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Feedback comments for LD55
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| Timestamp | Since previous | Game | Human Writes Code's comment | |
|---|---|---|---|---|
| Apr 16 07:54:07 | Shape Defender | ♥ 1 | I'm a sucker for a survivor-like game. This one has an interesting mechanic that I haven't come across in one before with the lenses and the colour-classing of enemies. It plays smoothly and the controls feel responsive. I think the lens mechanic was a little difficult to use effectively. Perhaps placing coloured "zones" which allowed your weapon to do more damage to that colour enemy inside the zone would have made it more impactful? Or maybe just letting the lens last longer? I found myself placing a lens but then being quickly chased away from a location where it was useful. I do really like the concept though and I think it is a mechanic that is well worth developing further. In general, the game would have benefited from some music and general design stuff like a title screen. Overall, though, great work! Well done and congratulations on getting it completed this time around! | |
| Apr 16 08:11:47 | 17m 40s | Lonely Hearts Demonology Club | ♥ 0 | It took me a while to get my head around how to play the game but once I understood, I found it to be a pretty clever idea. I like the way you used the theme and the writing was good. As another player commented, it would have been nice to have more interplay between your card choices and the narrative development, but that is a LOT to ask for a game jam game. Overall, good work! |
| Apr 16 08:22:33 | 10m 46s | The Summoners | ♥ 2 | Making a deck building rogue-lite in a game jam is an ambitious undertaking, but I am impressed with what you managed to achieve. I played through and managed to defeat the boss (the convert gold to damage card is very overpowered 😃 ). The game logic for room progression and battles works well. I also really like the art style and design. The only issue I had was that it was hard to keep track of what was happening because of the lack of animations for visual feedback. Given the scale and complexity of this kind of game, though, I can understand why it wasn't there. Music and sound would also have been nice. Overall, good job! |
| Apr 16 08:28:37 | 6m 04s | The Wheel | ♥ 1 | Ah, this one made me laugh. Although it doesn't seem to relate to the theme of Summoning, I feel like the fact that it is a game about your experience while working on a game for the theme of Summoning makes it relevant to the theme anyway! I love the art and the general style of the game. And for two hours work, I'm actually pretty impressed. Good job! |
| Apr 16 08:40:11 | 11m 34s | The Blinding of Isaac | ♥ 1 | This is a great looking game and an interesting concept. I tend to agree with some of the other comments regarding the WAS controls but I can also see your intent in making the controls just a little cumbersome - after all, you are just a floating eye trying to push stuff around. Floating eyes are probably not the most nimble things. The sound was great but I wish there had been a little bit of music to accompany me as I floated about breaking vials. Overall, good work! |
| Apr 16 08:57:22 | 17m 11s | Summoner Defence Forces | ♥ 5 | Great idea and fun to play but super hard! It gave me anxiety watching those evil circles floating toward my base while my card timer was just super slowly counting down and there was nothing that I could do. Love the art style and the music and sound suits the game well. It could probably do with a little balancing but overall, I think it's great! |
| Apr 16 09:06:33 | 9m 11s | Candles of Doom | ♥ 3 | Cute game. I like the concept of basically supplying resources for your little towners to go and douse the candles of their arch-enemies. It took me a little while to realise I could cue up more than one water resource at each well as long as I took my mouse off the well then put it back on it to click again. The music and sound fit the style well (although the extinguishing sound was a bit loud, perhaps). Overall, a fun and good looking game. |
| Apr 17 04:12:27 | 19h 05m | Summoner's Speakeasy | ♥ 2 | This is an aesthetically beautiful game. Realising that I could hover over elements in the game to get a tooltip was a game changer (pardon the pun). This mechanic should really be highlighted for future players as I was quite confused until I discovered it. The music suits the art style perfectly. I feel like it could have benefitted from some further sound design, though. Overall, a great submission! |
| Apr 17 08:50:47 | 4h 38m | Cat Good, God Bad | ♥ 1 | Great looking game. I ran into the blue panel bug on the first play through but refreshing the browser window fixed it. I liked the idea of moving the panels of the image around to find the puzzle elements and influence the narrative. Very innovative! Overall, a really interesting submission! |
| Apr 17 08:57:47 | 7m 00s | DURO | ♥ 5 | This game is awesome! Just a really good puzzle game that makes a great use of the theme. I love the art style and the music suits it very well. You even included a tutorial! That was super useful. Of all the games I have played so far, this one feels the most fully-realised and "complete". Great work! |
| Apr 17 09:10:14 | 12m 27s | SUMMON THE COLOSSUS | ♥ 1 | This is a BIG game for a jam. The mood and atmosphere in it is excellent due to a great colour palette and choice of ambient sounds. I enjoyed the puzzles, however, I have to admit that I found you could grab the wood planks then jump repeatedly to levitate yourself into the air, then you could just run over the walls and doors etc. That was also pretty fun to do, but probably not intended. An impressive achievement in such a short amount of time! |
| Apr 17 09:18:46 | 8m 32s | bergs | ♥ 2 | This is simple but really well executed and very fun puzzle game. Despite being a simple mechanic, I think the puzzles that you put together actually presented a good level of difficulty. Honestly, I'm always really impressed when some one is able to come up with such a clever, straight-forward idea and then make it fun and challenging. It looks fantastic and is very polished with fun music and sounds. I think it's a really cool interpretation of the theme, too! Great game! Well done! |
| Apr 17 09:34:37 | 15m 51s | rotator | ♥ 0 | The art style and music gives the game a great mood and vibe. I have to admit, even though I was able to play cards and the number went up and down - I'm not exactly sure what the rules of the game were or if I was playing it properly. I __think__ I was trying to play a better card than my opponent but I'm not sure what made one card better than another or if I am just completely misunderstanding. Anyway, I liked the pixelly graphics and the general feel of the game. Good work! |
| Apr 17 09:42:36 | 7m 59s | Depths of Hell | ♥ 1 | Look... I'm not trying to make excuses... I'm just saying that making it to level 3 is pretty good for a guy who holds the gun with his face 😆 Seriously, though, I think this is pretty fun! During the first level, I was thinking that it was way too easy. Once more than one boss was spawned at a time, I changed my mind. Adding something like a dash that allowed you to dodge the bosses' projectiles would be good, because they are very hard to avoid once they get close. Also, some intense battle music would have been nice. Overall, good job! |
| Apr 17 09:50:42 | 8m 06s | Creature Conjurers | ♥ 1 | The art in this game is really good! It's also a pretty relaxing game when you're just combining random things and seeing what you get. I expected it to have more of a puzzle element to it. I liked the introductory dialogue section and the descriptions of the things you summoned made me laugh. Good job! |
| Apr 17 09:57:50 | 7m 08s | Shadow Summoner | ♥ 1 | I really like the game play concept and it's well implemented, however, it ramps up in difficulty really quickly and I wasn't able to make it past more than a few levels. It took me a little while to realise that holding down the rune button for longer meant I could summon different defenders. Once the enemies were able to shoot at me, though, I was too busy running for my life to hold the button down that long. Aside from the balancing issues, I actually really like this game and think you did a great job! |
| Apr 17 10:10:44 | 12m 54s | Summoning Guidebook | ♥ 1 | I did get stuck quite often (I'm dumb, what can I say) but I think it was a cool puzzle concept. Having to experiment to find the correct solution was a fun idea but did become a bit laborious - more positive feedback cues and clues would have been nice. From a technical perspective, I found the mouse sensitivity to be very high (not sure if it was just an issue for me specifically). Overall, well done! |
| Apr 18 09:28:50 | 23h 18m | Chefs from the Dead | ♥ 1 | Cool game. Once I realised that different chefs were good and bad at different recipes, it made a lot more sense I didn't get better at the game, unfortunately, but at least I understood what I __should__ be doing. Sometimes you get a bit screwed by RNG when you have 4 cakes to make and you don't get any pigs, for example. I like the art style and the music adds some nice energy. Overall, good work! |
| Apr 18 09:38:01 | 9m 11s | Feel Good | ♥ 1 | An interesting, artistic game. I actually found it quite unsettling and... sombre? As a result the ending felt quite cynical. I'm not sure if that was the intention. The dialogue populated a bit too slowly (as others have mentioned) but that also contributed someone to the mood of the game, so maybe that's fine for a small experience like this one. Overall, a very interesting submission. |
| Apr 18 09:46:00 | 7m 59s | Came and went | ♥ 0 | Thanks for providing an English version! The dialogue was funny and the background art was great. I feel for the kid, just trying to get better but old ghosts are throwing stuff at him. It happens. Good job! |