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rasblo

Feedback comments for LD55

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TimestampSince previousGamerasblo's comment
Apr 18 13:43:45 Flower Run ♥ 2 Charming vibe with the music and art, the font and color choices were especially pleasing. Nice touch to have color variation in the flowers :) Simple yet effective, as it gets quite frustrating at times! Fun interpretation of having to time jumps in an endless runner. As mentioned already, more replayability would come from further use of the mechanic or visual progress in the environment of some kind. I also managed to continuously create flowers by spamming Space but I received no points sadly as I missed the triggers, that's what I get for cheating I guess!
Apr 18 13:53:02 9m 17s Rainsong ♥ 1 Love what you did with the sound haha! Hummmmm. Fun variety in the different songs/mechanics and what they did. Difficult and kind of unclear what damages the player in my opinion, felt quite easy if not for that :) Nice jam
Apr 18 14:07:36 14m 34s Unnamed summoner's quest ♥ 1 Excellent idea for a game and nice take on the theme. Obviously more cards, effects or enemies would make this a lot more fun as you mentioned yourself! Maybe adding some rock paper scissors to it, enemies good against boars but bad against imps, and so on. That would make saving the cards in your hand more of a strategy. Or by making the cards have a summon effect feels very fitting and makes positioning more important! Like the imps have a small explosion when summoned, or the boar comes charging in. As it stands the latest version on itch is very easy, I just summoned whenever I could and never got hurt. The difficulty curve needs to be faster, but balance you could probably sense yourself. The concept is strong, I hope you continue! Great first LD!
Apr 18 14:18:32 10m 56s Arise, QWERT! ♥ 1 At first I just typed ARISE over and over again without understanding :D But I got the hang of it, ASDFA worked out great for me :) Repeat it a few times hehe. Maybe a limitation would be useful I also like the idea of making the summons have additive combination effects instead of replacing. Say if one summon gives you fire projectiles and another makes them spread, and you build onto that. Anyway great job, nice survivor take on a weekend! Cute art, love the demon summons.
Apr 18 14:28:33 10m 01s The lawyer ♥ 1 Lovely jam with a charming artstyle! Got a bit too immersed playing the first part, fake typing. Fun twist! Couldn't go back through the portal, I guess you didn't get to that as these weekends go, or maybe I am missing something. Had a fun time, thanks
Apr 18 14:40:46 12m 13s No one makes the Grand Warlock wait! ♥ 2 Absolutely love the artstyle, from the UI elements to the shaders and your vfx work. Fun 2d narrative, graphics gets a 5/5 for me! Kept spamming space to dash away from the projectiles, until I figured out the deflect. Fun concept as well, being a bounty hunter. The bounty description took a while for me to understand though, and was a bit confused by the progress of the demons spawning. But hey, those are nitpicks, great jam. You got impressively far for a weekend.
Apr 18 19:00:13 4h 19m Heaven Divers ♥ 0 Nice game! I got the combos down quite well. Sweet juicy animations of the arrows. Fun with the multitasking, quite difficult to keep the pace up as you look at the heaven diver. In my opinion it kind of has the same issue as my game in that you want to focus on clicking the buttons in the correct order that you miss what is happening in the background most of the time :) There is no audio right? I didn't hear any unfortunately.
Apr 18 19:13:54 13m 41s Against the Titan ♥ 1 Another rhythm game! :) But what you got here is way more innovative, and fleshed out. Very cool unique take on it. To me the notes were definitely off beat a lot of the time though which would improve the game feel miles, or did you make a system for it and I'm mistaken? For me that took quite the effort. Love the 2d art also, very effective to set a mood. Great jam
Apr 18 19:23:38 9m 44s Devotion - A fairytale ♥ 1 Sick vibe and an intriguing point and click "adventure". Reminds me of Inscryption with the music and tone of the whole thing. Love it, great stuff.
Apr 23 17:13:24 117h 49m Freezing Hell ♥ 2 What an awesome jam!! Impressive amount of progress, mechanics and polish for a weekend. From clean character animations to vfx to sweet level design. The art was all around crisp. Fun use of the concept, although I wish the summoning was a bit faster, funny enough the summoning was the only part that didn't FEEL fantastic. Still an awesome concept. The shots were somewhat hard to understand their 3d location, or their rules. Still felt juicy making a bullet hell of homing projectiles. Love this entry! <3
Apr 23 17:23:43 10m 19s Cubomancer ♥ 1 Awesome use of the concept, love the squishing your enemies wizard. It's how I play Trine! Wish you had time to add more juice to squishing those damn spheres! Sound effects and particles would improve the game feel by miles. A decal still on the ground after a popped enemy maybe. Solid balance of the upgrades, felt like I wanted to pick different ones a lot. Although the upgrades made me lose input for movement, which got me hurt a few times. Fun jam! Aside from that the size of the game is absurd, I'm guessing textures? Should look into optimizing that the next time, huge environment textures is not worth it. Cheers!
Apr 23 17:37:31 13m 48s Ritual of the Meek ♥ 1 Awesome jam! As mentioned it was difficult for the old brain with the different camera scenes and managing your space. Love the VFX and cute 2d character, the font and text usage is way too clean. Funny idea to amp the music when using magic!
Apr 23 17:56:08 18m 37s Build-a-Golem ♥ 0 This was way more fun than it has any right to be! :D Nice castle defense combined with element vs element! Was fun to build the golems. Well balanced, an intuitive, didn't take long to figure it out. Solid sound effects, wish there was more and a music track. Would also like to see an indication of the health of characters! Fun sweet entry! <3
Apr 23 18:07:46 11m 38s Summoner Chess ♥ 1 Great implementation of an auto-battler which is obviously a great use of the theme! Impressive amount of systems and tribes/units you got done in a weekend. ABSOLUTELY LOVE the rune mechanic to face other summoners, really inspired. Although I have no army for you as I picked the least optimized build..
Apr 23 18:19:40 11m 54s Salt them up ! ♥ 1 Fun jam, cute characters and very interesting reload mechanic! Also love that you can charge your shot. The game starts at 100 with the screen kinda filled with enemies and continues like that without pause. Would be nice to see more of a progression to it with contrast in how intense it is. Nice game, thanks!
Apr 23 18:38:28 18m 48s Eye See Demons ♥ 1 Love the mood and your sound design is great! Polished level progression and tutorial, in a weekend, screams professional and is inspiring me to change how I prioritize. The UI felt a bit clunky and was blocking the view, although I get that it's because of the demon eye cameras.. Could work better if they were more dynamic (time issue I know). The demon eyes are a really cool mechanic idea though, I'd love for it to be focused on even more. As is, I didn't really find the need to look in their views. The fact that you change spells with mouse wheel is difficult to keep track of and feel effective with, fascinating idea to try out but not sure how well it works in reality. Thanks for an awesome, innovative jam!
Apr 24 07:57:44 13h 19m Necro Summoner ♥ 1 Really well made survivor game!! Inspired mechanic to build your army in the survivor genre, impressive pixel art and just a fun loop with nice progression. A bit more feedback to when I got hit by a bullet would be useful. Most fun survivor jam I've played, well done!