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Feedback comments for LD53
cagibi's games and stats for all events →
| Timestamp | Since previous | Game | cagibi's comment | |
|---|---|---|---|---|
| May 2 06:56:00 | Bad News Inc. | ♥ 2 | My dearest Frogman, I would like to thank you for your submission. It contains really pleasant narration and humor, and has fantastic replay value. Furthermore, the voice acting is a nice touch; it must have taken a lot of time during the compo. Unfortunately, I regret to inform you that as others said, the elocution speed is lower than what I am comfortable with. That is the main reason behind my choice to select a less-than-perfect rating in the "Fun" category. I wish you the best for your future endeavours in game making. Sincerely, a fellow participant. (read this using any messenger you like) | |
| May 3 10:06:41 | 27h 10m | Parcel Panic | ♥ 1 | Cool game! I knew I would be overwhelmed from the start, so I took my best "whatever" work attitude and still had fun. However I was stuck once, I finished examining a package and it disappeared from view entirely, and clicking on other packages didn't do anything (but I could still interact with the lever). Also, I never succeeded at sending a package to the customs, this lever didn't do anything / the customs box never emptied :P |
| May 3 11:09:33 | 1h 02m | Conveyor Chaos | ♥ 1 | Nice interesting idea. I did 1200 on a quick run with the middle belt strategy, seems like all it would take to make it suboptimal is to increase switching penalties. But then again, the game is hard enough (especially the very subtly color-coded packages; I'm not colorblind but I managed to confuse one of them) |
| May 4 15:20:12 | 28h 10m | Mars Delivery Program | ♥ 2 | Very impressive, I really like the atmosphere! I was almost stuck into my rover at some point, but I got out by spinning around. |
| May 6 13:07:35 | 45h 47m | Postal Jump | ♥ 1 | The air boost is a nice (and often life-saving) mechanic. This could be the base for a very cool game once the physics/difficulty/etc issues are fixed. Maybe showing the jumping trajectory of our character would help, but I totally understand that it's too difficult to code for the jam unless you're a physics genius or you already did it in a previous game. A very hard game: beware of going postal :P |