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BoxedMeatRevolution

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TimestampSince previousGameBoxedMeatRevolution's comment
Oct 4 00:08:42 Love is Legal: Speed Dating For Criminals ♥ 1 It was fun gradually figuring out the personality of each of the criminals. At some point though, I just had a few items which I knew for certain would be accepted, and I wouldn't try any of the others. Maybe if repeatedly using the same item would make it less effective, to encourage more experimentation?
Oct 4 00:18:27 9m 45s HeartBeat ♥ 2 Very cool effect with the heartbeat. The story didn't make any sense to me though, did I fix a generator with a lunch?
Oct 4 00:31:14 12m 47s Witchy Sketchy Alchemy ♥ 3 Cool looking game, and good concept for the theme. Once I learned how it worked, it ended up being pretty easy, I just gave up eventually because the game didn't get any harder with time.
Oct 4 00:55:33 24m 19s Two More Minutes ♥ 0 The sound design on this game is absolutely incredible, and the visuals are great too. The gameplay, however, is absolutely busted: - Sometimes when starting you see a level select screen, and other times it brings you right into the game. Both have different first levels - The second level in the "level select screen" mode never lets you go through the exit, even when all enemies are dead - Sometimes when you jump on a big clock you take damage for no reason - Small clocks... what even??? Sometimes damage, sometimes no damage. Often damage if they jump, even if you are above - Bells. These are basically impossible to kill. You don't bounce at all off of them, or maybe you bounce, but not enough to bounce again, so you just collide and take damage. - Level 3 of the "no level select screen" mode, has two bells defending each other, which is an unfair nigh unbeatable combo - Level 13 on the level select screen has a jump that I'm pretty sure is impossible - Level 14 (I think) has an exit door that appears to be a child object of one of the clocks. It walks side to side with the clock, and disappears when the clock is killed. Unbeatable. - ... This is about where we gave up
Oct 4 01:25:39 30m 06s Binary Blasterz『ロボット 弾幕』 ♥ 4 Played all the way to the end and beat the boss. I liked the positioning aspect of the game, where you had to be careful moving your ships past each other so you could bring the right ones in to take hits when necessary. At first it kind of seemed like a bullet hell, but I don't think it really felt like one, more like a really fast paced strategy game. The music and art was great.
Oct 4 01:36:23 10m 44s Cat Wave RUN ♥ 2 I ran 731 meters! Fun gameplay and chill soundtrack. The events were fun, and the bouncy arrows in the slime battles were nice. The changing environments were also nice.
Oct 4 19:56:44 18h 20m NIMBOSTRATUS ♥ 0 Very challenging! Great aesthetic though. I think I'd have been able to get into it more if there was a more clear indication of where enemies were, and when one was getting close (some kind of audio or visual cue). Fun controls though and great art style!
Oct 4 20:13:54 17m 10s It's My Life ♥ 1 I liked that the different items had different effects on the character, and it was fun to try and scoop up as many coins as possible each 10 seconds. It would have been nice if the hearts had an effect on the gameplay. Maybe more hearts could increase the spawn rate for coins or something like that.
Oct 4 20:36:03 22m 09s The Red Hoard ♥ 1 I think the controls made it a bit more difficult than it needed to be, and it would have been nice if the difficulty ramped up a bit more slowly. That said, I played for a good while, because the music and simple visuals are kind-of hypnotic and addictive. I almost cracked 200 points on a run where I got multiple yellow powerups, but couldn't quite get there.
Oct 5 00:15:01 3h 38m Time To Go ♥ 2 Great concept, but a little bit too short. It wasfun to fly through the levels as a baby.
Oct 5 00:53:36 38m 35s Spaceship Parking Simulator ♥ 1 Got 185. Really fun once you get the hang of it, though it takes a long time to get it.
Oct 5 01:44:08 50m 32s The Ariadaeus Run ♥ 1 Beat the game, it was really fun! I found the boost pretty difficult to use though, so I did a low boost percentage win. That last jump took me like 5 tries to finally get
Oct 5 03:03:01 1h 18m Neon Speed Gauntlet ♥ 1 Super fun! Main problems are: no sound effects (makes timing things hard), running at 30 fps instead of 60 fps (why???), no input buffering (that's a killer in this game), no quick restart button (even for whole stages), using same button for jump and dash. Still had a ton of fun getting good scores on all stages though, 2106, 2059, 1292.
Oct 5 03:56:54 53m 53s Shattering Star ♥ 3 Super creepy! It would have been really cool if you leaned more into the horror elements, but its hard to do that much in a weekend. You can beat the game in an unintended way by jumping over the bridges at the end, which I did by accident my first playthrough. Wish it was longer!
Oct 5 04:02:33 5m 39s Perihelion ♥ 3 That light effect is so cool!!! I loved the feel of this one, the art and music came together really well. I wish there was a bit more to the story and gameplay, because the environment was so incredible!
Oct 5 04:14:04 11m 31s Sleight of Hand ♥ 1 Very cool idea, I always love seeing card games in ludum dare. It took a few tries to get used to it, at first I thought the 10 second timer for playing was too harsh, but I came around to it eventually. If you could drag and drop the cards as well, that would be a lot more intuitive for me. The card art was really pretty!
Oct 5 04:30:29 16m 25s Zelenium© ♥ 0 You should work in teams! It's tons of fun, and you don't lose your vision, you get other people's vision + yours, which is usually better than yours alone! The ambience of your game was great, although I found the gameplay quite frustrating. Especially because I couldn't tell the colours of the beacons apart very well, and you had to be fairly precise with the drops. Also, there was a lot of waiting around for the ship to get places, which I found boring. It already barely matches the theme, just ignore the theme and just restart right away when you miss one! It was worth playing through all the levels though because I got to see more of your AI generated backgrounds, which were quite nice
Oct 5 04:46:55 16m 26s Intomb ♥ 4 That was awesome! I love the idea, and you had a lot of variations to keep it fresh. It was also so atmospheric, and the music was so good! Great entry
Oct 5 04:57:54 10m 59s What is that sound? (Repeating every 10th second) ♥ 1 Not sure if I won or lost, but it was really cool! You nailed the sound and art, its one of the most immersive games I've played in a Ludum Dare. I wish it was bigger!
Oct 5 05:40:34 42m 40s EVERY TIME YOU BLINK ♥ 2 Beautifully put together! The art and the choice of music set the tone and atmosphere very well. In my opinion, the difficulty of each minigame was tuned perfectly to fit 10 second intervals. I ended up having exactly one last minigame left (the word search) after the final conversation preceding the ending. Nice job! 😄
Oct 5 05:55:10 14m 36s Starshock! ♥ 1 Highscore 19400 I had fun, and the idea was good, but there were some issues that really took away from my enjoyment. First of all, the enemy bullets were tiny, dull coloured, accelerated, which made it nearly impossible for me to distinguish them from the background, especially when the star exploded. On top of that, the hitbox of the player was huge, and so was the enemy bullet hitbox. Player should also be allowed to shoot during invincibility after respawn. Also, sometimes you just got really unlucky with the asteroids, which felt really bad. I think a little bit of tweaking the mechanics would make this a lot more enjoyable.
Oct 5 06:23:34 28m 24s Coronga Strike ♥ 4 I played until round 67 before deciding to stop. Since there's no HP limit, it becomes really hard to die after gathering enough HP haha 😆. review_screenshot.png I like the mechanic of using the turning radius to dodge enemies. It was quite satisfying to blast all the enemies en masse after rounding them up for a while. It would be cool if you had some kind of progression system in place to reward the player for surviving longer. Also, nice audio transition between menu and game screens 🎵
Oct 5 08:18:21 1h 54m Time To Live: 10 ♥ 1 Very nice puzzle design! The last level had me thinking for a while, but I managed to figure it out eventually 😏 By the way, was the wall-clinging an intentional game mechanic? It felt a bit janky and frustrating at times.
Oct 6 01:49:29 17h 31m Terminal Velocity ♥ 1 Had a lot of fun, I made fourth on the leaderboard but I'll be back for a higher placement later 😉 Everything felt tuned just right, I felt like I was just barely dodging the lasers every time.
Oct 6 02:04:09 14m 40s Golova ♥ 3 This was a really unique idea, and you did a great job executing! The 10 second theme worked pretty well here, it was just the right amount of time to keep you on your toes, but you had enough time to think about stuff. I wish there were more puzzles! The game ended just as I was getting into it.
Oct 6 02:13:30 9m 21s Seasonaut ♥ 1 Built the dome. It was a really cute game. It was a bit simple on the gameplay side, and felt a little bit boring once I knew what was going on. The art and music was really nice though, I like your astronaut animations.
Oct 6 04:46:51 2h 33m Arkentower ♥ 1 Cool idea, but had some issues. Since spiders can spawn anywhere along the tower, you never really were able to climb, I always stayed near the bottom few towers. Sometimes a spider would jump directly from the wall onto the orb and deal damage. Also, the towers shot randomly instead of on a timer, so sometimes the towers would just let a spider through for no reason. There was also a glitch where on a restart, the towers lose the ability to shoot. I really liked the music and art, and the gameplay concept was good too. Just needed a bit of playtesting I think (hard to have time to playtest in a Ludum Dare!).
Oct 6 04:53:36 6m 45s Pancake Simulator ♥ 1 What a great idea! It took me quite a while to figure out how to flip a pancake, but that was part of the fun for me. The satisfaction of getting a good pancake was actually quite similar to real life!
Oct 6 05:47:57 54m 21s Mages Arena ♥ 1 Lots of fun blasting away at other wizards in the arena. The game got a bit grindy at the end though, I died after getting lazy and couldn't be bothered to replay from the beginning again.
Oct 7 00:54:18 19h 06m 10 Minute Apocalypse ♥ 1 Ran into a bug where the game froze when you killed multiple enemies simultaneously, resulting in several level ups on the same frame. Overall though, very fun to play. It was very satisfying to get big kills with the special ability. The hitboxes on the bullets felt a little wonky though, I was frequently shooting straight through the little enemies without hitting them.
Oct 7 01:14:41 20m 23s Solar Drift ♥ 2 Really nice looking game with a cool concept. I thought that the whole "10 second" theme kind of got in the way a little bit though, because in practice, it basically just meant you could only go to the upper deck once every 10 seconds, and that you moved slowly half of the time, which was pretty annoying. It would have been nice if you found another way to use the weightlessness. The artwork turned out really well though, and the music/sound was pretty good as well.
Oct 7 01:24:01 9m 20s SecOnDay ♥ 2 I tried so many variations before I figured it out 🤦
Oct 7 01:38:56 14m 55s Ten Seconds Curse ♥ 3 Good job for your first game! I like that you put a story in, and the art was really nice (especially the backgroudns for the levels and the story section). Some suggestions on gameplay: * You should use same button for both types of attacks * Enemies are able to hit you before their animation looks like it should! Their windup shouldn't do damage, only the final strike down * More player animations for attacks. Right now, it feels weird that you can't move after attacking, but with a good attack animation, it would make perfect sense. * Player should be able to move on diagonals. * Add some variation to player attacks! You have all these different weapons, but they basically felt the same to me. Now that you know what you're doing, I'm sure that next time you'll be a lot faster and polish things up a lot more. Keep at it!
Oct 7 02:01:55 22m 59s Dragua ♥ 0 Really nice art and music, the feel of the game was great. The art for your little character was really good too. The gameplay was pretty confusing to me though. I survived 9 days on my second try, but I feel like I played the game wrong. I thought there might be enemies that show up because of the bomb, spinny blades, and sword, but nothing ever came. Also the controls were really, really bad.
Oct 7 02:18:41 16m 46s Cult Of the Сelestial Knight ♥ 4 Great looking game! The combat system could have been tuned a bit more though. The rest of the game was really good though.
Oct 8 21:21:14 43h 02m Every Ten Seconds Counts ♥ 1 I made it! The Mayor will burn for his lies and deceit 😈 I enjoyed playing! I agree with some of the other comments that there wasn't much pressure once you were in the building. I would have enjoyed more timing puzzles for sure, but I'm sure you just didn't have time to add them in. Overall I had a good time sneaking about!
Oct 8 21:36:14 15m 00s Zombie Street ♥ 1 I liked the 3D models, the animations, and lighting effects. However the game was far too easy, and could definitely have benefited from some ramping up of the difficulty over time. Also, I liked how you could shoot your own bullets.
Oct 8 21:58:45 22m 31s Gladiatorius ♥ 1 That was fun. I was victorious with 1 hit point to spare! It felt like there could have been more strategy to the game, though I'm not sure what the best modification would be. Maybe if you could know your opponent's move before they made it? Or if you could save cards to a deck for use later? Either way, I enjoyed playing, and was at the edge of my seat towards the end!
Oct 8 22:11:58 13m 13s Pandora’s Box [WebGL/Win/Touch] ♥ 0 END??? This was very fun to play! The controls felt great, and the music was a bop! I think it could have gotten more difficult towards the end, but it definitely wasn't too easy. If there were more levels, I definitely would have kept playing. Also, the animations and lighting effects looked very nice. Great entry!
Oct 9 00:38:06 2h 26m Prism Protector ♥ 1 Fun puzzle mechanic! I haven't played a game like this before, and I enjoyed playing it a few times and getting better with each replay. I got a score over 20'000 in the end, which I was happy with.
Oct 9 00:52:55 14m 49s Loop Arena ♥ 1 I liked the art, and moving around to shoot slimes was pretty fun. Clones is a cool mechanic, though I wished that they'd stick around between pillars. It might also be nice to know where all the slimes are, to make hunting the last ones down a bit easier. I had fun playing!
Oct 9 14:08:30 13h 15m 🌙 Night Shift ♥ 1 The art is great, and throwing the pizzas at customers is delightfully silly. It would have been nice if the difficulty ramped up over time, or if some other mechanics were added to the game, but it's great for a compo game!