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Feedback comments for LD54
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| Timestamp | Since previous | Game | Quoclon's comment | |
|---|---|---|---|---|
| Oct 3 05:32:43 | Space Ltd. | ♥ 1 | Love the challenge of controlling the ship, dodging obstacles, and the grand finale! A little difficult, but worth it for the ending :) Well done for a weekend game jam. | |
| Oct 6 06:36:20 | 73h 03m | S-Cargo | ♥ 2 | I enjoyed this. The Introduction, with the quirky characters lead to a laugh out loud moment. I appreciated your take on the concept, and some tongue-and-cheek commentary on it within the game. I thought the parralex background was rad, and overall the graphics felt cohesive. I felt that the decelerator (dampener) with the abrupt stop felt not idea... but still, made it through some mazes and had a good time. The music and background of the maze zones REALLY amped up the urgency - I could feel it in my bones! Haha, anyway, solid entry :) |
| Oct 6 06:56:29 | 20m 09s | The Relic | ♥ 1 | I thought the audio during the intro and gameplay was engaging. The 'dialogue' graphics were nice, and I liked how they slowly introduced game mechanics - i.e. the trail renderer. I found it a little difficult to steer the ship, and also turned on auto-fire. Not all of the dialogue/gameplay additions were clear to me. Also, maybe it's my screen resolution, but I wasn't able to see the entire screen. What I think I loved the most was the cohesive aesthetic and overall vibe. Clean, well presented, well though out. Well done :) |
| Oct 6 07:03:06 | 6m 37s | ROCKOUT | ♥ 2 | Always a challenge making a multiplayer game for a Game Jam, both in terms of complexity and trying to ensure people find others to play with. That said, I poked around solo - Loved the models, and really loved the particle effects of the spells (i.e. the way the little boulders bounced on the ground after the shot). The music was obviously epic, as was the main menu and how it shifts when you load to different screens - very cool. Were those guitar chords being played with each spell? Overall a very polished game :) |
| Oct 6 07:08:24 | 5m 18s | Before The Trip | ♥ 2 | When trying out a few ideas for the Jam, I had come up with a prototype of packing a storage facility. Even if I had pursued that idea, I would never have come up with something as cute and engaging as this. The controls are fantastic and intuitive, as is the feedback of where you can place things. It's really solid. Well done team! |
| Oct 6 07:12:43 | 4m 19s | Minimus Brainius | ♥ 2 | I liked the background music, and the 'world map' - I enjoyed solving the basic puzzle in the beginning. I got confused when it was time to start 'debating'. And, I didn't make it too much further beyond that. Which is too bad, because I can feel that this game is oozing with intention and hard work. Solid work team :) |
| Oct 6 08:03:57 | 51m 14s | Prickle | ♥ 2 | Perhaps my favourite so far! Loved the cute graphics, bouncy background music, and cute sounds. It was giving me jackbox vibes. The puzzles were balanced. The first few were easy, and the first one I got stuck on... I ended u figuring it out and being stoked. Very polished and cohesive. Love it. |
| Oct 7 19:24:23 | 35h 20m | Tiny Farm Island | ♥ 1 | Main Meny + Intro Song + Particles + Composition = Chill Vibes. Love It. Black outline around all the art added such a pop! Once I got into the flow of the primary game loop (harvesting, "planting", expanding) it was really a lot of fun (and kinda stressful, in a good way!). I didn't notice the store at first, so some sort of UI wiggle, or maybe have it turn a color when it becomes available would be a cool additional feature. It's a very solid entry, well done James :) |
| Oct 7 19:35:48 | 11m 25s | Brick Breaker: Colors | ♥ 1 | I found myself engaging in trying to figure out the puzzle aspect of when to switch the colors. A few times I got 'stuck' in the paddles doing the same route/shot multiple times, which was probably a me problem! As someone screenshotted above, my level seemed a bit lop sided, and I don't think when the ball got behind my paddle on the right hand side I lost a life. That aside, I thought it was a solid entry. I liked that you could customize the colors too. Fun :) |
| Oct 7 19:42:36 | 6m 48s | BULLETERO - - -🔫😐 | ♥ 2 | Love the mechanic, very color technically and for this theme. Gameplay was intuitive. I loved the story elements that were weaved into the gameplay. When I solved a couple of puzzles, I felt like I had found a little secret.. which is a great feeling. A nice entry, well done :) |
| Oct 7 20:06:20 | 23m 44s | Super Cube | ♥ 3 | Probably my favorite jam game so far. Intro song is awesome, and totally hyped me up, haha. Nice touches on UI font, Main Menu, color choices, and the subtle 80's 3d glasses font border. Clear instructions were nice. Addictive. Fun. Kept me coming back for more. I think there's something here to build on, maybe also on mobile? Suggestions: - that first "Pull to start" ending up flinging me off to my death, so maybe something more gentle to start? - I wish the player Cube was on top of everything, it got easily lost in the mix with all the explosions and combo text, which once or twice meant I lost because I couldn't see the player. Anyway, overall a very polished and juicy entry! Well done :) |
| Oct 7 20:13:39 | 7m 19s | Limitris | ♥ 1 | Nice. I loved the overall aesthetic, from the menu to gameplay. The puzzle solving grew in difficult gradually (via tutorial), though I found the Snake section a little too difficult (and I gave up, maybe too early). Nice work for a 48 hour game jam! Cheers :) |
| Oct 7 20:18:35 | 4m 56s | FROUST! | ♥ 2 | Epitome of juicy, polished, focused game jam game design. This is how it's done folks. The controls are tight, it's oozing with character, from the cute snowmen, to the old-timey music, to the weather and bobbing ice. I'm not great at 'polish' myself, and I've been thinking about what makes something look 'polished' in general. Well, this is the example. Well done! |
| Oct 7 21:12:23 | 53m 48s | Gacha Fever | ♥ 2 | Cute art style, nice audio and sound effects, and a solid take on the Brotato approach. |
| Oct 7 23:43:28 | 2h 31m | Tethered | ♥ 3 | Nice. I liked the little bits of dialogue, and I thought the core tethered mechanic works well. Well done :) |
| Oct 10 04:28:53 | 52h 45m | Executive Assistant Simulator | ♥ 0 | I liked this. I enjoyed the pace in which the camera panned and the days moved along. I liked the little puzzle of determining when I could add the appointments or not. I wish the appointments that took up two slots were a bit bigger, so it was clear it too up the two slots. I think with a bit more polish (i.e. better background audio, some sound effects, etc.) it could be a chill puzzly game. nicely done in a weekend :) |
| Oct 10 04:38:07 | 9m 14s | Rabbit Hole Run: Don't Lose Your Head! | ♥ 1 | I don't play a ton of platformers, but I thought I'd give this a go. I really liked it! I thought the character model was really cute, easy to move, and enjoyed the animations. The level design was clever, and there were a few surprising moment that caught me off guard, but I tried not to lose my head over. I loved the tunes, as the feet walked around, it really added a lot of juice to the movement. My only complaint is that I get a little sick with a lot of motion, and I wish there was a bit of an easing on the character movement when snapping left/right. But otherwise, really well done in a weekend! Cheers :) |
| Oct 10 04:45:20 | 7m 13s | Mini Architect | ♥ 1 | I also felt a little confused at the beginning, but I think I got the hang of it? I liked the cute characters in the corner, and they gave it the most polish. I thought the little book of rooms was a nice UI touch as well. I wish I didn't also have to draw the rooms - I just didn't understand how that fit into the rest of the gameplay. I liked the little diddy playing in the background. A little more of a tutorial perhaps? Regardless, solid entry for a weekend of coding! Well done :) |
| Oct 10 04:49:18 | 3m 58s | Too Many Towers! | ♥ 2 | I liked that you included a little tutorial section, and that there were some on-screen instructions. I'll blame myself here, but I wasn't able to setup more than the one tower that you start right next to. I just couldn't figure out where to go from there. It kept saying I didn't have enough scraps, and the enemies showed up very quick. I'd say my main feedback here would be to ramp up the difficulty way slower. Just give the player 30 seconds or so to get their bearings and build a thing or two. Anyway, still thought it was a nice entry and a solid effort. well done! |
| Oct 10 04:59:17 | 9m 59s | Space Piracy 2444 | ♥ 1 | I liked the ship movements, and the graphics of the ship and space caught my eye when scrolling past your entry. I was a little confused about where I was supposed to go (I kept flying away with the hyperdrive). I liked how the stars helped create a sense of movement. Overall, well done for a weekend! |
| Oct 10 05:02:50 | 3m 33s | Fish 'n' Ships | ♥ 2 | I was able to get 12 fish and 50 points. I wasn't able to figure out how to defend the village, or why exactly it was dying. The ocean background gave the game some juice, as did the voiceover. I liked the little puzzle concept. I feel like with a bit more clarity, could be a nice chill game to play on web or mobile. Cheers! |
| Oct 10 05:06:50 | 4m 00s | Shotgun hockey | ♥ 1 | I loved the vibey main menu, with the ice, the cauldon, the tuns, and the smoking gun. The gameplay was fun! I liked that it was a simple gameplay loop and concept, perfect for a game jam. I also found it kinda difficult to hit enemies, so maybe add a little aim assist. I'd also suggest ramping up the difficulty a bit slower... just let me get a few sweet kills at first so I can warm up to the action :) Otherwise, awesome, nice work! |
| Oct 10 05:28:54 | 22m 04s | Keep Sailing | ♥ 2 | Won on my first go! The whole time kept thinking "This game is just oozing with polish". The art direction was very unified, the gameplay easy to understand, the UI clean and clear, and the audio was on point. The wave noises, and when the fishes popped out of the water. Yup, this is one of my top #10 for sure. Nicely done! |
| Oct 10 05:34:49 | 5m 55s | Animal Teleporting | ♥ 2 | I liked it. Level 4 melted my puzzle-newbie brain. I gave it a few shots, but I couldn't figure it out. I don't know if I'm going to be able to sleep tonight! Haha, I think it's a cute game. Nicely done team :) |
| Oct 10 05:51:57 | 17m 08s | Seat Fighter | ♥ 2 | wtf did I just play? I liked it. A lot. The graphics were fantastic, the audio amazing, the concept perfection, the title screen draws you right in. I didn't quite understand what I was doing in that seat, or why I was winning or the CPU was winning, but damn was I having a fun time doing it! Loved the little animations, and the in-game UI was great too. Very nicely done team! |