moving, movement is all but exclusively horizontal, so you just yeet yourself into the snowbank. The snowbanks themselves suck, literally - once your in them, its a slog to get out, and its not even worth backtracking and trying to jump over again - it won't deal enough damage to kill you, and you'll probably miss the jump again anyway due to the controls. The ice sliding also felt bad - I'm sure the goal was to give a feeling of risk to ice throwing off an otherwise monotonous journey, but I found that touching the ice is what triggered the fast movement, not inertia or anything - So I could touch the edge of an ice bit and go flying across normal ground as if I'd hit a speed booster. I think if this had some more refinement and development, it could become a quite pretty sidescroller, what with all the attention and detail lavished into those parallax backgrounds, but the gameplay actively detracts from that, obliging you to stare at a narrow strip of the ground to really understand what's going on. |
| May 4 01:11:22 | 12m 39s | Magic Map of Adria | ♥ 2 | Not bad! Most of the maps were not worth optimizing with the time limit, but the ones that were served as nice little puzzles to work through. A nice and relaxing take on the theme! |
| May 4 01:24:47 | 13m 25s | Dingsi | ♥ 1 | I liked the art in the world, how everything was animated and textured and generally felt alive. The first half chasing parts and screws was fine, I normally dread 3d platforming but it actually felt just right, a generous amount of collider sticking and airtime to make sure it wasn't too frustrating. The second half, as the robot however, was genuinely uncomfortable. The inverted controls were a pain (Quite literally, I have a weird tension in my neck now after fighting with it) and I feel it took away from what was otherwise a nice little jumping puzzle area with the robot. I will say I found the sound fairly grating after a time, but all together this is really quite impressive for a single dev, well done! |
| May 4 02:18:39 | 53m 52s | Spooky journey | ♥ 1 | Not to bad - Just when I felt it was getting stale, the balloon segment introduced some verticality and new considerations. This was fun to play, but I do feel the hurtbox for your attack could do to be tightened up - Trying to hit enemies that are very close to you is an exercise in frustration, which made jumping attacks on anyone not horizontal to you unreliable at best. |
| May 4 02:23:43 | 5m 04s | the postBIRB | ♥ 2 | Good entry for a first jam! I liked the addition of the bonuses, added a reason to pay attention to the map instead of just flying by the indicators. Took a while to get used to the controls, but thats probably just me expecting tank style accelerate and turn, instead of the virtual pointer. |
| May 4 14:15:48 | 11h 52m | Post Haste | ♥ 3 | That was pretty fun! I liked the wiggly arms and figuring out the package puzzles - completely whiffed my first day by pressing the red button on the scanner to 'send' but that was probably just me ignoring the instructions. Really good use of the theme, and a novel take on exactly how to implement it. |
| May 4 14:26:56 | 11m 08s | Space Cargo | ♥ 1 | Pretty game, the space trucker bit was pretty thin though - I spent longer climbing stairs to the terminals than I spent flying between the station. I definitely liked the ship design though, pretty little angular beast. |
| May 4 17:01:21 | 2h 34m | Slow News Day | ♥ 1 | Pretty funny stuff! Deliberately giving the worst response lead to some funny combinations. |
| May 4 20:14:42 | 3h 13m | Shitzza Ballistica | ♥ 0 | Neat idea, but the control mapping was extremely awkward - I would have liked to have been able to click on the ingredients, or see the key on the ingredient. I had to look down, mentally map the column, and then hit it, then look up and do the same for the second ingredient - by which point I probably missed the delivery. |
| May 4 20:19:44 | 5m 02s | Hamazon Waremouse | ♥ 1 | Looks good, but its not very intuitive what I am doing, what success looks like, etc. Knowing what I'm carrying, or being able to shelve things for future orders would be nice. I'm also not entirely sure if I was delivering orders - I started grabbing things from the top and trying to match them to the bottom, and getting confused why I couldn't pick things up. Then I noticed the orders clipboard, and wandered around for a life trying to figure out how to deliver things - I mistook the ramp for some sort of reroll since interacting with it just changed my order with no other details. Definitely could have done with an in-game tutorial to highlight elements and whats relevant, or some visible scoring to make intuiting it possible. |
| May 4 20:24:53 | 5m 09s | Croc Crate Consignment | ♥ 0 | Fun, but had a few bugs just in the one run. I had three packages spawn on the same pad, to be delivered to the same pad - So I just sat there racking up half the stack. I had only a few seconds left in a run, hit the 5s time pause powerup, and got hit by a bundle of ghost things at the same time. My timer went to zero, but I didn't die, and could keep driving - the ghosts just stuck to me, but couldn't deduct time or die. The game persisted in this state, let me pick up a package, deliver it, and then delivering it set me to -11 seconds and killed me. In my second run, I got stuck when I was on the delivery circle and it just wouldn't deliver, regardless of where I parked. all that being said, it was fun to play, I liked how the different vehicles behaved and how they looked. The map was pretty basic, but the character art was nice and seeing the additional quips was a good reason to keep driving. |
| May 6 01:00:35 | 28h 35m | Disruptive Shipping Services | ♥ 0 | Didn't seem like the game worked for me. Pack seemed to vanish when I picked it up, but I couldn't go through the front door with or without it. Couldn't find another way in either. Not sure what the gameplay was supposed to be, but seems like it broke for me. |
| May 6 01:13:32 | 12m 57s | Life Suply | ♥ 1 | Shame you couldn't finish it, the character animations and environmental art are nice. Props for submitting still though, better than bailing out. |
| May 6 01:18:53 | 5m 21s | Great Race of Mercy | ♥ 2 | That was actually really nice! As a Canadian, I can always appreciate the snow, and the environment as a whole was a lot prettier than I expect out of a Jam game, and the path to follow was well crafted - Not so obvious as to be the only way or clearly carved out, but intuitive and easy enough to flow along, even if you detoured at a point. The movement of the guy on the sled was nice and felt good, and watching him ping off when I reached the snowy lake and thought "I wonder if I can climb that mountain" was a good laugh. |
| May 6 01:25:11 | 6m 18s | Vanslaughter Inc: Extreme Parcel Service | ♥ 1 | Man, I haven't seen the blender game engine for years, actually had a double take when I opened the file folder. That being said, this was more fun than it had any right to be. Watching a package crumple over some pedestrians head was a treat, and the whole thing was pretty solidly in the dumb fun space. Had a massive lagspike near the end that hung around and nearly got unplayable, and had an issue where near the end a car got stuck on the front of me and was able to overpower my engine, and forced me back - until another car hit my bumper, and then the first poor bastard pinged off into space after being forced into the road. A bug, but of the fun kind for sure. |
| May 6 01:32:36 | 7m 25s | Cultex | ♥ 1 | Pretty slow, hard to find anyone to actually kidnap, I got one and then drove off the map out of boredom - probably needs invisible walls. Could be an interesting premise, the writing primed me for a bit of a faster, light hearted thing. |
| May 6 01:40:11 | 7m 35s | Skyfail Delivery | ♥ 2 | Not bad, I really liked the skycar and the building designs, as with the atmosphere effect of the winds blowing between them. The delivery aspect was simple and satisfying, the delivery accuracy mechanic was a nice touch. Managed to soft lock the game when I threw a package down into the void to see what'd happen - The answer was nothing, just waited for me to deliver the lost goods. |
| May 6 01:53:46 | 13m 35s | Postman Path | ♥ 0 | Tried the download version, looks like you forgot to pack the game files with the executable, or include them in a zip. |
| May 6 02:08:49 | 15m 03s | CQB drone trials | ♥ 1 | Not bad at all, only change I'd really like to see is not having your action queue cleared when you try again - Making a brain mistake on the last one tossed me back to rebuild 10 orders while keeping its orientation in my head |
| May 6 02:19:23 | 10m 34s | Message Package | ♥ 1 | That was a really cute idea, and well done. I enjoyed running the puzzles, didn't finish though. Moving platforms and stacks of words showed up and I noped out lol. |
| May 6 02:23:54 | 4m 31s | Airplane Delivery | ♥ 0 | Complains of missing runtime dll's when I try to launch. The oft unspoken troubles of getting a custom engine to run on most machines strikes again. |
| May 6 02:33:34 | 9m 40s | Astacus Mechanicus | ♥ 1 | Fun, but pretty difficult. Maybe I'm just smoothbrained though, caveman gamedev brain hurty. |