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Feedback comments for LD52
Sean Esopenko's games and stats for all events →
| Timestamp | Since previous | Game | Sean Esopenko's comment | |
|---|---|---|---|---|
| Jan 9 02:04:19 | Space Harvest 9000! | ♥ 1 | A turn based growing game is something I haven't seen before, interesting idea. I couldn't figure out why sometimes the watering can would give 2 diagonal watering areas while some would give only one. | |
| Jan 9 21:33:25 | 19h 29m | Honey Harvest | ♥ 0 | I like the fly mechanic & sound and the puzzle aspect once I got to the 2nd level. The slurp sound is fun. A few things: * I wish the 2nd level wasn't so hard, and I could do more levels. I can't figure out how to get through that maze in the time frame given * When I do side platform games I like to make it so that if I'm holding right and I press left while holding right, it stops running right and starts running left. Where it listens to whatever was pressed last. It's the proper way to do left/right movement and you'll see it in the most popular platform games out there. This would make it a little easier to navigate through the maze and get under nooks and crannies in your games. Overall, good job, it's a good game! |
| Jan 9 22:07:28 | 34m 03s | Down to Earth | ♥ 1 | I found your game through your comment you left on our game, thanks for the feedback! I tried your game out and I like what you did. I was playing it long enough that I even had to pause it to go do some chores before coming back to it, it's fun! I wish there were more monsters which dropped different things and would like to see you do more with this after the jam, if you're still into it. Doing this for a compo is impressive! |
| Jan 9 22:09:00 | 1m 32s | HarvesTile | ♥ 0 | I wish you had an HTML5 version of the game to play because I'm always worried about downloading viruses. Can you link to a youtube video of gameplay of your game? I'd love to see what it's like. |
| Jan 9 22:15:42 | 6m 42s | Troll-mart | ♥ 5 | It's working on itch.io but it's not working on ldjam.com. We stopped using ldjam.com for our own HTML5 games and just use itch.io because it's more reliable. I got it working and it's just hilarious! I love how the troll is wearing leather spiked cuffs, so funny! I wish the jumping was a little more consistent, it's kinda unpredictable when the ground's at an angle. Pulling out the teeth with the grappling hook is funny, I've never seen a mechanic like that in a game before. Awesome! |
| Jan 9 22:18:32 | 2m 50s | Moon Harvester | ♥ 1 | It looks very interesting. Do you have a video recording of the gameplay or can you do an HTML5 export? I'm not able to download the game right now because I'm not at a computer I can download software onto (work computer's locked down). |
| Jan 10 22:00:40 | 23h 42m | Organigrow | ♥ 0 | Heads up: Your game is broken for me on the Ludum Dare page (Firefox on windows 11) but working on itch.io. This is what's happening for me: ogranigrow_broken.png |
| Jan 10 22:17:23 | 16m 43s | Witch's Wilds | ♥ 0 | This is a great prototype, good job for such a short time constraint. Ending each day with a shop was an unique idea, I liked that. When handling movement it's good to keep track of what's currently pressed down, and what the most recent movementbutton was that was pressed down, so that the player doesn't have to let their fingers off all the movement buttons to move to another direction. It makes it feel more natural. I didn't figure that out though myself until I built a few prototypes, so not having that in a prototype isn't a big deal. The character was intriguing, with a larger, more detailed sprite. The music suited the character well, as well as the theme of collecting fruit. Nice job, keep making more games! |
| Jan 10 22:28:20 | 10m 57s | Vessel Garden | ♥ 1 | Hopefully you can get the HTML5 export working because 10-100x more players will play your game. Last night our own game had 150 web plays on itch.io and only a single download. Web play is an easy way to get WAY more engagement because it's so convenient for players. We're all trying to play as many games as possible so making it easy helps. People like myself are afraid of downloading games because of the possibility of viruses so I hope you can get the web view working soon, your game looks interesting. I can't download games at all on my work laptop because of configurations the IT people have made to prevent viruses, so web players make it easier for me to check out games during breaks. What was godot doing wrong for the web build? Here are some of my settings I've used in Godot 3.5.1 to get it to work properly: **Don't use the Ludum Dare web player, it's garbage!** Use itch.io's web player! Export Window Settings for HTML5 export: * Export Type: GDNative (this is important, my web builds don't work without it, don't know why it's not default) * Canvas Resize Policy: Adaptive * Focus Canvas on Start: On * Export filename: `index.html` (this is important for itch.io and others, they expect your root file to be index.html) Here's what I configure in my project settings so that it looks good in browsers: * Display: Window: High DPI Support enabled (not enabling this results in ugly pixel resizing, this setting makes it smooth as butter and even nicer on high res 4k screens, ipads, etc) * display: Window: Mode: 2D * Display: Window: Aspect: Keep On itch.io I enable the following settings: * Shared Array Buffer Support. Seems to work well with my godot projects * Run on page load. It says it doesn't work for unity games but I haven't run into issues for godot games with the above settings * Add full screen button. I like this, it adds a full screen button to the game. Sometimes the game has to go full screen to work properly and lots of people doing the jams know this when rating games. |
| Jan 10 22:48:17 | 19m 57s | Hex-Yield | ♥ 2 | I finally have time to play your game, checking it out now! I wish you had an HTML5 version but because I know who you are ahead of time I trust your downloads. Will let you know what I think! |
| Jan 11 07:44:39 | 8h 56m | Harvest Survivor | ♥ 3 | I really like the "hold your ground" mechanic. It brings the survivors genre to the farming genre! |
| Jan 11 07:51:09 | 6m 30s | Pixel Art'Vester | ♥ 3 | Unfortunately it didn't work in the browser for me. Can you upload it to itch.io to play in the browser there? I've seen other games which experience the loading screen freeze bug you have on ldjam.com but work on itch.io. |
| Jan 11 07:55:01 | 3m 52s | Kobold Fishing | ♥ 2 | The kobolds talking is what makes it. So funny. |
| Jan 11 08:08:53 | 13m 52s | Bearly Fitting | ♥ 2 | I tried for a while but couldn't get past 5/6. I'll come back to it again tomorrow. |
| Jan 12 18:17:25 | 34h 08m | CrapCirclz | ♥ 1 | Using Ctrl + key combinations resulted in the browser bookmarking the game then booting my ass out because ctrl + something closed the browser tab in firefox. The physics on the little creature is nice. It's the most creative use of the "harvest where you've walked" mechanics. I wish I didn't have to wait an entire minute for it to judge me. Neat entry! |
| Jan 12 18:21:54 | 4m 29s | 9CELL | ♥ 2 | One of the most unique games in the jam, nice job. It's not apparent at first that there are phases so I spent all the money making him happy only to discover that everyone else will starve to death. Oh well, he's happy. |
| Jan 13 02:00:27 | 7h 38m | Wheat Master | ♥ 2 | After my brain turned to mush clicking wheat for almost 10 minutes I bought my freedom. Now I don't know what to do with myself and this newfound freedom. wheat game screenshot.png |