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Feedback comments for LD54
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| Timestamp | Since previous | Game | PabloAbraham's comment | |
|---|---|---|---|---|
| Oct 4 19:16:03 | Sowscraper | ♥ 3 | I really liked the game's unique approach, combining a puzzle with a deep narrative in a limited space environment. The mechanics of decisions that affect the outcome and the pressure of quotas made the experience engaging. The graphic work is lovely and the subtle inclusion of the Godot logo was a creative touch. Congratulations on your excellent team collaboration! | |
| Oct 4 19:21:03 | 5m 00s | Bitter Retirement | ♥ 1 | The idea of the game is fun and different, I love the idea of being the "villain" and polluting the ocean. The mechanics are simple but effective, especially when the angels start to appear. It would have been great to have audio to complete the experience. I quickly learned that I could just push the boxes, making it a little easier. It would be cool to have a counter of how many boxes were thrown into the ocean or some kind of score. Anyway, for your first jam, you did a great job. I can't wait to see more of your games in the future! |
| Oct 4 19:24:52 | 3m 49s | Private 621 | ♥ 4 | Hey there, played "Private 621" and I'm truly impressed! Love the unique urgency of being the 621st toy. Gameplay's smooth with minor hiccups, but overall a solid experience. The weapon variety kept things exciting. For a jam game, it's a standout. Can't wait to see more from you! |
| Oct 4 19:29:22 | 4m 30s | Pazuru Packing Sushi | ♥ 7 | Hey, I just tried "Pazuru Packing Sushi" and it's such a delightful experience! The concept of packing a Bento Box is both unique and relatable. I appreciate the pixel art, especially the sushi designs—they made me hungry! Gameplay-wise, it's challenging in a fun way, really makes you think about how to best fit each piece. The rotate feature is a great touch, adding another layer to the puzzle-solving. Some feedback: perhaps consider a faster snap-to-grid system and maybe tooltips for the sushi types. Overall, fantastic work, and I'd love to see more levels or even a mobile version. Keep it up! 🍣👍 |
| Oct 4 19:42:48 | 13m 26s | Cubicular Discerner | ♥ 2 | Hey, I checked out 'Cubicular Discerner'! Loved the minimalist design and the emphasis on audio; it adds so much depth. The weight-based puzzles are a cool concept, though some found the physics a bit off. There's some commentary on work culture that's pretty intriguing. The dev seems super responsive to feedback. Definitely worth a look if you're into immersive puzzle games! |
| Oct 4 19:45:20 | 2m 32s | Ship in a Bubble | ♥ 1 | Hey, just played 'Ship in a Bubble' by Moebius. The contracting bubble mechanic is a neat twist on the shoot-em-up genre. I love how you can upgrade the ship with dropped modules, but sometimes the randomness can be tricky. Some players mentioned the challenge of dodging without strafing—might be worth considering. The visuals, especially the bubble effect, look sleek. The bouncing bullets and power-ups add depth. A fun play with a fresh approach to the genre! |
| Oct 4 19:50:16 | 4m 56s | Paul Klee, Rich Harbour | ♥ 2 | Just gave 'Paul Klee, Rich Harbour' by Subsage and haid a go. Brilliant twist on the classic snake mechanic with the color matching. It's almost meditative at times, but there's depth in the challenge, especially with planning ahead for color walls. However, adding a game over or high score screen could elevate player experience. The music by haid sets the mood perfectly. Would be interesting to know how the collision was handled using line renderers. All in all, a unique and engaging play. Well done! |
| Oct 4 19:53:40 | 3m 24s | The Knight Bus | ♥ 0 | Just took a spin with 'The Knight Bus' by andreasc26 and pascalbros. A magical ride indeed! The game effortlessly captures the charm of the iconic Knight Bus, coupled with a fun endless runner mechanic. The shrinking feature is a delightful touch, making it not only about dodging but also about strategic use of magic. I do feel the controls can be fine-tuned a bit for smoother gameplay. And while the game is incredibly fun, an escalating difficulty could make it even more thrilling. The audio effects, particularly when the bus shrinks, and the accompanying music enhance the overall experience. A true ode to the Wizarding World! Fantastic work. |
| Oct 4 19:58:05 | 4m 25s | Shootout! at High Noon | ♥ 2 | Stepped into the wild west with 'Shootout! at High Noon' by ansaws and TheFoppian. It's a delightful blend of humor, quirky art, and classic western themes. The stickman art style is simplistic yet effective, giving the game a unique charm. I appreciate the humor sprinkled throughout, evident in both the narrative and gameplay elements. It's evident that the game draws inspiration from classic westerns and the comedic 'West of Loathing'. A small suggestion: providing clearer player feedback, like sound effects or visual cues when hit, could enhance the gameplay experience. Overall, a fun and engaging game that offers both humor and challenge. Yeehaw! |
| Oct 4 20:06:33 | 8m 28s | Gros épée | ♥ 3 | Took a swing at 'Gros épée' by Vhalenn, Shirese, and Courgette. What a delightful experience! The game beautifully integrates the concept of 'LIMITED SPACE' with a hilariously oversized sword. I enjoyed the clear objective and the additional challenge of not destroying the forests. The visuals are charming with the protagonist navigating through the vibrant forest, trying to gather mushrooms while wielding that comically large sword. Controls are intuitive, and the feedback from the community showcases the appeal and polish of the game. It’s evident that a lot of effort went into both gameplay mechanics and the aesthetic. Keep up the great work, team Petite Crème! |
| Oct 4 20:32:43 | 26m 10s | Swear Jar | ♥ 2 | Hey, I just checked out 'Swear Jar'. I love the gyroscopic twist on the incremental game genre! Filling the jar with coins and buying upgrades felt rewarding. The post-jam tweaks show dedication. The idea of crafting a Holy Crown or finding diamonds is intriguing. A bit of clarity on some mechanics could help, but overall, it's a solid and fun game. Great job! |
| Oct 4 20:36:42 | 3m 59s | Le Monde de Cortex | ♥ 3 | Hey there! Just played 'Le Monde de Cortex'. The vibrant graphics and the intriguing premise of a child stranded on a planet are captivating. Exploring the environment was a treat, and the idea of building a rocket adds a layer of depth. Some elements could benefit from a touch more clarity, but overall, the atmosphere and art direction are top-notch. Keep up the good work! |
| Oct 4 20:42:15 | 5m 33s | Hydro Rise | ♥ 2 | Played 'Hydro Rise' and the sense of urgency with the rising water is thrilling! The monochromatic design adds to the suspense. The concept is great, especially for a first solo jam. For improvement, maybe add clearer cues or objectives? Regardless, it's an impressive effort. Keep it up! |
| Oct 4 20:46:27 | 4m 12s | The ECRU Experience | ♥ 1 | Just played 'The ECRU Experience' and I was intrigued by its minimalist design and looping rooms. It definitely prompts curiosity and makes one think. The idea of repeating the same room but with minor changes kept me engaged. Great use of a simple concept to create an engaging experience! |
| Oct 4 20:51:24 | 4m 57s | Contact Range | ♥ 1 | Absolutely loved "Contact Range"! The mix of 2D and 3D art styles is truly unique, giving the game a standout identity. The narrative, combined with the space exploration theme, was engaging. Using tools like Godot and Krita, the developer crafted a captivating experience. I did notice a "Dialogic Error", but overall, it's a fantastic piece of work. Kudos to QueenOfSquiggles! 🚀👾🎮 |
| Oct 4 20:53:30 | 2m 06s | Stellar Fracture | ♥ 1 | Just tried "Stellar Fracture". Loved the unique concept of using the shield against debris and aliens. The survival element kept me engaged. Had a minor hiccup starting it up, but it's all good now. Kudos on this one! Keep it up! |
| Oct 4 20:56:57 | 3m 27s | Trilunaris | ♥ 3 | Just dove into "Trilunaris". The blend of appeasing three gods and maintaining balance is genius. The Roblox visuals are vibrant and eye-catching. Felt a little overwhelmed at first, but soon got the hang of it. The moons' power balance is a neat touch! Stellar work by the whole team. |
| Oct 5 00:11:38 | 3h 14m | Work Until You're Undead | ♥ 1 | Absolutely loved the atmosphere in "Work Until You're Undead". The flashlight system stands out, creating genuine tension. The zombies, combined with stellar voice acting, gave me some chills. Sound design is definitely a highlight. Impressive work by the team! 👏 |
| Oct 5 00:14:28 | 2m 50s | Alien Abduction Adventures and Astral Anomalies Abound | ♥ 2 | Diving into the vastness of space in "Alien Abduction Adventures and Astral Anomalies Abound" was truly captivating! Flying the UFO and managing abductions felt refreshingly unique. The twist with the whales and the in-depth systems, like jettisoning and compacting abductees, added depth. The solo effort is commendable, especially the music that set an eerie tone. Can't wait to explore more galaxies and discover more anomalies! Stellar work. 🌌🛸 |
| Oct 5 00:16:55 | 2m 27s | Hole in the Well | ♥ 1 | Hey, I checked out 'Hole in the Well' – really unique! Playing as a genie navigating moral choices is super fresh. The voice acting is on point, especially for a game made in 48 hours. I see some 'Papers, Please' vibes with the moral decisions. Impressive work for a Ludum Dare jam! |
| Oct 5 00:18:30 | 1m 35s | Legends of Lore | ♥ 2 | Hey, just played 'Legends of Lore' and it's a blast! The shrinking level mechanic kept things intense and made each fight feel crucial. Love the homage to old-school graphics and the 2-player dynamic is a solid choice. The soundtrack is a killer touch. This game would shine even brighter with a CPU opponent for solo play. Awesome effort! |
| Oct 5 00:22:33 | 4m 03s | Space LTD | ♥ 4 | Loved the astronaut design and overall concept. Graphics felt intensive; maybe consider optimization? The gun and camera controls were a bit unorthodox, making gameplay slightly confusing. Also, noticed an absence of sound. Despite a few bugs, the game's vibe and core mechanics are promising. Great effort for a jam project! |
| Oct 5 00:23:45 | 1m 12s | Floppy Drive Lemonade Stand | ♥ 1 | Love the fusion of nostalgia with entrepreneurial hustle. UI-based games always feel unique, and the challenge of pricing and selling floppy files adds depth. However, found it tricky estimating costs and profits, perhaps a tutorial or clearer instructions might help? Noticed an absence of audio too. Still, the game exudes a charming atmosphere reminiscent of the old days. Kudos for a job well done! |
| Oct 5 00:36:14 | 12m 29s | Small Fish Smaller Tank | ♥ 2 | The arcade vibe is nostalgic! The challenge of dodging both big and small fish kept me on edge. A small suggestion: perhaps the smaller fish can be edible during certain power-ups? It would add another layer of strategy. Also, a touch of ambient music would elevate the experience. But overall, it's a fun play with a great theme. Awesome work! |
| Oct 5 00:39:38 | 3m 24s | Disk Defense | ♥ 1 | Hey, I checked out "Disk Defense" and it's quite a hit! I loved the humor, especially those Windows notifications. The music and abilities really stood out. Some challenges with the laser's speed and a few bugs, but overall, it's engaging. Maybe consider a controls tutorial for newbies and address those shop upgrade issues. Great job, though! |
| Oct 5 00:44:31 | 4m 53s | SPACE: Spaceship Pilot - Asteroid Collision Escape | ♥ 2 | I'm truly immersed in this asteroid-filled space adventure! The card-based system adds a unique twist to spaceship management. The unexpected cat gifs brought some delightful surprises. The challenge to beat the high score is enticing. I also appreciate the humor and hints in the game's description. Keep up the great work! |
| Oct 5 00:46:42 | 2m 11s | LD54_Clean the Valley | ♥ 3 | Thoroughly enjoyed my time clearing the valley! The art is serene, and the Bob Ross-inspired backdrop adds a wonderful touch. It's evident the transition from Unity to Godot was a journey – and it paid off! The music creates a tranquil ambiance, and the physics are on point. Kudos for such a calming yet engaging game! |
| Oct 5 00:48:53 | 2m 11s | Poste Limited Space Edition | ♥ 2 | Engaging concept of being a postal worker in a limited space! It took me a moment to get the hang of the controls, but once I did, it was quite addictive. The idea of having different types of parcels is intriguing, adding layers to the gameplay. I appreciate the challenge, although a bit more intuitive control guidance would enhance the experience. Overall, this has a lot of potential for expansion and refinement. Good job! |
| Oct 5 00:50:43 | 1m 50s | Escape the maze | ♥ 0 | An interesting take on the maze escape concept with the added challenge of managing doors against the monster's movements. The gameplay is immersive, and the AI of the monster added a layer of tension that kept me engaged. However, tweaking the aggression level of the AI might make the game feel more balanced. The inclusion of intuitive mechanics would further enhance the player's experience. Overall, this is a promising game with room for further development |
| Oct 5 00:53:28 | 2m 45s | Golden R.O.B | ♥ 1 | The concept of playing as R.O.B., a gold mining robot, is intriguing, blending traditional platforming with the unique twist of using Memory Chips to grant different abilities. This mechanic of limited space for inserting cards and choosing abilities is an innovative touch, adding layers of strategy to the gameplay. Although the game offers a compelling idea, there seem to be areas for improvement, such as refining certain physics aspects and making the jumping mechanic more fluid. Overall, 'Golden R.O.B.' is a promising game that showcases a lot of potentials, and I'm excited to see how it can evolve with more development! |
| Oct 5 01:00:18 | 6m 50s | Downsizers | ♥ 2 | Really enjoyed the moving concept! The art and music set a great mood. It took me a bit to grasp the placement mechanics, but once I got the hang of it, the challenge was fun. I appreciate the effort you've put into this, especially considering it's your first game jam. Keep up the good work! |
| Oct 5 01:04:33 | 4m 15s | Mound of Flesh | ♥ 2 | Love the dark, atmospheric vibe of the game! The enemy obstacle mechanic is both challenging and innovative. The visuals are fantastic and add to the overall horror theme. It took me some time to get the hang of the mechanics, but once I did, it became quite addicting. Well done on the concept and execution! |
| Oct 5 01:06:09 | 1m 36s | Traffic Chaos | ♥ 2 | Really enjoyed the game's concept! Managing the traffic gets intense as you go, making for a fun challenge. The light change colors add an extra layer of depth to the gameplay. It's tough but rewarding once you get the hang of it. A few more levels or challenges would take this even further. Great job! |
| Oct 5 01:08:22 | 2m 13s | Inventory Manager | ♥ 0 | I'm impressed by your determination for a first-time jam. The inventory concept is intriguing, and while there's room for growth, it's a solid start. Understanding the game's mechanics took a bit, but it's a testament to the potential here. I can see how further development could make this a unique puzzle experience. Keep refining and expanding on this idea! |
| Oct 5 01:10:09 | 1m 47s | Debugged | ♥ 2 | I'm quite fascinated by the concept of battling viruses in such a confined space. It's intriguing how the game balances the challenge of limited movement with strategic play. The visuals do an excellent job conveying the 'behind-the-scenes' theme, and it's impressive how well everything works in a minimalist window. Would love to see some quality-of-life improvements like a clearer ammo indicator or smoother aiming. Overall, great job on presenting a challenging yet enjoyable experience! |
| Oct 5 01:20:02 | 9m 53s | RoboRage | ♥ 1 | I really liked the retro style of RoboRage! The upgrade mechanic had a special touch, but I felt that the grinding part could be a little too much at times. Even so, the sound and dynamics of the game are top notch. Congratulations on the work! |
| Oct 5 01:21:14 | 1m 12s | Oort's Orbital Postal Service | ♥ 1 | Man, I loved the idea of a space postman! The dynamics of managing the space inside the ship for deliveries really grabbed me. Sometimes I got a little confused with the controls, but with a little practice, I got the hang of it. The aesthetics and sounds are really cool. Congratulations on your creativity! |
| Oct 5 01:22:18 | 1m 04s | Whammer | ♥ 2 | I played it and was surprised by how challenging it is! The dynamics of the wall moving really puts you under pressure. I loved the dark design and sound effects, although it was a little confusing at first. I think a little tutorial or tip could help. Still, very well done and creative! Oh, and the Warhammer reference was a nice touch! |
| Oct 5 01:25:22 | 3m 04s | Grey Eminence | ♥ 1 | The apocalyptic theme combined with the need to choose experts to survive is intriguing! I found the interface simple and straightforward, allowing the player to focus on crucial decisions. I also liked the use of sounds, adding a sense of urgency to the situation. It would be interesting to see more variety or additional challenges in future versions. Great job! |
| Oct 5 01:26:36 | 1m 14s | Package Express | ♥ 3 | I had a lot of fun playing 'Package Express'! The feeling of rushing to deliver orders to the conveyor belt and the need to quickly decide where to place each package make the game engaging. The ability to rotate packages adds an extra layer of strategy. I loved the minimalist design and the colors used. If I had a suggestion it would be to maybe introduce more challenges or levels as you go. Great job and I hope to see more of your games in the future! |
| Oct 5 01:27:45 | 1m 09s | The beeper Man | ♥ 1 | I played 'The beeper Man' and I thought the idea was super original! The feeling of being trapped and communicating only with a code is very immersive. The aspect of trying to remember the codes makes the game a challenge, but at the same time it makes you feel the pressure of the character. The only thing I would suggest is perhaps having a more accessible code guide, or some kind of tip, especially for those moments where we get really lost. Overall, a game with a unique concept and very well executed . Congratulations! |
| Oct 5 01:30:44 | 2m 59s | Running Low, In Space | ♥ 2 | I played 'Running Low, In Space' and really enjoyed the gameplay! The concept of managing your resources as you build and navigate is a really good challenge. The idea of collecting blocks to turn into fuel, ammo and shields is clever and requires the player to think strategically about their actions. The graphics are colorful and pleasing, and ship control gives a sense of authenticity to the movement in space. One suggestion would be to perhaps simplify or enhance the user interface a bit more to make certain elements more intuitive. Overall, it was an engaging gaming experience. Congratulations to the team! |
| Oct 5 01:40:27 | 9m 43s | Bimbi's Cosmo Party | ♥ 3 | Absolutely loved the vibrant graphics and energetic vibe of the game. It's evident a lot of effort went into the designs. The mini-games were fun and kept me engaged. Great work on keeping it interactive and enjoyable! |
| Oct 5 01:57:06 | 16m 39s | Waylight | ♥ 1 | The atmosphere of Waylight truly captured me. The haunted locomotive concept was both unique and chilling. The tension from keeping the lights on and fending off dark creatures was palpable. The audio set an eerie mood, making every moment thrilling. |
| Oct 5 02:00:43 | 3m 37s | Trainwreck | ♥ 3 | Trainwreck is a delightful challenge. Its arcade-style mixed with puzzle mechanics had me hooked from the start. The idea of maneuvering the crane to place cargo efficiently was engaging. The graphics and sound complimented the gameplay well. Maybe in future updates, a placement preview would enhance the experience even more! |
| Oct 5 02:16:34 | 15m 51s | The Bullet Box | ♥ 1 | I played 'The Bullet Box' and really liked the idea of having to think before shooting. I was always hoping not to waste bullets. The minimalist atmosphere adds a lot to the tension. It would be cool if the bullets had some kind of feedback when they disappear, because sometimes I found myself looking for them. Overall, great work for a 48 hour project! |
| Oct 5 02:19:01 | 2m 27s | Turbo Tumble | ♥ 1 | I just played 'Turbo Tumble' and found it quite challenging having to avoid your own trail as the track gets tighter and tighter. I liked the concept! The shortcuts in the levels are a good idea, but I confess that it took me a few tries to get the hang of it. The retro vibe reminded me of classic racing games. Congratulations on the work in such a short time! |
| Oct 5 02:22:09 | 3m 08s | BBD-MK0 | ♥ 1 | I played 'BBD-MK0' and I found the idea of reconfiguring the buttons while trying to complete the levels very interesting. It added a special touch of strategy and adaptability! Sometimes I found myself laughing when I realized I had configured a button the wrong way and the consequence It was comical. The vibrant colors and music complement the game well. A great job! |
| Oct 5 02:25:10 | 3m 01s | Art - Official Intelligence (an AI fever dream) | ♥ 0 | Wow, what an incredible setting! I was totally immersed in the steampunk setting. And this idea of a robot dreaming? Brilliant! I found myself talking to all the NPCs just to find out more. Very good! |
| Oct 5 02:39:18 | 14m 08s | Homeonaut | ♥ 3 | Wow, what a challenge! The idea of managing fuel made me very attentive. |
| Oct 5 02:46:56 | 7m 38s | Aeris | ♥ 1 | I played it and was impressed! The mechanics of controlling the elements made me think a lot. There were moments when I got stuck, but when I solved the puzzle, the feeling was very rewarding. And the pixel art style? Fantastic! Very well done. |
| Oct 7 04:30:39 | 49h 43m | Rover Under | ♥ 3 | Really enjoyed the vibrant art style and the challenge it presented! The keyboard cuboids concept is unique and ties in well with the theme. Navigating the rover was an intriguing aspect and the music complemented the whole experience. Great work on this! |