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Feedback comments for LD54
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| Timestamp | Since previous | Game | Human Writes Code's comment | |
|---|---|---|---|---|
| Oct 3 07:47:47 | The Carver | ♥ 2 | This is an awesome concept and a mechanic that I haven't really come across before in a game. An excellent treatment of the theme, too! I love the minimalist art style - it's really well done. The game has a good level of challenge to it. Baiting enemies into position and then thwomping them with a wall is super satisfying. Really, impressive that you put this together in just 24 hours. If you had the time, it would have been nice to have some music, I guess, but it is a great game even without it. Well done! | |
| Oct 3 08:01:01 | 13m 14s | Space Phantasy XIV - Disc 5 | ♥ 1 | Great game. The dialogue is excellent and the character art is very funny. The music suits the epic space fighting perfectly. I have to admit that I was pretty bad at the game and, yes, I am responsible for the destruction of Earth through my poor in-game decisions. But, I had fun in the process, so that's something! Great job! |
| Oct 3 08:13:52 | 12m 51s | Flicker of Lumina | ♥ 1 | Awesome game! I'm a real sucker for these survivor-like games. This was super polished and had a perfect amount of challenge. I did die/get hurt a couple of times because I was by the wall and something spawned off-screen beside me which was a bit annoying, but that is my only gripe. Overall, it is an excellent game. Great work! |
| Oct 3 08:21:38 | 7m 46s | Tess' Cool Finding Game | ♥ 1 | Ooo-weee, we gon' have ahselfs a good ol' fashion frawwggg hunt! Although, they should probably not recruit me because the best I could do was 15 frogs. This is an excellent concept by the way and fun to play. I'm not even sure I understand how you went about technically implementing it. Very impressive and a unique spin on the theme! Well done. |
| Oct 3 08:34:15 | 12m 37s | Limited Grades | ♥ 0 | The "boing" sound of the jump was quite fun and I love the decision to provide the controls as a voice over. I might try that myself in the future. When the rockin' music started it kind of drowned out the voice over for me, so I'm not sure what was said there but I figured out I hit the grade sheet. And I took that sucker DOWN! A+. Good job! |
| Oct 3 08:43:23 | 9m 08s | Ma|n|dness at shopping | ♥ 2 | Firstly, you already made me laugh in your game description with: > Have you ever been in the place of our protagonist? > No? It’s not a game about you then. Besides that, this is a really polished game and a pretty good representation of how the supermarket is whenever you are in a hurry. Just a million people pushing their trolley in the way and blocking your path constantly. The idea of a 1.4kb shopping list also terrifies me. Overall, this is a really well made and funny game with great animations and a good game feel! Well done. |
| Oct 3 08:48:44 | 5m 21s | M8B1674-00D4 | ♥ 1 | Really polished and super responsive. The overall look of the game is great. I love the overall minimalist black and white design but your choice of colours and when/where to use them was excellent. It just felt really fleshed out. I'm going to check out your source code to see how you implemented the block placement because it's clearly better than the approach I used in our game. Very nice game! |
| Oct 3 10:05:56 | 1h 17m | Lava Run — High Intensity Cave Escape | ♥ 0 | Great character design and a cool concept. I have to admit that I got stuck at the first wall jump and just could not get past it. After a LOT of attempts I had to just reconcile myself with the fact that I'm bad at games. It's unfortunate because I really wanted to see what the rest of the game had to offer. |
| Oct 3 10:18:24 | 12m 28s | Bubble Trouble | ♥ 1 | Fabulous looking game with great feel that takes the theme in a unique direction. I absolutely love the art style. I did get stuck at the start of the third level. What am I supposed to do here? what to do.PNG Either way, I think it's great. Good work! |
| Oct 3 10:31:01 | 12m 37s | Sip & Slime | ♥ 2 | Really great looking game that plays very smoothly and has a nice amount of difficulty to it. The music and sound effects fit the look of the game perfectly. I have to think that it's probably not healthy for that slime to live on a diet consisting of only fruit and vegetable juices. I also hope the long green vegetable was celery rather than leek... because I'm not sure how I feel about leek juice. Overall, great game. Good work! |
| Oct 3 10:36:31 | 5m 30s | Calamari Odyssey | ♥ 4 | This is like a hallucinogenic fever dream... in the best possible way. I imagine if H.P. Lovecraft took a lot of mushrooms and designed a video game - it would be this one. The story alone was a trip! I loved it. The controls are responsive (although you move so damn fast), the music and sounds were great and the aesthetic was garish but eye-catching and consistent. I starved a lot, but I really enjoyed it! |
| Oct 4 07:02:30 | 20h 25m | Minimus Brainius | ♥ 2 | I LOVE THIS GAME! It's so good! I love the concept and how it fits the theme. Most importantly it is super fun! I'm not sure what the scoring system is based on, though, because I consistently scored less than 5 with life-changing philosophical arguments such as these: aliens.PNG idiot.PNG so wise.PNG |
| Oct 4 07:10:48 | 8m 18s | Sea Adventure | ♥ 3 | Nice 3D rendering and kind of a conceptual anti-game but, what really is a game anyway? The fact that this is built on your own engine makes it a technically impressive achievement but hard to rate in accordance with the LD jam rating categories. |
| Oct 4 07:19:49 | 9m 01s | Jurassic escape | ♥ 1 | Well done on making your first game! This is actually really impressive for a first effort. The little pixel dinos look good and the controls are responsive. As a game, it's a bit bare bones but it has all the essential elements. The difficulty curve was good. At higher speeds, the waves of dinos become kind of mesmerising. |
| Oct 4 07:33:33 | 13m 44s | SkyIsle TD | ♥ 1 | I love a tower defense game and this one looks great considering it was made in such a short time. I didn't have any issues with performance despite having an old PC but I did run into the issue of losing the ability to mouse look after tabbing out. In terms of gameplay, it was fun and had some good depth with the range of weapons and their different abilities. I feel like it could have scaled a little faster in the early game because it took too long to acquire new gear. Just making sandbags cheaper would have been good, so I could start dictating pathing even though I was broke. Overall, a nice fun game! |
| Oct 4 07:44:11 | 10m 38s | Bubble Space | ♥ 1 | A fun little asteroids/nova drift style game. Getting upgrades made ALL the difference but it was brutally unforgiving if you died later and respawned with absolutely nothing. Basically a death sentence. I liked the art style but feel like it really needed some hi-octane tunes to accompany it. I didn't have any trouble running the game on PC/Chrome. However, other people have had issues running my Godot game on their Mac, so I'm kind of in the same position as you. Doing a Mac build is such a pain in the arse. |
| Oct 4 07:57:12 | 13m 01s | Setting the Stage | ♥ 3 | What do you mean you can't play bagpipes in a jazz song? Outrageous! This was a fun concept and it had a good amount of challenge due to the various skills each performer had and the range of instruments to choose from as well as needing to interpret the description of each performance. I'm interested in how you constructed the composition layers to fit together (or clash) based on the selections whilst still sounding like they were _trying_ to play together. Great game! |
| Oct 4 09:42:35 | 1h 45m | Tiny Detective | ♥ 3 | The 3D assets and writing for this were great. Like a few other commenters, I had a bit of trouble with the camera but it wasn't a huge deal. The music suited the game play perfectly. Good job! |
| Oct 4 10:03:39 | 21m 04s | Rim Runner | ♥ 3 | I read your post-mortem post and thought the idea sounded cool so I checked it out. I love space trading games and this was a fun one! You can definitely see the FTL influence but it's clearly an entirely difference game at the core. The music was cool, though it got a bit repetitive, and the simple graphics in game did the job. The UI was functional but could have been a bit more styled to suit the style of the game. Overall, I enjoyed it! Good work. |
| Oct 7 05:07:14 | 67h 03m | Pool Frog | ♥ 1 | This is a clever idea! I think you implemented it really well, though the controls took a little bit of getting used to. It looks really cute and the audio for it suits it perfectly. Great job! |
| Oct 7 05:16:15 | 9m 01s | Tower Up | ♥ 1 | Cool idea and nice graphics. The early game is very hard when you first start playing because you don't really have the chance to learn the controls before you die, which is frustrating. After dying early on a few times you get the hang of the controls, though. It would be nice if you didn't have to manually drop an item before you pick up another item - pressing E when standing over an item should just drop your current item and pick up the other one (just my opinion). Overall, though well made game and a strong concept! |
| Oct 7 05:25:54 | 9m 39s | Gap Dango Shooter | ♥ 1 | I like the idea and the music/sound is cool. It would have been good if there were levels of varying degrees of difficulty (just narrower view, I guess). Overall, an interesting and unique take on the theme. Good job! |
| Oct 7 05:34:54 | 9m 00s | boxin' | ♥ 0 | Cool idea! It is really hard, though. I don't mind that, necessarily, but it is complicated by the fact that when you drag your mouse to or beyond the edge of the game window in the browser it doesn't let you release your shot. Perhaps if didn't make the game fill the browser window and let people put it in full screen mode themselves, it might be better... maybe? I had to F11 my browser then press play on the game to fix the issue. Anyway, I think it was a good idea but could have benefited from some audio. Good job! |
| Oct 7 05:43:30 | 8m 36s | Ghastly Tower | ♥ 0 | I love the art style and the effort put into developing a narrative context for it. I found it very hard to do any good. Shooting down to jump just made everything far more difficult and I'm not sure it adds much since shooting the blocks to position them makes it hard enough already. I do think it is a really well made game with excellent music and great visuals, though. Well done! |
| Oct 7 06:04:10 | 20m 40s | Depths of Eonar | ♥ 1 | Nice graphics and responsive controls. A little bit of coyote time on jumps would have been appreciated because they are super easy to miss-time. The music suits the vibe of the game and a space-restricted platformer is an interesting concept. Good job! |
| Oct 7 06:40:06 | 35m 56s | Lost on Island | ♥ 1 | I like the concept of needing to acquire resources as your space becomes more and more limited but the interactions between objects made that a bit more challenging than it needed to be. You had to be in just the right place to throw the rock onto the stick which you could waste a fair few seconds getting right. Being able to lose the resources needed to progress can be super frustrating and should probably be a game over state when it happens, otherwise you just have to jump to your death. I think the game has a lot of potential. It has some nice animations and a good camera. Overall, nice work. |