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Feedback comments for LD54
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| Timestamp | Since previous | Game | benskca's comment | |
|---|---|---|---|---|
| Oct 4 17:29:53 | Jurassic escape | ♥ 1 | This is really great for a first game, I love the dino sprites in particular - they look really good especially once you get into a run and they're stampeding alongside each other. If you want to keep working on the project, I think randomised spawns would be a good next step as other people have already said, and I think adding some kind of incentivized collectible could be a nice way to make the player have to move around the level more - these are just next steps though, and what you already have is fun on its own! | |
| Oct 4 20:23:41 | 2h 53m | Packed Blobs | ♥ 1 | I really loved this, very satisfying puzzles and the whole game was super polished. I like that you included the set levels with planned solutions along with the random levels where the player just gets to use the mechanics as best they can - its very different playing a level where you know someone hasn't designed it with a solution in mind which was a fun bit of variety. The only thing I can think of that you could add is background music, and even then this would only need to be very subtle given how clean and calm the game is. |
| Oct 4 20:37:00 | 13m 19s | The Dude with a Wolf, a Goat and a Cabbage ~ A modern interpretation | ♥ 1 | I loved this, the "give paw" line absolutely killed me - I think this was the funniest LD game I've played |
| Oct 4 21:05:25 | 28m 25s | Let Me Breathe! | ♥ 1 | Very fun entry, I managed to beat it but only after stacking quite a lot of upgrades - it's really satisfying getting more powerful over time. My only issue was that when you get deep into a run there's a lot going on and it could get a bit visually confusing, I think it would help with this if the enemies stood out slightly more from the aoes they drop. |
| Oct 4 21:16:16 | 10m 51s | Zombies In The Hall | ♥ 1 | Really appreciate the lyrics button so I could double check that I heard "Don't have a cow//It's not like Zombs Royale" correctly, the audio really steals the show for me but the game itself was also fun - I think if you want to keep working on the project you could make a lot of interesting levels with the mechanics you've already made. |
| Oct 4 21:29:23 | 13m 07s | Homeward | ♥ 1 | I had a lot of fun playing this! Without spoiling anything, the toll bridge really made me laugh 😄 The mood was great throughout and not knowing what you'd come across next and what items you'd need made the game very suspenseful, I like that by the end I was very suspicious of every interaction. I'm not sure if I was using my items more quickly than expected, but I never actually ran out of inventory space - not a big issue at all but it would've been nice to get more gameplay out of the arranging mechanics. |
| Oct 5 12:52:45 | 15h 23m | Spaced out | ♥ 1 | Super polished and the game was very fun on the runs where I managed to stay alive for a while - my only real complaint is the difficulty, if that was tweaked a bit I could see myself playing a lot of this. +1 for this being a great fit for a mobile game! |
| Oct 5 13:01:35 | 8m 50s | DEFRAG-MENTOR | ♥ 0 | A fun little TD! The gameplay reminded me a lot of the early BTD games (before they got as complicated as the newer ones). The 90s PC theme was very fun, and I really like the attention to detail you gave with the towers being their own "windows" you could minimise. |
| Oct 6 13:02:35 | 24h 01m | Storage Loss | ♥ 1 | This was fun - well done for getting random level generation working in a compo entry! Some of the rooms were a bit overwhelming, especially if there were a lot of enemies near the door you entered from - it would be good if there was more time to react before things started killing you. My only other suggestion is that some background music would help to set the tone. |
| Oct 7 14:58:29 | 25h 55m | Shrinking Universe | ♥ 1 | I love how the different mechanics interact with each other, the box shrinking making it harder to both dodge the enemies and get to the collectibles is a really cool way to reward the player for doing well! My only complaint with the gameplay is that if you get unlucky with where they drop it can be very hard to get the collectibles, but this only happened to me a couple of times in a lot of runs so it wasn't a big deal. I also really like the graphics, they're so full of character 😄 |
| Oct 10 18:19:52 | 75h 21m | PawLocked | ♥ 1 | I used to have a board-game just like this! Very nostalgic solving this sort of puzzle again 😄 The graphics are great, especially the cover image. I think adding some sound effects would be good for player feedback and some background music would be nice too. |
| Oct 10 18:36:46 | 16m 54s | The beeper Man | ♥ 1 | Very cool concept, and once I got used to it the input detection worked really well. I entered "raise temperature" and then wasn't sure what to do, I think a little more player feedback would help a lot to prevent confusion. |
| Oct 10 18:46:36 | 9m 50s | Space Ltd | ♥ 2 | I really loved the graphics and the audio, the people are full of character and the music is perfect at setting a fast-paced and fun tone for the game! The only thing I would change visually is that the UI text is in a very different style to the rest of the game, I think using a font that looks more hand-drawn and adding a backing to the score/lives/round text in the main game would help with this 😄 |
| Oct 10 18:55:36 | 9m 00s | Pipeline Ride | ♥ 1 | This was really fun! The visual style is very clear without looking boring at all, which is perfect for a game where you have to react to what's ahead so quickly. I think you got the timing for turning perfect, it's challenging to make turns at high speed but it still always felt like my fault when I failed. |