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Feedback comments for LD52
Quoclon's games and stats for all events →
| Timestamp | Since previous | Game | Quoclon's comment | |
|---|---|---|---|---|
| Jan 10 02:46:11 | Hobo Harvest | ♥ 4 | Haha, that was awesome. The graphics and mood are very well done. Loved the sense of daily progression. Cheers! | |
| Jan 10 02:52:20 | 6m 09s | Dream Reaper | ♥ 3 | I found this a little hard, but was able to beat the first 3-4 levels. The red light seemed to switch to a 'new' position when I moved, but it also caught me if I moved into it, which was a little confusing. Overall I had fun with this one, and I liked the ambiance and puzzles. Nice work :) |
| Jan 10 03:27:39 | 35m 19s | Cereales Trading Simulator 2023 | ♥ 2 | Well, that was pretty fun! It reminders of of the board game Stock Ticker. You did a great job of explaining the rules. And, a very impressive use of a wide range of tech. Nicely done :) |
| Jan 10 03:43:18 | 15m 39s | Plant, Harvest, Make money! | ♥ 0 | I started thinking it was a simple harvesting game, but appreciated how the puzzles were thought out. I thought the simple graphics serviced it well. It didn't show up well on my QHD monitor, I had to scroll up and down to see the entire page. But, overall, nice little puzzle game! |
| Jan 10 05:36:23 | 1h 53m | ORGAN GRINDER | ♥ 3 | Super impressive that your team got this done in a weekend. Graphics are top notch, especially the look of each weapon that's available (holding heads, bones, etc.). I found it pretty difficult, and I couldn't seem to kill the first wave of enemies (I'd shoot them once and they'd just stand there). I appreciate that you added in a cheat code so I could try everything out. Honestly, I feel like there's a decent game here. Well done! |
| Jan 10 05:52:03 | 15m 40s | Aggro-Culture | ♥ 3 | Probably one of my favorite entries so far. Made it to day 6 or so? I enjoyed the music, the art, picking the cards between battles, and I found the coins very satisfying. Minor feedbacks? I think actually having to click on the coins would be a touch more satisfying. I love that the difficulty curve starts out quite easy (most game jam games start off way too hard). Anyway, nice idea, and well implemented with some good 'juice'. Well done! |
| Jan 10 20:59:51 | 15h 07m | Journey of the flowers | ♥ 3 | Loved the chill vibes, coming from the art, the music, the pacing, the level design. The invisible tiles were a little annoying, but once I got the hang of how to reveal them it felt better. I wish I could click ahead a few times to move, as I found the one tile ahead moving to a little clunky. That said, overall, it's a nice little chill puzzle game! Well done team :) |
| Jan 12 04:50:04 | 31h 50m | Delivery Maze | ♥ 0 | I thought this was fun. Finished the first level, but got a little bored afterward. Maybe start off with a few smaller/easier levels, to build up the momentum? I also got a touch dizzy. Not sure what to do about it though. |
| Jan 12 05:09:18 | 19m 14s | Harvest all Humans! | ♥ 2 | Great art style, nice polish on UI, art, menus, tutorial etc. Wish there was a bit more 'juice' in terms of the combat and the feeling of hits. Again, art style and concept was great :) Well done! |
| Jan 13 01:52:47 | 20h 43m | Reap What You Sow | ♥ 2 | Yup, we have a real winner on our hand here folks. Art is consistent and doesn't distract, the little voice-overs are a nice touch, it's easy to understand the rules, and the fact that there's an AI... so good. I played a 6x6, and I wasn't able to win, but I imagine if I have a few more rounds I could probably best the AI. I love the simplicity of it all, and how easy it was to get into. One of the best entries I've played. Well done! |
| Jan 13 01:56:49 | 4m 02s | Harvest Merge | ♥ 1 | I was able to play on web. I really liked the art style, and the sound effects. Even after reading the instructions, I found the control scheme a little confusing. That said, I was still able to make some progress and had a good time. Well done :) |
| Jan 13 02:00:24 | 3m 35s | PocketKnight | ♥ 0 | Hey, so I tried to play it via WebGL on Chrome/Firefox and it didn't work, and an error popped up. I've had this error in the past, and it's usually due to how Unity does compression for WebGL. You'll want to Disabled as the compression format, and can follow this link to see how to fix it :) https://forum.unity.com/threads/webgl-build-doesnt-load-in-browser.948400/ |
| Jan 13 02:07:59 | 7m 35s | Weed Em and Reap | ♥ 0 | Hmmmm... I'm conflicted. I'll start by saying I quite like the concept, and I found the art/design very accessible and was easily able to understand the intent/flow of the game. I got a high score of 11 a few times, and that felt good. I think the main feedback for me would be length of rounds. One of the card is "reduce population by 1 for 3 turns" - so I have to have played it by turn 2 for it matter. If you extended how many can be played, it would be super chill to just sit back and manage these cities. I think you've got something fun here, and that it just needs a little tweaking. Overall a nice entry, well done. |
| Jan 13 02:15:16 | 7m 17s | So You Want To Be a Soul Reaper? | ♥ 2 | I think there's a nice combination of things done well here, but I think what stood out to me at first was the neat dialogue system. It wasn't immediately clear to me that I couldn't push the ghosts into the fire, but once I got the hang of it I made it in a few levels. I'd suggest increasing the character speed, and the force in which he pushes the ghosts, and it felt like things were moving along a little slowly. Otherwise, I'd say well done team! |
| Jan 13 02:20:57 | 5m 41s | HR. Harvest Resources | ♥ 2 | I think I like this one. Has some Papers, Please vibes to it (like my entry too!). I loved the main screen, very well done and had me stoked to try the game. If you were able to, it would be nice to have your game screen be similar thematically. I think it's a bit challenging to determine what is say "political' when reading text, because there's some interpretation that has to happen. But, overall I found myself enjoying playing! I think you've got a little something here if you flesh it out. Well done :) |
| Jan 13 02:51:43 | 30m 46s | Harvey the Harvester | ♥ 1 | This is the first time I've seen AI art generated in a game, though I imagine I'll see more as time goes on. It feels a lot like just using assets off any asset store, except more unique. I think given how easy it probably was to generated them... I feel like I had higher expectations for gameplay. I would love to have seen these crazy generated monsters having more personality, or special attacks, or something along those lines. That said, I played through to the finish and enjoyed it. In game jams I feel like it's always to go more easy than too hard, and you nailed that. Well done :) |
| Jan 13 02:57:07 | 5m 24s | The Last Outpost | ♥ 1 | Very impressed by the UI, and can't believe you have something so well done in this short of a time. I love how you can hover the mouse to see details, zoom in and out, and move around the camera. I feel kinda dumb, because I wasn't able to really figure out how to play. I tried clicking on characters, assigning houses, but I still couldn't figure it out - I say that's on me. In the future a little tutorial would go a long way. I feel like there's something really solid here! Well done :) |
| Jan 13 03:24:17 | 27m 10s | Paper Druids | ♥ 1 | The simple art style is pleasent to look at, and doesn't distract or detract from gameplay. I like the UI elements, from the writing, to how moves/attacks are telegraphed. Took me a few turns to get a hang of how planting and harvesting works, but once I got the hang of it... yeah, pretty chill and enjoyable. Super impressive to have a tile-based game, with AI, implemented in a weekend. Solid entry, nice use of theme, well done :) |
| Jan 13 03:43:26 | 19m 09s | Harvest Heist | ♥ 3 | First perfect rating I've given out. Loved the art, the funny dialogue, the 4th wall breaking comments from the characters. The animation was lively, and pressing the key directions to up-root the veggies felt so satisfying. I don't think I "finished", and perhaps if there was one suggestion it would be to give a bit more context of 'winning' looks like? Overall excellent, well done :) |
| Jan 13 03:51:47 | 8m 21s | Subnuggets | ♥ 1 | I liked the billboard style 2D/3D graphics. And, I thought the atmosphere was cute. I wasn't entirely clear of the goal, and I'd suggest a little more visual feedback when the little squids are 'full'. But, still, nice entry way to go! |
| Jan 13 06:17:01 | 2h 25m | Rapid Produce Dating Simulator | ♥ 2 | Love it. Beautiful character art, nice backgrounds, easy to understand, simple controls. A well executed entry. Nicely done! |