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rasblo

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TimestampSince previousGamerasblo's comment
Oct 8 16:27:25 Indcosmus ♥ 1 Really polished game! Loved the sound design and music vibe, and the art is nice. I don't see the connection to the theme that much, and a gameplay mechanic other than jump and shoot would make it stand out a lot more!
Oct 9 18:40:43 26h 13m On the Ice ♥ 1 Fun gameplay, you can really feel the skating vibe on longer levels. Greatly improved by a leaderboard, cool to see in a jam. Ice looked especially nice. The Snake highscore is mine now, 19.516 B)
Oct 9 20:04:36 1h 23m 300 Hryvni ♥ 0 Sadly it crashes before I can see anything, the windows opens and closes right away. (on windows pc)
Oct 9 20:14:38 10m 02s Minecart Madness ♥ 1 Addictive, happy with my 456 highscore! (When in doubt, hold the pickaxe straight out) Fun solid gameplay with nice fitting art and audio. I get the point of the lights rotating with your character, and decreasing vision when hiding, but the constant flickering kind of hurt my eyes a bit so I would look into a smoother way of handling that.
Oct 9 20:31:17 16m 39s Clear the space ♥ 1 Nice little game! I like the idea of changing modes to do different things while on a timer, could be stressful in a satisfying way. But as others have already said the mode-switching can be improved! Visualising your current mode. And maybe showing the input to press on the mode wheel, because 1-5 is not that clear.. With that in mind, and I get that we only had 48 hours, but working the tutorial into your gameplay as much as possible helps a lot. I'm in no way perfect at this but just a tip :) Great job!
Oct 9 20:46:28 15m 11s Sheep Birder ♥ 1 Simple and sweet visuals together with unique imaginative gameplay and an impressive amount of content! It started out slow, especially waiting for sheep to eat and respawning your birds, but it picked up! I think having the music loop not feel as repetitive would help with that (by making it a few bars longer with variety before looping). Thanks for a creative entry!
Oct 9 21:07:28 21m 00s Fit ♥ 1 Love it, very nice combination of the theme and a rhythm/timing game. Thumper was mentioned and yes your visuals are not far from, impressive! I see this and directly wish you put even more focus on the music, and if you're interested maybe look into FMOD and making the obstacles show up to the beat.
Oct 10 20:02:08 22h 54m Piper ♥ 0 Nicely executed jam! Every part of it is effective, from the "camera shake" when laying pipes, to the tutorial implemented into gameplay, to the audio feedback. I have definitely seen the concept and gameplay in a mobile game once or twice before, wish you had the time to add something new to it. But hey, it's a clean version and it fits with the theme!
Oct 10 21:05:30 1h 03m Obelisk ♥ 1 Thanks for this, played for quite some time! Wanted to go for tier 7, but I'm happy with halfway in tier 6.. frustrating yet satisfying. Difficult but really fun once you get the hang of it. Props for nice visuals and great sound design, music and effects fit flawlessly. I can easily see this expanded into a hit, lots of potential when the simplest version is this addictive.
Oct 11 08:53:02 11h 47m Doubling ground crew ♥ 1 Fun concept with two types of bullets! Cool to see a story. Great execution especially for a first time in new engine. I also switched from Unity for the first time to Godot. How did you like Gamemaker? (I find Godot great if you're used to Unity) It got hard pretty fast when there were reds and yellows together. I'd be interested to see what happens if you kill the enemies with 1 shot.. then increase the amount instead! Possibly give the player a couple of lives to play with. One thing I find helps with audio, I don't know if it's easy in Gamemaker, but putting a small random change in pitch on repeating sounds like jump and shoot makes it feel different with little time spent. Nice jam though, and good luck on your journey away from Unity!
Oct 11 09:15:54 22m 52s The Relic ♥ 1 Nice gravity implementation and dialogue system! Clean artstyle. The story and dialogue started out interesting (cool font) but as others have already mentioned it gets a bit disruptive. While I did like the progress and that you revealed things with time (especially UI, smart choice), I'd prefer the fitting menu music to continue. Took a bit too long for the gameplay music to start in my opinion. Can see the potential, the projectiles bending with gravity looks and feels great!
Oct 11 09:30:19 14m 25s ForkerLifter ♥ 2 Beautiful artstyle. Love that you thought to add snow! And impressive to get the controls and physics this polished in 48 hours! Definitely difficult and frustrating but that is hopefully the point.. At some point I lost it and left the warehouse.. Just me, sliding around in the snow, by myself. Much calmer
Oct 11 09:46:25 16m 06s Harborea ♥ 1 Nice experience! Fitting idea, well implemented. Love the water effects you did, clever! 😄 Got all the way through. I like to give this tip a lot as I use it all the time. For sound effects (pick up and put down box in this case), adding a tiny random change in pitch (for example, can also be volume or other paramters) each time can add a nice sense of variety with very little work. Not the biggest thing but hey thought I'd mention it. Something I noticed was that I wanted the items to fit perfectly but most of the time that was not the case. There's a certain kind of feeling when stuff "JUST fits", also adds to the strategy. In case you wanna continue, maybe think about that. Anyway great all around jam! Thanks
Oct 11 09:58:36 12m 11s Blow Ball ♥ 1 Made the fans in my PC superblow! Haha fun game and idea, I love that you made a 2 player game. The music is a vibe, loved it! It's solid as is, would be fun with a CPU and arcade mode but obviously, 48 hours. Also the graphics need to be less demanding, not necessary for this style of game. Thanks for the fun jam!
Oct 11 10:13:42 15m 06s Flappy Bat ♥ 0 Really impressive art if you made that in your 4 hours! The game is flappy bird, nothing new but hey it works! Hopefully you learned something. As for a flappy bird clone, it's tough when I'm not sure how precise I can be or how close I can go. The bat collider is a question mark, honestly the pillars as well. Which is important for that gameplay :) Also I can't find your source code on your itch FYI!
Oct 12 03:48:05 17h 34m Loopopera ♥ 0 Unique idea, really clever implementation of the theme, a simple platformer that heavily improved by the loops and that you have to remember the correct path. Creepy mood, both cute and disturbing character. Solid music and thanks for the happy ending. Nice jam!
Oct 12 09:27:50 5h 39m Floodwater ♥ 0 Very polished and clever. Cute pixelart, nice sound design and a fun interesting puzzle game. I like the fact you didn't hold my hand with every new mechanic, let the players explore and figure it out. The only little nit I have is the main menu, took a while for me to figure out I had to press C, damn font.. Grats on a nice jam!
Oct 12 09:41:54 14m 04s Though I Walk ♥ 0 Games like these kind of blow my mind. Extremely creative idea. I'm not the biggest fan of pixel art (blasphemy I know), but I love your visuals here, has a Dead Cells feel to it. Missed some atmospheric music. Grats and good luck!
Oct 12 09:48:00 6m 06s whispers ♥ 0 Same here, please let me know if you find a solution :)
Oct 12 16:30:27 6h 42m Disco Seducium ♥ 1 I love that you went for a rhythm game, nice charming vibe! Almost did that myself. Although you didn't sync up the game to the beat of the music? 😢 Would make it feel a lot better. I would use FMOD for that which I recommend, and as it's a web build from Godot I know you didn't 'cause it doesn't work yet. I just managed to get lucky before the hard part was about to kick in (eye-contact + hit the notes)
Oct 15 10:22:33 65h 52m Tetradom ♥ 1 Really impressive for 48 hours, polished gameplay, nice implementation of the theme, systems work great and an shocking amount of variety. Every part was well executed, although the defeat sound almost killed me as well! I also think the "expansion of the kingdom"-upgrade could be a way bigger area, but that's just balance. Great job!
Oct 16 23:13:14 36h 50m Happy Lockin' ♥ 1 Sweet game! Fun and intense gameplay magnified by the scanner and field of view circle. I definitely feel the stealth spy vibe, nice sound design. The increased speed when running into walls felt highly random, but fit way better with the gameplay than I though! Especially when I saw the timer.. I see now that it was a bug turned feature, love it 😄 Bullets bouncing was also an inspiring mechanic, would've liked to see a version where it got more focus! Could be with enemy design or level design (ex puzzles to get to keys). Speaking of bullets I did find it difficult to see the enemy bullets, which made it hard to react and dodge. Making them clearly another color from the player would help. That's my two cents, thanks for the game!
Oct 16 23:31:36 18m 22s This Bed Ain't Big Enough For the Both of Us ♥ 1 Sweet game, love jams that are rhythm games! Got a good night sleep on my first try, I've played guitar hero before 😎 Cute characters and visuals, nice music. The big thing for me though is that I REALLY wish the clouds/notes would line up to the beat of the song! Would improve the feel of the gameplay by miles, I'm sure you would agree. Sounds like you've made a ton of improvements after the jam which is awesome! Good luck on your continued dev, would want to try it again if you ever release it on mobile.