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| Timestamp | Since previous | Game | BoxedMeatRevolution's comment | |
|---|---|---|---|---|
| Apr 5 14:20:05 | Claustrowordia | ♥ 0 | lovely game. I learnt new words, too! | |
| Apr 5 15:13:08 | 53m 03s | NOT YET | ♥ 1 | The art is so good and the game is simple yet fully enjoyable. |
| Apr 6 00:39:04 | 9h 25m | The Coup | ♥ 1 | Fun idea, and the look/feel of the game was really cool. I liked the wargames feel to the interface. The game was a bit too easy to beat, just spy on everyone until you know the traitors, sabatoge, then give your army to the remaining loyal ones. If it had a bit more depth to the game design, especially the spying, I think this would be a really fun game. I can imagine a variant where the troop movements really matter--is that general moving their units there to defend against against a coup, or to start one? |
| Apr 6 01:09:10 | 30m 06s | Sack Attack | ♥ 2 | Difficult, but I really like the style and the originality! It would be nice if there was a "free play" mode where you could practice the controls (maybe the sack could bounce off the ground instead of causing a game over in this mode). The "record high" in the attached video is really impressive! It's cool that it's possible to master the game to that degree. |
| Apr 6 01:14:19 | 5m 09s | Eleventh Hour | ♥ 1 | Really fun game, it was pretty addictive. The kunai had good physics. The gameplay ended up being quite frustrating though, because the spawn indicators didn't work properly and the thrown weapons always ended up at the edge of the screen. I felt that I was just hoping for RNG in the kunai bounces for them to come back to me in the middle. Music and visuals were both really good, and it was clever to sync them with the sunset in that way. Gave a really nice feel to the game as evening set in. |
| Apr 6 01:42:35 | 28m 16s | Time Wyrd | ♥ 1 | I made it to the end with a fraction of a second to go, and delayed the inevitable by 2215 years! I think you guys did a good job building the levels, and making them appropriately difficult. Fun game! |
| Apr 6 02:19:52 | 37m 17s | UPDOG: The Ascension of 180 Sadie | ♥ 3 | I made it to 132m! The art style is nice, and I like the mobility mechanics. The camera can be a bit frustrating because as you swing it around the platforms can clip your entire field of view. Overall I enjoyed jumping around, collecting things, and trying to master the game. |
| Apr 6 07:16:12 | 4h 56m | Hold Up Mom! | ♥ 1 | Funny concept, and unfortunately kinda relatable haha! Art feels very nostalgic, reminds me of the days of flash games. It would be nice to see how much I was able to delay mom. I'm curious if I performed every distraction that was implemented. |
| Apr 6 23:48:20 | 16h 32m | Sweet Dreams TD | ♥ 3 | Fun game, I had to try a few times to figure out the strategy. Once you know what to do, you can basically stay alive forever, which felt like winning the game as much as it is possible to do. Liked the art style and the direction you chose to go with the theme. |
| Apr 6 23:55:17 | 6m 57s | PopCat Hoover Disaster | ♥ 2 | Dropped 160 items and successfully delayed the hoover for long enough! Fun runner game. I liked the style and the bopin' soundtrack. The incorrectly named paint cans were funny. The gameplay is simple, but I think it works well. Good submission! |
| Apr 7 00:23:20 | 28m 03s | Wicked Wilds | ♥ 2 | Very reminiscent of Don't Starve. The characters were all really creative--I liked the candle protagonist and the blacksmith. It was fun experimenting with the world to learn how to survive. I think that the nights are a little bit too long... often they weren't especially difficult, just a little boring to get through. |
| Apr 7 00:25:58 | 2m 38s | Settlers & Prophecies | ♥ 1 | Really well made! Not only is it a great aesthetic, it's also a really solid game. Great entry! |
| Apr 7 00:39:28 | 13m 30s | Defy Godwin | ♥ 1 | Great idea, and its executed well too. The writing is extremely good for a LD game. My only issue is that the game ends up being a little bit easy when you realize that if you slap someone early, and then slap the complainer right after, there's no consequence to making people angry at you. Overall though, one of my favourite entries so far. |
| Apr 7 00:43:02 | 3m 34s | Aures-1 | ♥ 1 | Great mood! The controls felt good, the creepy/desolate atmosphere was pulled off, and I think it's just the right amount of difficulty. |
| Apr 7 00:47:32 | 4m 30s | The Oscar Slapdown | ♥ 0 | You're able to stand at the rightmost side and safely spam the attack button until you win, which makes the game a bit easy. Aesthetically I like it, and think the mood + mix of graphical styles works. |
| Apr 7 01:02:52 | 15m 20s | Childhood Memories | ♥ 1 | Great soundtrack and addictive gameplay! For my ability it felt like the ice-cream game and bouncing game were a bit easy, the sleeping game was an appropriate amount of difficulty, and the bike game was way too hard (I wasn't ever able to beat it, and I think the closest I got was about 3/4 of the way to the end). I think that the game would have increased replay-ability if the games started out easy, and got more difficult over time (like having the bikes get faster, the ice-cream moving more quickly, etc as your score increases). Still, I think this is a great ludum dare game and I spent quite a bit of time trying to master it! |
| Apr 7 01:17:49 | 14m 57s | Cute Crumbling Corpse | ♥ 0 | Man, this game has great vibes. Very nice art, UI, and soundtrack. Like the other commenters, I feel like I didn't quite understand the gameplay. I never got any of the yellow resource, so I couldn't upgrade, and I never had enough batteries to keep my lil' guy going. Poor little Plobnis never made it out of their 20s, but they did have quite a few cute cats fall asleep on their knees, so I guess that's something ¯\_(ã)_/¯ |
| Apr 7 01:26:39 | 8m 50s | Wild Mongoose Chase | ♥ 2 | Even though this game is simple, I thought it had pretty good replayability. I got to a point where I felt like I could play indefinitely. So long as you stop any seeds from growing it seems easy enough to prevent additional mongooses from spawning (though it took me a few tries to get good enough). I agree with the other commenter that the "duckling bonus" system felt a bit odd. It would have been nice if each duckling added to your score somehow, rather than only the living ones at game's end. Still, I enjoyed playing! |
| Apr 7 02:24:02 | 57m 23s | Yarr me shippey | ♥ 1 | Great concept, would like to see a more fleshed out version of this, with a little more strategy involved. |
| Apr 7 02:38:14 | 14m 12s | Mankind Sorrow | ♥ 2 | The environments were really nice, it was fun to explore the little world you created. Also, very good voice acting for a Ludum Dare, don't see that too often. It did feel a little artificial how you needed to make the "bad" choice before you could progress to the next area. Good game overall. |
| Apr 7 22:31:48 | 19h 53m | CinderWoods | ♥ 1 | I had tons of fun being burned alive multiple times! It was simple enough yet challenging. Great submission. |
| Apr 7 23:42:58 | 1h 11m | The Wrong Side of The Rhine | ♥ 2 | Looked really good. It would have been nice to be able to move diagonally. |
| Apr 7 23:46:39 | 3m 41s | Star Keeper | ♥ 1 | Great visuals and mood! Very impressive that you were able to make something so visually engaging in such a short time. I really enjoyed driving the star-ship, and I think it would have been cool if more of the game involved piloting the ship. Great entry! |
| Apr 7 23:59:46 | 13m 07s | Sundown | ♥ 1 | I beat Garlic knight but couldn't make it through the next area after my blood started draining super fast. The visuals and sound were really good. I thought that the movement and combat could have been improved--I found myself getting stuck in wall clings frequently, and fighting the enemies in melee felt like just trading hp. |
| Apr 8 00:16:42 | 16m 56s | E P I L O G U E | ♥ 1 | I enjoyed playing through to the end and reading the story! The combat was a bit simple, and the first time that I played the abomination I died even after attacking twice, which led to me trying various other strategies without success, until I read the comments and realized I just needed to attack twice and get lucky. Nevertheless, I thought this was a very solid game in pretty much every category! Well polished, good mood, fun to play. |
| Apr 8 00:21:34 | 4m 52s | Cussmuss: the ice cone fuss | ♥ 1 | Had a really unique feeling to it. I liked the storybook pages and the artstyle was quite distinctive. |
| Apr 8 00:48:53 | 27m 19s | Time DashKing | ♥ 4 | I legitimately had a lot of fun playing this game, and was pretty obsessed with playing until I managed to beat it. I loved exploring the level, and the music was great. The combat worked pretty well, but had a loooot of collision problems, which were frustrating at times. Also, it felt like the late game enemies were just super fast, instead of being more interestingly designed. Very addictive though, with a little polish it would be an absolutely incredible entry. |
| Apr 8 01:24:45 | 35m 52s | Fire Escape | ♥ 2 | Really enjoyable to play! The aesthetic is really nice and well pulled off, and there were little touches like the people talking that just made it a joy! There were a couple of bugs, and ultimately most of my runs ended because of some bug or another cropping up. One time all of the rooms were completely empty and it was flat forever, another time, my character fell halfway into the ground and frames started dropping like crazy, and another time I went into an elevator and it never went anywhere đĸ . But, even with those bugs, I really had a lot of fun running through the zany office. The controls felt good, the game looks great, and overall has a fun sense of style. Oo, and if you guys had had more time, I would have loved to be able to pick things with my noodly arms and throw them at the boss to slow him down. |
| Apr 8 01:43:11 | 18m 26s | Stop the Train | ♥ 1 | At first I thought I got pranked and no one did anything on the train, but then I figured out that you can find all of the items. Things went by a little too fast to really figure things out logically, but it was fun talking to everyone and was generally well written. |
| Apr 8 02:01:51 | 18m 40s | Fading Fate | ♥ 1 | Great music and visual! Like the other commenters, I couldn't really figure out what any of the buttons do, or if they have any effect on the game at all. I tried a few games of carefully hitting buttons and trying to discern their effects, but I couldn't tell what any of them did. In my current and final play-through I decided not to build anything, and after many cycles civilization is booming and in a state of perpetual nuclear war. At the beginning of each cycle there is a population boom that immediately gets annihilated down to 1 in each category when the bomb goes off. Civilization is stable with numbers in the >500 range. Interesting, confusing, yet somehow enjoyable experience. |
| Apr 8 02:24:31 | 22m 40s | Mr. Final Boss | ♥ 3 | Honestly this is an incredible ludum dare entry! The visual style is amazing, the music is great, it feels really polished, and it's just fun to play. The game feel of being a big boss was pulled off really well, and being able to choose different moves as the game progressed was fun and kept the game interesting. |
| Apr 8 04:54:04 | 2h 29m | RIG WRECKENING | ♥ 2 | Only managed to get 18 coins on my final attempt âšī¸. This is a very fun concept, and the graphics/art is well executed. Some things that I think can take this game to the next level: - tweaking the camera movement/player control (started to get mild motion sickness after a few play throughs aha!) - adding some kind of cue to guide/indicate to players where the next coins would be Overall, I really liked your game, and would have tried to get the dev high score if I wasn't so sensitive to motion sickness đ |
| Apr 8 05:28:09 | 34m 05s | Listening to Rama | ♥ 2 | WOW, that was a beautiful experience! The art is gorgeous and the choice of rain/water dripping in the background is big vibe. I think as a game, it's missing some elements to make it fun. However, I think you were going for more of an interactive visual experience, for which you nailed the execution! |
| Apr 8 06:01:21 | 33m 12s | To Build A Fire | ♥ 1 | Very difficult, but I guess that's the name of the game haha! I appreciate that you went experimental with your idea to accompany the short story with matching gameplay. Sitting by the fire listening to a short story about someone freezing to death is a big mood đ. I think if grabbing things was a smidgen more forgiving, I would've been able to listen to more of the story. I ended up googling the rest of it haha! |
| Apr 8 06:26:17 | 24m 56s | One More Song! | ♥ 2 | Very polished, and the difficulty felt just right. Art was great and put together nicely. Love the attention to detail ("it's not that kind of show" cracked me up đ). |
| Apr 10 14:21:07 | 55h 54m | The Fumbling Wizard | ♥ 1 | Made it 7:40. I liked looking around the little wizard room you made, unfortunately once I realized what was happening there wasn't much time for that. Gameplay was good, but a little simple, perhaps some additional complications/tasks besides clicking spells would have made it more interesting. Had a very tense feeling especially towards the end. |
| Apr 10 14:37:10 | 16m 03s | Stuck In The Hypertext | ♥ 1 | You have got to rate games so your own game gets seen! This game is absolutely incredible, super innovative take on the theme, great story that works perfectly with the gameplay as you uncover it bit by bit. Art and music also are really good. It's making me upset that this has only two ratings despite being this good! |
| Apr 10 17:23:12 | 2h 46m | Live Long And Prosper | ♥ 1 | It was fun to try a few times, to see all of the different events you put in. The writing was pretty good. It might have been nice if some of the achievements that happened earlier in life (like getting a dog) gave rise to other special events later in life (dog dies, or something). |
| Apr 10 17:34:01 | 10m 49s | Journey in Spacetime: A Text Adventure | ♥ 2 | I'm always excited to come across narrative focused games on here. I played through a couple of times to get all of the endings. The parallel universes thing was a little confusing to me, I thought it was the result of oxygen deprivation at first (since the thoughts were so blurry), until I got the parallel ending. I would have loved if it was longer to setup/conclude the story with a bit more detail, but I'm guessing time constraints make that difficult to do. Overall, I enjoyed reading what you wrote, nice work! |
| Apr 10 17:48:47 | 14m 46s | Try Again | ♥ 1 | This was incredible! I think that if there was more player choice in the first third of the game, it would be improved, but overall this was really well written and fun to play. One of my favourites of the jam so far. |
| Apr 10 23:18:08 | 5h 29m | Reapers & Retirees | ♥ 1 | The art style and the music is really nice! However, the pacing felt too fast during the game, so it was hard to focus on placing towers and reading the dialogue at the same time. I felt like I missed out on a lot of your quality writing because of this âšī¸. Some key quality of life improvement I can think of are: - adding an option to skip the intro sequence would be (as mentioned in previous comments) - tweaking the hitbox/collision logic to be less sticky (it was a bit frustrating move the heroes around as the kept sticking to the towers) Also, looks like there is a bug where you can't move your heroes after the first playthrough, so I had to close and re-open the game to see all 4 endings. |
| Apr 10 23:47:08 | 29m 00s | Help! My Cats Become a Demon Lord! | ♥ 0 | Cute art, and glad you had the cat yowling after getting sprayed đ! It was a little bit frustrating to play though. Maybe one quick thing that would improve the balance is to have an indicator to warn which room the cat is about to do something naughty in. |
| Apr 11 00:10:59 | 23m 51s | Card O''Clock | ♥ 1 | This is such a fun (so addicting!) and well-executed game! The tutorial was perfect and everything was so polished (from the animations to the card balancing to the sound effects). I also like your very literal take on the theme đ I got 6'44" on my first try, but definitely gonna try a few more times later! |
| Apr 11 00:54:34 | 43m 35s | The Longest Commute | ♥ 4 | Very nice aesthetics and groovy background music đĩ I liked the puzzle-like concept of finding the longest route possible. I think it would improve the fun factor if the player had a point of reference for each level to know how good or bad their route was (maybe like a grading system based on how long their route was?). Overall this was a very solid game! Also thanks @mhm32167 for explaining the controls đ |
| Apr 11 01:33:48 | 39m 14s | Mythical Mediator | ♥ 4 | Wow, at first I didn't think this game was my cup of tea. However, I found this game to be oddly immersive and played through to the victory screen đ Nice execution of the FMV and the board-game puzzle/strategy mechanic. Casual mode difficulty was just right, early mistakes aren't too detrimental and can be fixed in one play through. I may give hardcode mode a try later. |
| Apr 13 05:11:10 | 51h 37m | Magma Climb | ♥ 2 | My score is 54 đĩ Solid platformer and cool music! The controls feel good and the pacing is just right (slow enough for the player to get the hang of it, but fast enough to feel the inevitable lava death). One point of feedback is that some of the items seem impossible to reach without getting hit with the lava. Maybe adding a half jump would allow the more adventurous to go for those hard to reach items, otherwise I think the gameplay becomes a bit too repetitive. |
| Apr 16 14:31:41 | 81h 20m | Column | ♥ 1 | That was pretty good! Some of the puzzles were pretty tricky. Using many different mechanics kept the game feeling fresh all the way to the end. Each level felt pretty distinct too, as there was usually something interesting you had to figure out with the mechanics to solve that level in particular. I don't really get how this game fits the theme, and the puzzles as metaphors didn't really make sense to me, but it was fun to play anyway. |
| Apr 16 14:56:28 | 24m 47s | Planet Hopper | ♥ 1 | It was pretty fun to play. I thought the gameplay could have been improved by making enemies and their bullets slower (so you could actually try to dodge instead of having to tank all the time), but making them do much more damage. My strategy was to just go all in on shields, tank everything while I collect, and then run away to let shields regenerate. I didn't warp after the first time, because it was easy enough to survive with the mothership around. Eventually I won somehow, not quite sure how (did I kill the mothership?) |
| Apr 16 15:23:38 | 27m 10s | To be Ageless | ♥ 2 | That was pretty insane for a jam game. The combat was really bad, but honestly I didn't mind that much. It was fun exploring the world you built, and the boss caught me by surprise. Would have liked to see a bit more originality in your interpretation of a Souls-like for a game jam--I think if you ruthlessly stripped away unnecessary stuff and added your own flair, you could make an ambitious project like this more feasible to complete within the 72 hours, while still having that Souls-like feel (ex. trying a simpler combat system that's easier to make feel good, not implementing unnecessary bonfires, etc). Overall though, really cool entry and I appreciate the ambition. |
| Apr 16 18:39:44 | 3h 16m | The Final Word: A Microsoft Word Platform Game | ♥ 1 | I like the character design and general aesthetic. The robotic voice-over and lounge music were good choices. The controls feel pretty good, but a little bit slide-y sometimes on the moving platforms. Also, the AI is a bit predictable in the way that it follows your exact moves, and I think it would have been fun if it tried to chase you in a more dynamic way (though, that probably would have been difficult to pull off in a game jam!). Overall I enjoyed playing! |