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Sean Esopenko

Feedback comments for LD54

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TimestampSince previousGameSean Esopenko's comment
Oct 2 20:23:24 People! Panic!!! ♥ 1 Thanks for your feedback on our game! I like how you took a simple concept and made it pretty fun. The background noise makes it antsy!
Oct 2 21:40:18 1h 16m THE RAT - Adventures in a limited space ♥ 1 I like the eating sound
Oct 2 21:45:20 5m 02s No Cats! ♥ 1 I like how the cats fly past me in my peripheral vision when I try to catch them
Oct 2 21:51:52 6m 32s Crowing Around ♥ 0 Where's the game? I went to the itch.io page and it's not playable.
Oct 2 21:56:15 4m 23s SPACE FETUS and the FABRIC OF THE UNIVERSE ♥ 0 Your "character goes through instructions on the level" system is very similar to the system we used in our own game. I like the concept, the sound works well, and the game's easy to understand. Great job!
Oct 3 01:36:13 3h 39m Greasy Justice ♥ 2 I like the presentation. I'm bookmarking this to try it out tomorrow after a good night's because it needs strategic thinking. FYI: When playing the web view on windows in firefox, when I press D on the keyboard, it shifts the some of the UI right, along with the background tiles. I can't get it to reliably do it, it only happened once.
Oct 3 01:59:08 22m 55s RatTrap ♥ 1 Having to carry and drop the light source is a good idea. I wish the pixel art wasn't so pixelated, I couldn't tell what anything is besides the mine carts and keys, so it was more like playing a game of trial and error with abstract shapes. The music is interesting.
Oct 7 16:31:25 110h 32m Sticktron 2077 ♥ 2 I found using up to move right disorienting, I wish I could use up/down to rotate and left/right to control forward/reverse because then it'd match the screen orientation. The mechanic of attaching modules works well and is interesting and the physics were helpful for the gameplay.
Oct 7 16:43:21 11m 56s Ribbon 2 ♥ 1 The mechanics are quite original and I wished I could use more of the ribbon passing through tight areas. Pulling off the mechanic's impressive. Walking on the jump portion of the ribbon was a little awkward because it often happened when I didn't want to, and having to walk to each end of the ribbon to turn it on and off was time consuming. I got stuck at the second phase, collecting 4/4 items but nothing happened. I was expecting something to happen on the 4th candy but instead ran around, found the little secretish area up the forward stairs heading right, but couldn't unlock that lock either.
Oct 7 16:48:17 4m 56s Denpo ♥ 1 I love the cute characters and after a few clicks I figured out how the game works. Great job, it's an accessible game that's quick to grasp and the art's great.
Oct 7 16:53:06 4m 49s Subwhell in RushHour ♥ 2 The concept is great and the how the art and sound's put together makes the theme of the overall game enjoyable. The gameplay reminds me of crazy japanese game shows where the players have to make strange shapes with their bodies to get past cut-outs. I really wanted to get further but had a hard time remembering which key is for which body pattern. I wish the key letter was part of the cut-out symbol. Great entroy, it's one of my favourites so far!
Oct 7 17:15:19 22m 13s Spacetour Express ♥ 1 This was my most played game so far and my favourite, I gave you 5/5 for everything. It's so well put together. I bookmarked it to play it more later. Good job!