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Feedback comments for LD57
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| Timestamp | Since previous | Game | benskca's comment | |
|---|---|---|---|---|
| Apr 7 17:32:43 | Minesweeper 3D | ♥ 1 | Fun take on minesweeper! I agree it would have been interesting if the layers interacted a bit more, but the way they do interact as is is cool. Hit a couple minor issues: - A couple times my first click was on a mine, which is a bit sad. I'm not sure how exactly the original minesweeper prevents this but pretty sure they stop it happening - I couldn't find any way to hide the text after pressing the "show info" button | |
| Apr 7 17:35:21 | 2m 38s | Dance To Heck | ♥ 1 | Very fun for something made in an hour :) I love the feet animation on the funny little guy and the music is spooky. |
| Apr 7 17:52:00 | 16m 39s | Igbi Goes Deep | ♥ 2 | Really cool to make a metroidvania in jam and this came out super complete which is really impressive! I also tried to play the itch browser version at first and ran into issues - the inventory slots weren't showing up which made the game pretty confusing (I think your UI canvas isn't scaling correctly with resolution). I downloaded the desktop version though and that played fine. Couple pieces of feedback: - The music is great - I like the varied environments - Sometimes text was hard to read or facing away from the camera - Permadeath in this kind of game is pretty brutal - There was a lot of backtracking |
| Apr 7 18:05:09 | 13m 09s | Deep Fishing | ♥ 1 | Really fun, I caught the special fish 😎 Felt a lot like the kind of flash game I used to waste ages on as a kid with the incremental upgrades, and agree that it has a similar vibe to ridiculous fishing. There are some really cool bits of design here, I love how satisfying it is shooting back up to the surface and it's very cool that you can sit "too deep" for a little while slowly taking damage in return for catching better fish. I really enjoyed this, only feedback is that music could make the atmosphere even better! |
| Apr 7 18:13:12 | 8m 03s | DeepSteep | ♥ 1 | Really cool visuals, I love the dot shading effect and the skybox is awesome. The black and white colour scheme and all the staircases made me think of the painting "relativity" by escher: Escher's_Relativity.jpg My high score was ~30k, made a couple of very big (intentional) big falls to land closer to coins which was very fun. |
| Apr 10 09:23:37 | 63h 10m | Holy Moly! | ♥ 2 | Really great particle effects! The tunnelling in particular is beautiful. I found that if I spammed tunnels the enemies could never really get me, I think it would be more challenging if there was some way the player was punished for being underground. Overall super polished entry, great job! |
| Apr 10 09:38:31 | 14m 54s | DorfSlinger | ♥ 2 | I found some treasure 😎 Really cool idea to have an incremental game like this where you carve out the stage as you go! The pixel art is great, I like the Dorf sprite in particular. I think having the font and UI panels in the same style as the game sprites could help tie everything together visually. |
| Apr 10 09:48:10 | 9m 39s | Work-Life Balance | ♥ 1 | Hits close to home... The writing has a really good consistent tone and the music is great! It took me a little while to realise the time reset at 24 (in hindsight it's obvious it's hours but this wasn't obvious to me at the start), it would have been a nice visual cue if the sky outside the window changed with the time. |
| Apr 10 13:02:32 | 3h 14m | Down Golf | ♥ 1 | I loved this! The golfing mechanics feel great and are really intuitive, I think you did a good job communicating them visually. The particle effects add a lot too, the confetti on getting a hole is super satisfying. I also really enjoyed the sound effects, they fit the vibe perfectly and keep the whole thing feeling a little bit silly (in a good way). |
| Apr 10 13:39:20 | 36m 48s | Digdigdig | ♥ 1 | This was so cool, the audio, visuals and tone all fit together perfectly and the game has such a great atmosphere. It's so sick seeing a game with an intentionally low res style look so good, I feel like it's really hard to do :) The combat is fun and I really enjoyed exploring the map, you did a great job hiding secrets around so that it feels like there's a lot to discover. |