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TeamLDM

Feedback comments for LD54

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TimestampSince previousGameTeamLDM's comment
Oct 3 00:08:40 FELL OUT ♥ 4 The boat controls are super nice and fluid (would be greatly enhanced with just the subtlest sfx), and I love the atmosphere of the game. Only issue I had was with getting lost, but any sort of map would definitely ruin the feeling of the game. Amazing work in such a short time. Proud of you.
Oct 3 00:15:34 6m 54s CosmoTrasher ♥ 2 Graphics and game feel are amazing. I agree with the another commenter about feeling confused with the relationship between grappling and velocity. Sometimes I'd barely be moving, I'd grapple and I'd go flying, other times I'd grapple and not move at all. Maybe a web build issue? All-in-all. Amazing work!
Oct 3 00:39:57 24m 23s Next Station ♥ 3 Took me a couple tries of frustration to realize that I'm supposed to click once to select and click again to let go. I was trying to drag them in which wasn't working as expected. A great little concept, but it is a bit hard to read the shape placement. Selecting the shapes already placed in the train was also a bit hit or miss. I did a 3D game using Godot 4 as well. Give it a try! πŸ’–
Oct 3 00:48:16 8m 19s Squeeze & Wiggle ♥ 5 The pixel art is amazing! The mechanics are definitely a bit frustrating at first with the tail getting stuck behind, but you get used to them quickly enough. I was able to shoot the snake super fast by quickly pushing the tail bone forward and zoomed through some tunnelsβ€”super satisfying. Great take on the theme! Love u πŸ’–
Oct 3 01:13:58 25m 42s Hemophobia ♥ 2 Not too familiar with the bullet hell genre, but this was a great introduction. I'm super curious to know how the intricate patterns are created. Also, please tell me the laugh is homemade. Love the work. Proud of you πŸ’–
Oct 3 01:23:14 9m 16s M8B1674-00D4 ♥ 1 This is a beautiful game that's super satisfying to play. I love the little animation when the blocks are clearing out the space. Awesome work. Very proud of you πŸ’–
Oct 3 01:37:02 13m 48s Lab Job! (Play In-Browser) ♥ 0 Tried and true mechanic. Love the lab job theme. Took me an embarrassingly long time to figure out I could put the bodies in the vats of acid. Awesome work. Keep at it. Love u πŸ’–
Oct 3 01:48:14 11m 12s Voyd ♥ 2 This is a great example of a simple game being executed to perfection. Everything is super tight and juicy. Feels amazing to play. Very proud of you. Keep it up. πŸ’–
Oct 3 01:53:42 5m 28s Super Cube ♥ 2 The level of polish is incredible for the amount of time given. I was doing terribly at the start, but managed to make it onto the leaderboard after taking the time to actually read what the different blocks do. Super proud of you. Keep up the great work πŸ’– (Also, I'd delete the malicious leaderboard entries)
Oct 3 02:05:29 11m 47s Bake Me One More Time ♥ 2 I was stuck at "Press any key" for quite a while. Thought it might've been the web build so I downloaded the desktop version and had the same issue. I pressed every key on my keyboard and eventually it worked. The game looks great, but the map layout and serving customers could use a bit of work. It was a bit hard to serve my intended customer. In any case, awesome work with what you've got! Proud of you πŸ’–
Oct 3 02:17:50 12m 21s Honk pong ♥ 2 The sound design in this is top notch. I personally found the juicyness and visual feedback to be super satisfying. Was hoping for something to happen at 100 though :( Love the honk. Proud of you πŸ’–
Oct 3 23:53:43 21h 35m There are leaks ♥ 2 This was a cute game. Interestingly enough my keyboard's limit seemed to be split down the middle. (Left side reached a limit while the right side still worked)
Oct 4 00:01:17 7m 34s Acid! ♥ 2 This was well done! I think I would've enjoyed it a little more if the blood didn't hurt you, but maybe I just need to get gud πŸ˜… Anyway, awesome work! Proud of you πŸ’–
Oct 4 00:13:14 11m 57s What A Time To Be Alive ♥ 2 Woah this was really cool! It felt super weird to see my tail behind me in the first person. I really felt like some kind of dragon snake creature. I only got to 12, but I was making some really sick maneuvers! Would be interesting if you also accumulated time-based points on some kind of logarithmic scale πŸ€”