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Human Writes Code

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TimestampSince previousGameHuman Writes Code's comment
Oct 3 10:23:53 110% ♥ 1 This is great! Love the signaling of the attack and the reaction of the mathboss when you shoot them. The controls feel very tight and responsive. It has some really nice juice to it. Great work!
Oct 4 06:39:20 20h 15m Game Name ♥ 5 What an amazing game! Turns out I made some music with a few bad notes, my art was awful, my code was barely completed, there were quite a few bugs left, I could barely play my own game and I got awful sleep... and that was before I even played your game! 😆 Honestly, this is so polished and clever. Love the art style and the general mood. Great job!
Oct 4 06:57:02 17m 42s Hourglass ♥ 1 Good concept. I loved the character art style but I feel like the heavy post-effects took a bit away from that. The effects were good (esp. the speeding up of the horizontal static when you fast forwarded) I just think they were a bit to heavily applied. I liked the puzzles but input lag on the web added an extra degree of difficulty (which is obvs not you fault). Good music and sounds, too. Good job! Edit: Also the web build on the LD page isn't working. You might not have renamed your html file to index.html if you've uploaded any bug fixes.
Oct 4 07:03:30 6m 28s PipeNightmare ♥ 3 Love the idea. The sound, art style and general mechanics were great! The only problem I had is that it is brutally hard (or I'm just awful at games, which is brutally confronting for me!) The UI could have done with some improvement but aside from that, this is a great entry. Good job!
Oct 4 07:19:24 15m 54s Clique Hell High ♥ 4 For some reason, the main character loaded as a black square for me on the web build (which made the game incredibly hard as you can imagine). So I downloaded the windows build and it was a better. I mean... it was still hard but only because I'm bad at games 😆 I liked the music and the art. The controls felt tight and responsive. The concept was good, too. Overall, good job and congrats on your first LD game!
Oct 4 07:27:06 7m 42s Two More Minutes ♥ 0 Interesting take on the puzzle platformer. Great art and great music and sound! It was hard but doable which is a nice balance. Clever integration of the theme, too - collecting 10 seconds to progress was a good idea! I feel like the enemies maybe could have broadcast their attacks a bit more to give you more of a chance to avoid them but, overall, excellent game!
Oct 4 07:39:51 12m 45s Time To Live: 10 ♥ 1 Good concept and no doubt challenging to create. I made it through quite a few levels but I don't think my brain is capable of thinking far enough ahead! The controls were snappy and responsive and the design was simple and clean. It could have done with some music. My main issue was that it was too easy to get stuck on walls (and the sides of blocks) which made it difficult to execute the perfect sequence of moves. Overall, good job!
Oct 4 07:47:51 8m 00s Frosten ♥ 2 Interesting idea! I liked the character and the music was really good. Since timing is key, I was always going to struggle 😆 Overall, great work and congratulations on your first LD game. I sympathise with @kaech - game jams are pretty punishing! But you should be proud of what you achieved in such a short period of time.
Oct 4 08:03:07 15m 16s Time Invaders ♥ 2 Great game! Really impressive that you built this in your own engine, too! I have to say, those fire rate upgrades were just the greatest thing in the world to collect. Music, art style, controls - everything fit together perfectly. My only criticism would be that sometimes you shift to a new level and instantly get hit by a red dot without having enough time to react. Other than that, this was an excellent entry. Great job!
Oct 4 08:13:34 10m 27s Treasure Tactics ♥ 1 Interesting idea. The art style and music gave me Sid Meier's Pirates vibe. I'm not sure I was very good at it because I couldn't figure out how to return fire! The turn-based hex movement was fun but I feel like the oranges just added frustration more than any thing. I suppose they were necessary to limit the number of moves you could make in 10 seconds. Overall, a good game!
Oct 4 08:16:53 3m 19s The Night Owl Murder ♥ 3 Amazing looking game with great voice acting! Love to see these narrative driven games come out of a game jam - super impressive! My only critique was that the theme made me feel rushed when I want to engage more and dig deeper. Excellent work!
Oct 4 09:48:37 1h 31m THE SUMMON ♥ 1 I really liked this. Like @alphabetasoup said it was more of an experience but it was well done and had a very ominous feel to it. It took me a couple of goes to realize that left was yes and right was no but once I understood that I played through a few times to see where the story went based on my decisions. The art and narrative were very good. Great job!
Oct 4 09:58:51 10m 14s SheepControl ♥ 1 Love the pixel art and the idea of the game. My best score was 108. Not sure it's human to keep sheep in a meteor prone area with deadly electric fences but I did my farm dog best! The sound and controls were also very good. Not sure whether I was using the bark correctly but the sheep didn't seem to respond to it. Overall, great work!
Oct 4 10:06:31 7m 40s Sokobyo ♥ 1 Love the minimalist art style and the game idea was really fun (and the final level was challenging). Not sure how well the theme was integrated and it could have done with some music/sounds to add to the mood. Overall, great job!
Oct 4 10:20:32 14m 01s What's Under The Teapot? ♥ 2 I like the quirky idea of hiding objects with a teapot in some kind of 70s dining room complete with Mondrian painting. It is essentially a memory game (which is fine by me) however I found it very easy because the newly added item always had a darker green base than the previously added items. Not sure how or why that's the case for me as no one else seems to have mentioned it, so I guess it only happens on my browser/machine. Overall, well done!
Oct 4 10:35:03 14m 31s The Madness of Martha ♥ 0 This game actually made me laugh out loud. From the dopey expression on the pink hat witch to the various deaths that Martha experienced - it really tickled my funny bone. In the end though... you don't mess with Martha. I liked the way that you used the theme by making it a narrative element rather than a game mechanic. The music and art were also very fun. Good job!
Oct 4 12:28:46 1h 53m PATTERNM. ♥ 1 Beautifully presented with great atmospheric sound design and satisfying switches. The constant bleeping was too much for my taste. I wasn't very good at the game but I did quite like it. Great work!
Oct 5 02:28:02 13h 59m King of the Ring ♥ 2 Congrats your first game. I lived the art style in this and the controls felt snappy and responsive. It was a little bit too easy to clear the ring almost immediately after the next wave arrived. Increasing the spawn rate and randomizing the spawn location may have helped. Some kind of stamina bar or something that limited your ability to grab enemies for long periods may also have helped. Overall, it's a stable, well made game with plenty of potential!
Oct 5 02:35:35 7m 33s 10-Second Magic Artist ♥ 4 This is such a cool idea and great use of AI image generation for a video game. I think my magical dragon story ended up missing one thing (unless the dragon is just pretending to be some leaves) AIGalleryPainting.png Of course, it was the AI that was wrong... that pink scribble was CLEARYLY meant to be a dragon. Love this. Great job!
Oct 5 02:43:26 7m 51s PenalTen ♥ 1 I really like this. Simple concept but well implemented. With a bit of a graphics overall, I could see this doing well on mobile. The only issue I had with it is that the sound of balls spawning which indicates the rhythm clashes with the sound of kicking so it is hard to track the rhythm - I just focused on the red circle and ignored the sounds. Nice work, good game! This is the best I could do on hard mode! bestIcouldDo.PNG
Oct 5 02:56:44 13m 18s Collect in 10 ♥ 2 A challenging game! I liked the idea and the sounds and the controls were snappy and responsive. I sometimes felt a bit cheated by the hit boxes which seemed to extend around the mushrooms a bit. The change in timer sound when you get closer to 0 and the the death sound were nice additions. The instruction text was a bit hard to read but I could make it out. Overall, good compo entry. Well done!
Oct 5 03:00:47 4m 03s ShooterWare ♥ 1 Cool idea! It is very hard. I feel like it would have been better if the wave enemies were quicker to kill early on so that you had more time to play the minigames before the difficulty ramped up. I enjoyed playing, though! Good work!
Oct 5 03:10:45 9m 58s > deploy helper bot ♥ 5 Beautiful graphics and the death animation (which I saw A LOT) was really cool. It was a bit difficult to control on mouse and keyboard because left didn't align with the isometric-ish view. I didn't have a controller around but I imagine that it would have been easier with that. Took me a minute to realise that the orange switches turned green when you got closer (I'm dumb). A cool idea and a fun little game. Well done!
Oct 12 04:41:11 169h 30m 10 second switch (aka help my pain) ♥ 1 I like the art style that you've gone with - minimalist and clean but it feels right. I especially like the inversion of the colours when the level changes. The puzzles are a good level of difficulty. Having to wait for 8 or so seconds at the start of a level every time you mess up is a bit frustrating but I can't think of any good solution for that aside from fast forwarding time (which would cause its own problems). Overall, good job!
Oct 12 04:50:48 9m 37s WindBots ♥ 1 Fun game with puzzles that make you think a bit. I love the art style, too, and the animations are super cute. The sounds fit perfectly (though some music may have added to the mood). It is really nicely polished and the controls feel great. Excellent work!
Oct 12 05:13:46 22m 58s Spacemine Defense ♥ 1 Fantastic game! I really enjoyed that. A great amount of strategy and paths to optimize. Good scaling of difficulty and great pacing so that you always feel like there's something that needs attention. I love that, at the end of a level, you just end up with a node graph. Very satisfying! Well done!