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Feedback comments for LD54
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| Timestamp | Since previous | Game | BoxedMeatRevolution's comment | |
|---|---|---|---|---|
| Oct 3 20:28:00 | Elastro | ♥ 3 | Heads up that your web build is broken on mac! It causes chrome/firefox to hang and potentially crash. Doesn't work in Safari either. My team's game has the same problem. It's an issue with Godot 4's web export. See this github issue: https://github.com/godotengine/godot/issues/70691 Might be worth uploading a Mac build so Mac users can download and play! I'll play the web version on a non-mac later so I can rate it 😄 | |
| Oct 3 20:57:04 | 29m 04s | Spaceout | ♥ 1 | Great entry! The art was great and the story was funny. I like how the papers still got my name wrong even after being crowned ruler of the earth. Overall, I thought the gameplay was solid and engaging. One bit of feedback is that sending multiple asteroids into space didn't up the challenge much. After one asteroid made it into space it was often trivial to send the rest out the same hole. But I still had fun getting the first asteroid out, and liked the spherical twist on breakout! |
| Oct 5 00:49:09 | 27h 52m | Invasive Procedure | ♥ 0 | I like what you were going for, though it seemed a bit incomplete. The idea was super creative in a creepy way though. I wanted to keep playing after I esacaped the monster but there wasn't anything else :( |
| Oct 5 00:59:18 | 10m 09s | Limited Space | ♥ 1 | Fun idea, although I couldn't find anything to do after breaking the force field. Maybe if there were several consecutive force fields that you were trying to break out of? |
| Oct 5 00:59:26 | 8s | LD54_Clean the Valley | ♥ 2 | Figuring out how to efficiently knock the snowballs out was fun. Controlling the alien felt pretty smooth. It would have been cool if there were abilities you could collect/use to change up the gameplay. Nice work using a new game engine, that's definitely an extra challenge! |
| Oct 5 01:16:58 | 17m 32s | The Long Night of Augustus Brandicourt | ♥ 4 | It looked really good. I thought the ending was going to be him finding a way to reach back into the world of the living to change his will, but the son still won't be able to go to Paris because he'll be destitute :( I think the approach to the narrative was good, it was fun seeing things just out of reach, and getting to anticipate what we would learn about them. |
| Oct 5 01:50:08 | 33m 10s | Single Circle | ♥ 1 | I really liked the world that you created! The colours on each of the sea creatures were so cool. The game felt really chill and friendly until I got stabbed for holding scissors haha. I played again to get the true normal ending though. |
| Oct 5 02:13:46 | 23m 38s | The One | ♥ 1 | My record was 27. I think I got the hang of combat, but I found I was often getting killed from glitchy behaviour. The arrows often didn't hit enemies, and sometimes I got hit by enemy hitboxes which weren't actually there. I also sometimes fell off the screen, or knocked enemies off the screen, which softlocked the game. I liked the art style and animations, and the really wide frame for the game was a cool idea. |
| Oct 5 02:28:51 | 15m 05s | Fishbowl Rescue! | ♥ 1 | I couldn't figure out how to survive. I tried punching taps, but I got only a tiny bit of water from each one. It took half of my water just to go from the surface to the first tap. I'm not sure if I was doing something wrong. It looked really nice though, I especially liked the shark model. |
| Oct 5 02:29:05 | 14s | Skybacon inc. | ♥ 2 | Corporate might not be proud of me, but I'm glad for the happy roof pigs! The puzzles were well thought out, and never got too difficult. It was fun to see the conveyor belts in action once a level was finished. |
| Oct 5 02:45:40 | 16m 35s | Trapped | ♥ 0 | The crufix makes me think I'm a vampire trapped in my coffin. I like the idea a lot, I hope you make something really cool next time once you're a little more used to using Godot! |
| Oct 5 03:35:27 | 49m 47s | Infinitum Labyrinth - Space Un-LIMITed | ♥ 1 | I got stuck on level 3, but might come back to it. Very challenging puzzles. I thought maybe the progression of falcons was parabolic, but that didn't seem to work out. Sometimes the number of falcon signs would change when going back up, which confused me. It seems likely that I'm not smart enough to finish this game 🤔 |
| Oct 5 15:54:08 | 12h 18m | Caged | ♥ 1 | Really good first Ludum Dare! The art style was really cool, I liked that you took the time to make screens for the story at the beginning, and the background was awesome. The game was super hard though! Is it actually possible to make it to the surface, or does it just go on forever? At some point it felt like there were so many fishes that even though I shot constantly my cage never moved |
| Oct 8 04:16:41 | 60h 22m | Rodent Rolling Rampage | ♥ 1 | Great art and visual polish! The mechanic is a nice twist on the classic platforming genre. I beat the first two levels, but glitched into the ground on the third level by the moving platform. Spent 15 minutes trying to beat the 4th level, but gave up in the end. It felt good when I pulled off a strong dive bounce up to a platform, but unfortunately the physics of the hamster/ball felt too inconsistent and the controls too unresponsive. |
| Oct 8 04:42:36 | 25m 55s | GOD DOES NOT PLAY DICE | ♥ 1 | I wish the game kept track of my longest run, I think I made it to year 500 after a ten or so runs. It was really fun managing the numbers given the cards that were dealt. I think there's a lot of potential to expand on this idea! |