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| Timestamp | Since previous | Game | BoxedMeatRevolution's comment | |
|---|---|---|---|---|
| Jan 10 01:15:13 | Soul Harvest | ♥ 1 | Looked really nice, there was so much detail in the background, and the character animations looked really nice for a game jam. The movement and combat was ok, but could have been a little more interesting. I ended up just running past all of the enemies because there wasn't any reason to fight them. I wish it was a little more complete, hope you keep at it! | |
| Jan 10 01:32:22 | 17m 09s | Hedgehog Tree | ♥ 2 | Good entry, it was fun to personalize my tree with random flags and bells and stuff. Dropping the apples onto the hedgehogs was pretty simple, but there were a lot of wrinkles, like wind, ice, and physics, that made it more interesting than I expected. I liked the smart hedgehogs |
| Jan 10 01:42:28 | 10m 06s | Void Walkers | ♥ 0 | I ate all the energy, had 6000 points, then couldn't do anything. Cool visuals though, wish I understood how it worked a little better. |
| Jan 10 02:03:45 | 21m 17s | Flavors of Victory | ♥ 5 | I couldn't figure out the rules, so wasn't able to get past the savoury knight. I was sure that my watermelon celery lemon should be able to beat it, but it couldn't, and any other combintaions I tried didn't seem to work either. The presentation was really good though, I loved the little comic that led up to the reveal of whether your knight succeeded. |
| Jan 10 02:09:34 | 5m 49s | The PIT | ♥ 1 | I got a score of 2212 by using lots of seeds as pieces. I really like the graphics, and enjoyed running around the world. My "use lots of seeds" strategy wasn't very fun as it involved waiting for a lot of seeds to grow, but it felt like the easiest way to get a high score. Nevertheless, I still enjoyed my time with this game! |
| Jan 10 02:13:41 | 4m 07s | Subnuggets | ♥ 2 | Very nice looking game, I loved your art style, it was very unique, simple, and still looked great. The bubble gun was fun to use, but I didn't really understand how the game was supposed to work. I shot the little guys, then they got angry at me. I couldn't figure out how to get more air though, I was just always running out. |
| Jan 10 21:21:33 | 19h 07m | Escape From The Ostrobothnia | ♥ 1 | The end credit rap is great! I think the game play and progression is a bit slow, and that's a shame because anyone who stops playing before getting the helicopter is missing out! In particular, after my first harvest of carrots I was a bit disappointed to realize that carrot cake and carrot juice are so low value (carrot cake sells for $10, but consumes 30 resources, whereas bread sells for $5 and consumes 15... making carrot cake not feel like a strong upgrade, even if carrots grow a bit faster). Anyways, aside from being a bit slow, the game has a chill game loop and great cutscenes! |
| Jan 10 22:20:03 | 58m 30s | 9CELL | ♥ 2 | Great atmosphere and addictive gameplay! I found a strategy that felt like it could go indefinitely. I only ever focused on 3 prisoners at a time, and made sure they always had food by mashing their hotdog buttons. That meant they could never poop (cleaning costs money! no poop allowed!) and their happiness increased with maximum efficiency. I was able to consistently harvest 6 to 9 people a day with that strategy. My home life involved keeping only the wife alive, and giving her money as quickly as possible before immediately going to sleep. But, with only a wife, I made it to day 33 with $3225! I ran an efficient people harvesting business, and turned many a Crumptop and Buzzly's into delicious hotdogs for other Crumptops and Buzzly's. Great game! |
| Jan 11 03:44:22 | 5h 24m | Grub Grab | ♥ 2 | I like the art, and how I controlled two different characters on different layers. The gameplay was fun, but at once too difficult and too easy. Carrots, tomatoes, and corn are very easy to catch, radishes are devilishly hard, and I wasn't able to catch a single pumpkin despite trying for about 15 minutes. Often it felt like the pumpkins were impossible to catch, because they'd go too high for the catcher to get them. That said, I think with some tweaks this could be quite addicting! |
| Jan 11 04:16:44 | 32m 22s | There Was A Day | ♥ 6 | I love playing visual novels when they get submitted. There was a lot of dialogue in this game, which gave the characters much more depth than I'm used to from LD submissions; the twist at the end hit a lot harder given how well you come to know the characters. The AI art looked pretty good, but I would rather you had opted out of the graphics category, as it doesn't seem fair to put it against games with human-produced art. |
| Jan 11 07:18:55 | 3h 02m | Sandwich Runner | ♥ 1 | I also liked the increased speed and drop rate after each new sandwich. It was fun to fill up the whole screen with sandwich ingredients đ |
| Jan 11 19:53:04 | 12h 34m | SolarShip | ♥ 0 | Great atmosphere, and shooting the big laser felt good. Learning to move as little as possible and lining up shots to hit multiple enemies was fun. I lasted 86 seconds on my last run and noticed that the Bomb Drones keep spawning after death which is kinda funny đ solarship.PNG |
| Jan 11 21:10:18 | 1h 17m | Carrot: Journey to the Surface | ♥ 1 | I was harvested and cooked into a soup! Dream accomplished. I liked the big snake enemy at the end, the soundtrack, and variety of platforming challenges throughout the level. Even though there were many attack options, I only ever used drill and carrot throwing, and it would have been nice if there were other enemies that the other attacks were needed for. I'm sure something like that was planned but time ran out. Overall I enjoyed playing! |
| Jan 11 21:21:25 | 11m 07s | Penrose Process | ♥ 0 | I defied death many times and saved the corporation trillions! The music, black-and-white graphics, and movement all worked together really well. Playing felt almost trance-like. It was fun trying to dodge asteroids, collecting energy, and dipping down to the event horizon to drop ballast. Great work for the short time spent working on it! |
| Jan 11 21:39:15 | 17m 50s | Bill, The ATMan | ♥ 2 | Quick math, platforming challenges, and money-tree management is certainly a new combination of game mechanics! I enjoyed figuring out how the money growing system worked and then trying to optimize my time between harvesting trees at the right times and going up to give money. |
| Jan 11 22:10:56 | 31m 41s | Hobo Harvest | ♥ 4 | Enjoyed playing and getting to know all the best trash bins. It was always most sad when someone would throw me some bread, and then the harvester would zoom by and knock it all the down the street leaving me to starve đ. Walking around the city and finding the different items and NPCs was fun! |
| Jan 11 22:21:56 | 11m 00s | Cursed Nurse | ♥ 1 | I was congratulated for winning! I like the aesthetic and the controls felt smooth. It's a little easy, because you can just wait by a bed until all the nurses leave and then drain the blood. Maybe if you were "tainted" for some time after drinking the blood and needed to hide then you'd be forced to move around and hide from the nurses more. Nevertheless, the atmosphere and evil fun of being a vampiric robot kept me playing until the end! |
| Jan 12 00:15:32 | 1h 53m | Combine Competition | ♥ 1 | Simple but fun! I enjoyed perfecting my strategy of going fast but slowing for turns, and avoiding cows+fences at all costs. Even though the AI cheated on the turns it felt pretty easy to beat, and it would have been nice if it got better after each round. Nevertheless, it was fun to play and master the game as is! |
| Jan 12 00:53:33 | 38m 01s | H.A.R. VEST | ♥ 4 | Very fun! My first play-through was pretty slow and I got Rank B, but I immediately played it again and got Rank S in 2:12. But I knew I could do a better run so I played juuuuust one more time... and then a few more times... and then again and again until I got a speed-run I was happy with! S Rank in 1:19 đ I do think that the platforming controls felt a bit off, but they clearly weren't _too_ off, otherwise I wouldn't have played it as much as I did. I also ran into a bug a couple of times where a box or platform would be somehow "behind" the character, making them impossible to jump on top of. This was a pretty rare bug, and I'm guessing it's some kind of physics issue, but it killed my runs when it cropped up. Anyways, great soundtrack, great level design, fun variety of abilities, and a unique 2D/3D platformer look! Overall I'm very impressed with what you guys accomplished here. Harvestbest.PNG |
| Jan 12 01:13:54 | 20m 21s | Harvest Hell | ♥ 2 | The change in atmosphere when the melon gets up is great! And then after you kill it going back to harvest more melons with a smile on your face is very funny. I felt like I got to a place where I could play indefinitely, and found myself wishing that the game had a bit more progression. Maybe the melon boss could get strong each time or send out more challenging bullet patterns? I still enjoyed playing though and getting a good melon harvest! |
| Jan 12 06:15:48 | 5h 01m | World's Best Soul Harvester | ♥ 1 | I love the vibes you created! It was fun reading through sack guy's hilarious little monologue; I think you nailed his character đ |
| Jan 12 06:49:07 | 33m 19s | Folk Farm | ♥ 2 | The intro cutscenes were really cute! I also like the idea of having a preparation stage to grow and harvest weapons before fighting enemies. It would be cool to see that concept a more fleshed out. Congrats on putting together a complete game with the little time you had! đ |
| Jan 12 07:41:47 | 52m 40s | Harvest Mouse: Veggie Survivor | ♥ 1 | Your pixel art is so cute! Feels funny dying to such nonchalant looking vegetables đ Overall, solid base of a game! |
| Jan 13 16:14:26 | 32h 32m | Bloodflail | ♥ 1 | Very engaging! The sounds and visuals are perfect, and make this game incredibly satisfying to play. The only issue is that it's too easy once you've got a bunch of flails, but that didn't stop me from playing for quite a while. The flails just feel so POWERFUL and decimating enemies with them is way too fun! |
| Jan 13 18:47:31 | 2h 33m | Barvest: The Iconic Bug Harvest of 2005 | ♥ 2 | Wow! Very impressive entry that had me hooked until I'd beaten it and gotten all the coins. In general movement felt very responsive and natural, and the spider's dynamically animated legs were great. My only complaint is that the web swinging mechanic felt a bit off. Instead of following the spider's natural arc you'd get a kick of momentum when releasing the web which felt unnatural to me. But other than that, I enjoyed the level design, the exploration, the calming music, and eating tasty bug snacks with my little spider friend. |
| Jan 15 20:59:09 | 50h 11m | Harvest of Life | ♥ 1 | The hand-drawn artwork was great, and I also loved the sounds/music. I made it to an ending where I died somewhat abruptly after insulting my cellmate. It's a nice change to play something with a more "high-concept" approach to the theme, although it felt like I didn't really have any control over what was happening. It didn't so much feel like I was reaping what I sowed, as much as just selecting dialogue options over and over, trying to progress to the next screen. Still, had a really cool vibe which made it worth playing all the same. Nice work! |
| Jan 24 02:52:27 | 197h 53m | Techno Plants | ♥ 3 | Nice game, reminds me of Crypt of the Necromancer! You tuned the timing for hitting the beat just right; I had no issue matching the beat. I noticed you had a whole 3:36 track on the SoundCloud link, but I only ever got to hear around the first minute of it during the game (since it resets every level) âšī¸ Maybe a game jam hack-y workaround could be to just keep the song playing between levels and sync up the start of each level by keeping track of the beat? |