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benskca

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TimestampSince previousGamebenskca's comment
Apr 30 20:18:22 Hellcaster ♥ 0 Took a few tries to understand, but once I did it was very fun! The two puzzles are both very satisfying, it felt very good managing to get in the 41-45 range on the number grid. I think an interactive tutorial would help a tonne with the initial learning curve, but that can obviously be hard to fit into a game jam. The music is awesome too btw, you're REALLY good at guitar (I've been trying to learn for a while now and I don't sound anything like that lmao)
Apr 30 20:30:26 12m 04s The Cleansing ♥ 1 Great atmosphere, I like how the synths that start on picking up each candle are in harmony :) Without giving it away, the completely smooth camera transition in the last puzzle is a great touch that really makes the puzzle.
Apr 30 20:37:35 7m 09s The Demon's Service ♥ 1 Really great audio, what did you do in audacity to get such a cool effect on the demon voice? +1 to the suggestion of tracking how many endings the player has seen, it makes it much more fun going back for different endings if you can be sure you haven't found them all already :)
Apr 30 20:46:22 8m 47s Wand's Way ♥ 1 The floating mechanics are fun! Once I got the hang of them it felt like the game could be a bit faster overall, once I'd set a decent high score (15m 😎) the amount of down time in a run to get back to it meant I didn't replay as many times as I would have otherwise. Other people have already said it, but I really like the colour palette! The pastel colours look lovely
Apr 30 21:03:41 17m 19s Summing Circle ♥ 1 This was super polished and very fun! I loved the wizard pop-up + particle effects when you finish a puzzle. Once the puzzles started including the modulo operator they got super interesting, I did all the practice ones and the three dailies 😎 Are you procedurally generating the daily puzzles or did you design them?
Apr 30 21:12:34 8m 53s Arise, QWERT! ♥ 0 I love the demon sprites and the "ARISE" screen (the smoke effect looks really good). I think there's a bunch of ways you could take this if you wanted to add to it later, like adding unlockable upgrades or either something to attach the player to a particular summon, or something to prevent players spamming the good summons.
May 1 22:21:04 25h 08m Against the Titan ♥ 0 Rhythm mechanics were really fun! They could definitely be expanded further (multiple notes at once?) if you wanted to but what you used worked well and was very satisfying to hit. The graphics are great, the pixel art is really impressive and I really loved the shading.
May 2 12:11:51 13h 50m The Great Chicken Sacrifice ♥ 1 Really great visuals! I especially like the animation on the tentacles - the way they move as separate sprites reminds me of paper mario 😄 I also ended up with some stuck chickens that meant my score just kept on increasing.
May 2 12:17:45 5m 54s Loitsumaali ♥ 1 The shape recognition is really good! I used a mouse and it played well, if I drew carefully it recognized the shape correctly every time, and it only failed if I rushed (which is fair enough). I ended up using the golems over and over again because I could spawn them before the enemies came onto the screen.
May 2 12:25:07 7m 22s The Summoning Goes On ♥ 1 Looking back at my life, at least I did enjoy: burger This was super fun, I like the learning curve of figuring out what each of the different colors do. Yellow was the main one I had to be careful of, a lot of the others I found I could always make it through if I just went quickly. I also really liked the audio, especially the jingle that plays when you die.
May 2 12:31:46 6m 39s Demon bowel trouble ♥ 1 This was really funny, and the graphics were really good! I liked the different styles you drew the demon in and the lighting/shading in all the sprites is really nice. I think sound would take this to the next level, voice acting for the lines in the yugioh minigame could be super funny 😄
May 2 19:42:40 7h 10m Tom Has Joined a Cult ♥ 1 Took a little bit to get used to the controls, but they felt good once I was used to them - turning on toggle incantation made it much smoother to play imo, I was using RMB for it and I think holding both mouse buttons down at once can feel a little unnatural. The drawing is implemented really well, and it was satisfying tracing out the more complicated shapes in the later levels in one smooth movement. Great job!
May 2 20:00:49 18m 09s Riftward ♥ 1 Fun entry! Doing the sequences for the spells was a cool mechanic, if you want to expand this post-jam I think it could get really interesting with more spells and time sensitive places you have to use them in.