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FireSlash

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TimestampSince previousGameFireSlash's comment
Oct 3 01:34:23 Clockwork Tower ♥ 4 Absolutely fantastic mood here! I feel like the first clue probably needed a bit more direction to help set player expectations. I spent a lot of time randomly clicking on stuff before I realized what was going on; once you get the first clue the next steps become a lot more clear. Unsure what the dialogue choices do (if anything?) but it was good for tone setting to help direct how the player should be feeling about their predicament. Unsure on the ending, the scene and setting was good but it feels like some steps got skipped. Overall great work! I always love seeing narrative works like this pop up in LD, and this one feels very well thought out in how the player interacts with the world.
Oct 3 01:42:10 7m 47s Purrrgatory ♥ 1 Nice work on clearing the first hurdle! Be careful, it's a bit of an addiction... Super simple concept with a cute wrapping. Plays like you'd expect, but the difficulty goes from 1 to 100 reeeal quick. I enjoy the frantic pace from a gameplay perspective, but it would have been nice to have some kind of even to trigger the sudden outburst of feline escapees. Sound would have added a lot of juice here too, check out tools like bfxr if you need to make some simple stuff in a pinch; even blips and bloops can do a lot towards making players feel rewarded for their clicks. Nice job!
Oct 3 01:56:35 14m 25s Super Amazing Lighthouse Repair Crew ♥ 1 Neat! Took me a few turns to really get a feel for what I was supposed to do, but once I got it down it was quite an addictive little loop. The stacking/unstacking part at the end feels a bit tedious after a bunch of rounds, not sure if there's a way to make it feel better. Maybe just making the stack area bigger so it's more forgiving with me slamming stuff in there? Or maybe being better about hiding the little struts under the buildings so it's more clear what the correct alignment is. Also wish there was a health bar (If it's there I missed it?), as it seems damage doesn't heal up between rounds? I know I feel super tanky early on and eventually usually die to a light tap. Really like this one, nice work!
Oct 3 03:50:47 1h 54m Before The Trip ♥ 3 Tons of assets here, and they all look quite nice and coherent. The amount of options here for packing is nuts. A ton of work clearly went into making all of these options and features. Music is simple and charming, didn't hit any obvious bugs, and absolutely packed some stuff I shouldn't have just to fill in those last few slots and fulfill my OCD. You might want to have an off-site link though, seems like the LD embed player is cropping the edges of the screen a bit. Not enough to make it impossible to play, but it does make the edges feel cramped. Overall Nice work!
Oct 3 04:12:15 21m 28s Infinite Square Well ♥ 1 I... Have no idea what I'm doing here. I met Vinny but didn't see any obvious clues for what to do after that, and I don't quite understand how the knobs work. The game is clearly giving me hints but I'm not quite picking up on what they mean. I found sgt salt by just trial and error; but then the instructions from there got me lost and I couldn't proceed further than that. I love quirky games like this, and the concept is neat, but it feels like there's just too many dials with that take too line to tune to really feel comfortable just exploring, and if you mess up it's hard to recover without just resetting back to the crow. The writing is lovely, every character feels unique and stands out. Nice work!
Oct 3 05:19:53 1h 07m First Day Working at Freedomsoft Ltd. ♥ 1 I wasn't expecting the depth of mechanics here when I opened this up. It's pretty neat! Stick art is disarmingly cute. I also didn't notice you could talk to people, a quick tutorial would have been nice to just warm the player up to what's going on. Overall pretty cool entry.
Oct 5 05:00:31 47h 40m Corporate Courier Deluxe ♥ 2 I think I got into a similar state as PoshDan, I saw some hints towards a story developing but it didn't seem to go anywhere, either I got into some kind of bug or vastly underestimated how many packages I needed to deliver to advance the story further. I accidentally chose the wrong floor due to an input mistake and that really threw my package delivery situation for a loop; might be good to have some kind of safeguards there (perhaps adding a "go" button to confirm your choice which allows for a reset button as well) I dig the atmosphere and theme. Absolutely feels like something sinister is lurking under the covers, I might give it another shot later to see if making a different choice there advanced things further. Nice work!
Oct 5 05:09:22 8m 51s Justine Time ♥ 2 Super interesting mechanics! As others have mentioned, the platforming here is pretty tricky, I didn't get very far. Art is cute, concept is fun. Nice work!
Oct 5 05:31:59 22m 37s Clogged Tube ♥ 1 echoing the controls being a bit strange at first, but once you get the hang of it it's pretty easy. Cool application of the theme, and interesting concept. I liked seeing the blue guys closing up space, but it seems like that stops at a certain point. Maybe I just died too early, but it'd be interesting to see things continue to escalate a bit faster; as the pacing felt a bit slow. Nice work!
Oct 6 01:55:39 20h 23m Bill's Cave of Numbers ♥ 1 I was not expecting this! I play a decent amount of sudoku so my first instinct here was "wait this isn't solvable..." only to realize the gimmick. It's a really neat fusion of mechanics. It rewards clever sudoku play and guess work while still being relatively accessible to people less familiar with the genre. Lots of easy knobs to turn for difficulty too. The graphics are simple but cute and coherent, and the music layering is a nice touch. the fact that this is somehow a compo game is crazy. Fantastic work, I hope to see more of this some day!
Oct 6 02:12:23 16m 44s Introvertigo ♥ 4 Woa! I was not expecting something like this. I love the mixture of scripting and AI, I kept second guessing myself as to whether this was AI or just a really clever text engine. It all felt very natural yet magical. The art is lovely and the music does a good job fitting in with the mood and enhancing things without standing out too much. hard to gauge difficulty given its construction, but I shoo'd away everyone pretty fast but the lifter. The only thing I really can say here is that I wish there was an incentive to interact with these characters more. When the winning move is to get away from them, you don't really ever get a chance to enjoy their personalities. Overall this is a really heckin cool entry. Nice work!
Oct 7 04:44:34 26h 32m Packed to the Gills ♥ 2 Is it legal for a game to be this cute? A simple idea taken to such a polished degree it feels like a retail game. The art is absolutely adorable, super coherent, and goes perfectly with the audio. Gameplay is simple but has a logical progression, and keeps introducing new mechanics without overwhelming the player. Great work!
Oct 9 06:59:58 50h 15m Mechanizyn ♥ 1 The art style is has some really cool vibes. There's are some interesting pieces here that I imagine you had further plans for but just didn't make it time wise. It's a bit of a shame, but that's the nature of game jams. Now that the jam is over, it might be worth just taking some time to casually poke it and see what you can come up with that moves the design forward. It's a good exercise for future jams, though I imagine you already learned a lot from this one. In any event, I look forward to your future entries, I see a lot of promise here.