Foon → Ludum Dare Explorer → LD54 → Feedback comment stats → bobbie
Feedback comments for LD54
bobbie's games and stats for all events →
| Timestamp | Since previous | Game | bobbie's comment | |
|---|---|---|---|---|
| Oct 3 21:24:14 | Paper Pile Panic | ♥ 1 | super fun game with a catchy background track! Being able to switch to another paper while zoomed in was a really nice little QOL feature The only minor gripes I have is that there were a lot of duplicate math questions, and it did feel a bit jarring to have to click a specific spot to exit instead of just clicking on the desk | |
| Oct 3 21:40:35 | 16m 21s | Museum | ♥ 3 | love the concept, I'm very glad somebody ended up making a game with other minigames inside of it (we were thinking about it but scrapped the idea) the atmosphere of the museum is nice, and the level where you have to avoid the cubes you're automatically shooting is super fun I will echo the yellow rectangle feeling a bit too sticky - I also got stuck on the level where you have to kick boxes into a goal. I kept trying to make the jump but it's not quite possible - upon restart I realized you start there and it's not possible to get back up MuseumAsylum_9XsqKDHv87.jpg |
| Oct 3 22:22:40 | 42m 05s | Ozone | ♥ 0 | definitely my favorite entry so far, the visuals are amazing and the entire game is so polished, super impressive got up to wave 18 |
| Oct 4 20:33:10 | 22h 10m | Berg Jump | ♥ 1 | fun game! the ice generation does feel a bit inconsistent though - sometimes i can rack up 10 points in seconds once you get a good run going it keeps you on the edge of your seat, very faithful to the theme |
| Oct 4 21:00:26 | 27m 16s | Gros épée | ♥ 2 | the feel of the sword is great, I could throw it around for an hour and have fun the whole time. visuals are great too, and the music speeding up as the pace gets faster was a nice touch the scoring system *is* a little confusing to me, it seems like you lose some health when you chop down a tree but that's about it. still a lot more fun to avoid chopping the trees, it just seems like you could get a better high score if you went on a chaotic tree-destructive rampage lol |
| Oct 4 22:51:21 | 1h 50m | Solid State Dive | ♥ 1 | crazy polished, especially for a solo dev, amazing job also happy to see another computer space-type take on the theme |
| Oct 5 02:35:37 | 3h 44m | Next Station | ♥ 2 | the game seems to be bugged on high refresh rates - I initially tried to play with a 165Hz monitor, but the grabbing was sticky and it took a few tries to properly release people. once I switched the monitor to 60Hz, everything worked perfectly other than that, it's a very fun game! i love the background track, and stacking everybody into the little railcar is very satisfying |
| Oct 5 02:56:43 | 21m 06s | Hellevator | ♥ 4 | cute game, love the style! the difficulty spike did feel pretty large on level 3, but overall it was very fun |
| Oct 5 21:20:12 | 18h 23m | [in frame] | ♥ 2 | This is a really neat little game - the atmosphere is nice, and the mechanics are fun. I especially liked the camera rotation mechanic. The ending was also unexpected, and a cute touch It was a little hard to tell the difference between normal red objects and glowing red objects - I *think* it's okay to get the former in your photos? |
| Oct 5 21:29:20 | 9m 08s | Out of Spacetime | ♥ 2 | love the kurzgesagt-esque black hole shader, and the time dilation effect is a neat spin on things the one complaint I have is that the objects do seem to jitter quite a bit when moving left/right, which does make it a bit harder to play. this could be because i'm playing at 165hz |
| Oct 5 21:52:11 | 22m 51s | Tiny People Big Adventure | ♥ 4 | insane amount of content in 3 days, very impressive you guys were able to pull that off most of the game felt fairly intuitive to me, but I'm still not really sure how fishing is supposed to work - every time it felt like I stayed in the circle & avoided obstacles perfectly, but the fish would just go to the edge of the screen and break the line |
| Oct 5 22:02:37 | 10m 26s | Ride to Clown School | ♥ 2 | super fun to cram everybody in, left me longing for a couple more levels hearing the honks as my clownmobile sputters around was hilarious |
| Oct 5 22:18:09 | 15m 32s | Parking Garage Rally | ♥ 0 | When booting up the game on WebGL I couldn't seem to use triggers on my xbox controller, but A/B worked fine so it wasn't a massive issue (and this might just be a problem with WebGL) The physics also felt a bit janky sometimes, but in a way that feels legitimately genuine to the source material. I love that you can go flying off stuff sometimes Overall a very fun entry! |
| Oct 6 18:00:38 | 19h 42m | cyber_serpent | ♥ 2 | a bit overwhelming at times but a SUPER fun entry! i'm very impressed you guys managed to not only put up an infinite mode and a curated challenge mode, but you also had time to set up an online leaderboard |
| Oct 6 18:34:56 | 34m 18s | Limited Space Under Press | ♥ 1 | The visuals are cute, I really like the different animations for hitting/missing a note From what I can tell, the timing issues aren't actually because of the hitbox itself, it seems very forgiving I would guess it's because the hit detection system is just snapping to the *closest* note instead of the *first* note So if there's a burst of three, if you're even slightly to the left it'll snap straight to the second note, and forget about the first one entirely |
| Oct 6 18:56:25 | 21m 29s | Limited Island | ♥ 1 | The difficulty felt perfect - it took a few tries, but I always had an idea of what to change after each run, and it never felt frustrating The animations for grabbing things was also great, loved the worms |
| Oct 6 21:47:28 | 2h 51m | BEAT 'N' DEAD | ♥ 2 | The concept is very neat - one of the music tracks fading away when a band member dies is a great way to communicate I've taken damage through audio (and it's funny) I will agree it feels like there should be a bigger penalty for spamming, but overall this is a pretty fun take on the theme! |
| Oct 7 01:29:50 | 3h 42m | Waylight | ♥ 1 | I really liked this entry! The gameplay loop was fun, and fit the spirit of the jam well. The environment past 1000m was a very nice unexpected detail. The main bit of feedback I have is that it felt fairly easy to get stuck on the side of the train - there were a few heated moments where I was struggling to jump up onto it |
| Oct 7 01:56:45 | 26m 55s | Cranedemonium | ♥ 1 | The concept is really neat, it feels SUPER satisfying when you perfectly nail the rotation of a container and it slides in. It seems like some of the issues I had were brought up already, but the couple bits of feedback I'd have are: - The time between dropping the crate on the belt and receiving score/confirmation felt pretty long. I failed a level because I was anxiously waiting for my crate to get far enough while it was out of view. - A couple times I got a crate rotated upside-down, which seemingly made it unrecoverable. I'm not sure if this is intentional - it felt a bit defeating to have to restart because it rotated weird on the way to the exit Definitely seems like the type of game that could go far with some polish, very solid job overall! |