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cagibi

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TimestampSince previousGamecagibi's comment
Oct 1 17:36:36 Rafty Crab ♥ 1 Cool game with breathtaking sound effects. Those are some very hungry sharks, either that or rafts are made of baguettes. Directional movement is… interesting, but it kinda fits for a crab so that's okay.
Oct 1 17:41:43 5m 07s Match Two (Prototype) ♥ 1 There's potential for a full game here! Even with the bare minimum it was fun to play for a long while.
Oct 2 15:49:16 22h 07m Space Phantasy XIV - Disc 5 ♥ 2 Great music!… but I got a fatal error on startup and ended up jamming in front of a black screen: ``` ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at SceneController.Transition(Action midTransition, Action postTransition) in […]\SpaceFantasyXIV\Scripts\GodotUtils\SceneController.cs:line 78 at SceneController.TransitionToScene(String name) in […]\SpaceFantasyXIV\Scripts\GodotUtils\SceneController.cs:line 88 at SceneController._Ready() in […]\SpaceFantasyXIV\Scripts\GodotUtils\SceneController.cs:line 30 at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) at SceneController.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in […]\SpaceFantasyXIV\Godot.SourceGenerators\Godot.SourceGenerators.ScriptMethodsGenerator\SceneController_ScriptMethods.generated.cs:line 59 at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_call_error* refCallError, godot_variant* ret) ``` I'm on Linux Mint 21.2 x86_64 xfce with an integrated GPU.
Oct 3 16:31:00 24h 41m This Game Only Weighs 8 KB! ♥ 1 Impressive game! ~~Looking forward to receiving the stack of punch cards by postal mail~~ If you really want to fit it on a QR code, and if you know javascript very well, you could port it for the web. Although good luck wrestling with the Canvas API when your budget is in bytes, especially for texture generation.
Oct 3 17:28:43 57m 43s roadtrip ♥ 0 I agree with the lack of goals and character interactions, but this is a solid base for a cool game and it fits the theme very well. Let us know if you continue it!
Oct 7 09:21:37 87h 52m Zero Percent ♥ 0 I agree with the tutorial needing a bit of work, but once I understood the mechanics it was an interesting game, hard but not too hard.
Oct 7 20:03:41 10h 42m Limited Space ♥ 0 Oh, I get it! (after reading the comment above) Yeah, some quality of life improvements could make a difference, like adding an "error" sound when you press space but you can't jump, increasing the pill's hitbox, and making the music persistent. Or muting it while you're dead, if you want to keep this feeling of "…oh.". And it continues where it is/stopped. That can make music loops more than 5 seconds long more interesting. But overall a good start!
Oct 8 08:37:59 12h 34m Ultimate Wall Dropper ♥ 1 For anyone not on Linux, it seems like this is a Godot 4.x game with the Compatibility renderer. So you can use https://gotm.io/web-player/ and drop the .pck to play it. (it's just very laggy for a few seconds compared to the Linux build, at least for me) Interesting idea. I agree it could use some difficulty balancing/strategy. And more juice/feedback on walls, maybe like a bit of screen shaking and thuds in stereo every time a wall drops. And a death animation other than the fighter sinking into the ground :p
Oct 12 18:44:58 106h 06m Squeeze The Day! ♥ 0 I agree that it could use some polishing/tweaking, but this is a solid base for a nice little game! Maybe it's not frustrating thanks to the lack of a lose condition. Who needs game-overs anyway?
Oct 12 18:51:40 6m 42s Depot Mania ♥ 1 Well that's certainly a playful approach to grid-based gameplay. I like it :D
Oct 14 08:32:58 37h 41m Less Space ♥ 0 Very cool and juicy game with potential. Not much else to say :P
Oct 14 15:33:02 7h 00m Unlimited space ♥ 1 Unique game, impressive considering the engine's current limitations. I wonder if the art style/consistency would be improved if things on the main viewport were also emoji-based, and with variations on planets/stars in the background. My only nitpick is that the camera lags behind the player. Not a lot of taxi drivers are interested in what's behind them! If it were me I'd center the camera constantly (or anticipate the player's moves if it isn't too jarring).
Oct 15 16:26:53 24h 53m Rising Tides ♥ 3 I managed to finish the game with no dams! And quite a bit of lag on my laptop, it was at 4 FPS with no possibility of exiting full-screen, but still playable (but those were definitely not real seconds :P ) I played it on Linux+wine (the download has no Windows label for some reason), so of course the game didn't have any sound. I agree with the mechanics being a bit obscure at first but understanding what to do was quick enough. I also enjoyed the dilemmas which appeared from time to time.
Oct 16 16:19:28 23h 52m The incredible adventure of Bonaventure the Hero ♥ 1 Très bon début pour un jeu ! Comme déjà dit plus haut, il y a juste un peu de travail à faire au niveau du lien texte <-> zone de jeu. La narration était sympa et mettait dans l'ambiance (à part le passage avec le village pillé et la musique chouette qui continue malgré tout :D ) Pour la musique qui boucle mal, dans Godot il y a l'attribut "loop offset" qui peut être changé dans l'onglet d'importation du fichier audio, si ça peut aider.
Oct 16 16:35:09 15m 41s Hardcore Packing Simulator ♥ 1 Well, it's packing, and it's hardcore. :P I was a bit confused by some objects, as well as their hitboxes on the factory(?) level seen from above (I guess their click boxes are the same as their collision boxes?), but other than that it's a cool game. (Sort of) easy to learn, hard to master. And it fits the theme both in gameplay and in graphics. Good job!
Oct 16 16:55:19 20m 10s Motorhome Rabbit ♥ 1 It took me a few dozens tatatata, but I finally finished it… only to discover there were different endings. :P @ pov we need spoiler tags! Now I wish I had that rabbit's (lack of) work schedule.
Oct 16 18:18:19 1h 23m Chargez ♥ 1 Wow, that is impressive both in idea and in execution! I just didn't notice the timer at first. My final strategy was to run around (roll around?), like a shepherd's dog guarding the pack. :P