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cagibi

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TimestampSince previousGamecagibi's comment
Jan 9 08:24:47 Midnight Harvest ♥ 1 I agree with the oddness of rotation controls (but 3D rotations are famously complicated to get right and I could still examine the mushrooms anyway). I found another bug: on one level start/analysis phase (the 2nd one I think), the 2 mushrooms to examine were at the same position, so I couldn't click on one of them to examine it. Are their positions random? Apart from that, cool idea!
Jan 9 08:55:08 30m 21s Karmavrest ♥ 2 The graphics and story were very good, and I agree with previous comments that I didn't find myself "in control" of events, but that might be the whole point. Also, I feel adding sound effects would make a difference, but this is already impressive, congrats on making a game all by yourself!
Jan 9 11:38:56 2h 43m Social MediƦty ♥ 1 Very good humor! I just felt the need to be able to pause the game sometimes (although quitting and loading an autosave *technically* does that).
Jan 9 14:30:10 2h 51m Reap ♥ 1 The idea is cool, and the aesthetic is very Flash-y (as in like a good old Flash game), but it feels a bit "dry" when it has the potential to be extremely juicy. Also, the scythe's hitbox is a bit unclear (but not frustrating either, I didn't have a bad time). It would also be nice to see the wheat grow back less suddenly, but this is already good as a compo game.
Jan 11 10:29:38 43h 59m Feed the beast ♥ 0 I agree with the difficulty curve needing a bit of tweaking, but this is already impressive for the compo. The visuals are interesting (I was a bit surprised by the oblique camera angle at first, but it made the crows' positions clearer).
Jan 11 10:54:52 25m 14s That is so Cereal - A Cerealia Adventure ♥ 1 It's very minimal indeed, but congrats on publishing it! Maybe instructions could help, about being able to carry only 1 plant at a time, and clicking on the top right icon to drop it on the altar.
Jan 12 18:36:49 31h 41m tomato harvester ♥ 2 I think you mixed up the categories you opted out from (for example, the game fits the theme, but it has no audio). Using the knife was a bit confusing but not impossible. Otherwise, it does exactly what it says on the tin. I got a bit more than $100 before quitting. Also, the main character runs very fast (and can jump using the pots, though I didn't try exiting the stage that way).
Jan 13 15:18:21 20h 41m You Versus The World ♥ 1 Some cards seem to have the wrong effect (notably a golden card named "Ray of Light" who *removes* one sunlight point). Also, the difficulty was very forgiving and I was sometimes lost regarding when the turn ends/my actions on the deck. Otherwise, the mechanics are very cool and that's a very good start for a complete game!
Jan 14 09:37:06 18h 18m Super Harvest ♥ 0 Simple but cool idea, no idea if the player facing the mouse cursor means there's a (shooting?) mechanic I overlooked. Sometimes the crop teleports on me and I get another free point, but no problem or bug overall. Also, you might want to change your game's event format to "Jam", since in the "Compo" rules you need to make your assets yourself, and the farm background [is a stock image](https://www.vecteezy.com/vector-art/692349-farm-fields-in-minimal-and-flat-art-work-style) (and the music sounds like royalty-free music from Kevin MacLeod/incompetech, though I haven't found it; if you did this music *and this game* in 3 hours, you must be a composer god or something)
Jan 14 13:06:01 3h 28m Soul Harvester ♥ 0 Very cool game, can't believe I'm the first comment here :P At first I thought "trees yield monsters" meant monsters would appear near the trees on their own, so I wasted a bit of time. Once I got the mechanic and strategy right, it was kinda relaxing. Planting mostly one tree at a time was enough to get through the first week for me (I used a mouse but it looks like the game is ready for mobile). The mechanic is incredibly clever, and it would look really good with a bit more polish (more feedback on slashing trees/enemies, on their life/how damaged they are, and as always, sounds). Maybe even a transition between days.
Jan 14 13:32:08 26m 07s Moon Harvest ♥ 2 Cool game, though my fuel running out felt very sudden (a "low on fuel" sound or the indicator turning red would be a good idea). I mostly stuck to one color at a time, no idea if this is the right strategy but it was fun anyway!
Jan 15 17:51:17 28h 19m Word Salad ♥ 0 Very good aesthetic, especially for the compo! I completely forgot about making a coherent story until the final part of organizing words, but I had fun anyway :P
Jan 15 18:09:08 17m 51s Fruit Picker ♥ 1 Outstanding physics. I went through all the emotions while playing this game.
Jan 16 13:03:22 18h 54m CardVest ♥ 1 Very impressive for the compo! I managed to survive for about 10-12 days: the game isn't easy, but not that frustrating either (the mood helps a lot).
Jan 16 13:29:15 25m 53s Starchy Defender ♥ 1 Cool game! I agree on the small harvesting hitbox (it looks like the hitbox for refilling the bucket is better, but only because the well is big?) I also like the intro.
Jan 17 09:15:04 19h 45m The Gatherers ♥ 1 Impressive game! At first I was a bit confused by how it works, but as said by others, hiding advanced "nodes" helps a lot in the beginning. My only criticism would be that some resource icons aren't very easy to see, especially with that dirt background.