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cagibi

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TimestampSince previousGamecagibi's comment
Apr 3 15:14:36 Balance The Stick ♥ 1 Cool game
Apr 4 07:08:38 15h 54m OVERCOME ♥ 1 Pretty cool, it's got a nice retro feeling to it! I felt like the boss fight was a bit long. Long texts are also a bit hard to read, it would help to have a bit more space between lines.
Apr 4 09:50:57 2h 42m Frame Buster ♥ 1 I managed to keep whacking chickens for about 2 minutes (a bit surprisingly) on my modest laptop. I agree with the music being stressful, and with the need to see ~~why did the chickens cross the road~~ where in the sky did they come from. Overall, a game with chickens cannot fail at being funny.
Apr 4 14:33:04 4h 42m Color Clock ♥ 1 Very cool! As everyone said, I spent way more time on it than I should have. One of the ways to expand on the jam's theme would be to make a reference to the Doomsday Clock: spin for too long and you end up at "midnight", that would make for an alternate losing condition.
Apr 4 17:41:02 3h 07m Fuse Lit! ♥ 1 There's a lot of potential with these dynamics. Though I was stuck on one of the levels, even after discovering the space bar behaviour. Really cool anyway!
Apr 4 18:49:11 1h 08m Wormy ♥ 1 Very cool game, nice work on the visuals! Is there a (conventional) way to quit the game on non-web builds? I wasn't able to escape full-screen mode on Linux.
Apr 4 19:14:48 25m 37s Impending Doom ♥ 2 Really cool! The laser really feels stupidly overpowered against the remaining debris at the end, good work. And now for humanity to deal with a weapon that just blew up an earth-sized rock :D
Apr 5 17:41:52 22h 27m Return to the Glade in the Sky ♥ 1 Very nice looking game, I understand the difficulty of using that theme. (was it you who suggested Floating Islands or a variant thereof? :P ) My only nitpick is a slight input lag (about 100-150 ms), enough to make me fall off once, despite a very smooth visual framerate. I played on the Linux version.
Apr 5 17:56:09 14m 17s Omni Empire ♥ 1 Very cool, I agree on the music being a bit repetitive, but the rest of the game is very impressive for the jam.
Apr 5 18:04:10 8m 01s Suppress The Press ♥ 1 I really like the idea and your interpretation of the theme, nice polish as well!
Apr 5 18:17:34 13m 24s Dilley and the Sacred Stones ♥ 1 I really like the cutscenes and the ending, very impressive for the compo!
Apr 7 18:48:23 48h 30m Glub-Glubmarine ♥ 1 Cool little game, the underwater effect is a nice touch. I wasn't expecting so much tension given the colourful graphics!
Apr 16 16:30:11 213h 41m Hurrikeyn ♥ 0 Very cool, this game has potential. Maybe it could use some variation (starting with short/common words and getting more complex over time, maybe?)
Apr 21 16:32:00 120h 01m Hurry Mommy ! ♥ 1 Very cool, feels pretty complete for a compo game! This could be a great game with audio and a less mysterious baby, as other pointed out :P
Apr 21 16:41:54 9m 54s Bomp ♥ 1 I agree with the lack of juice sometimes, but overall it's a very satisfying game, impressive especially for the compo. The rush for collecting bonus orbs while you're immune right after exploding is a strategy that would make for an interesting gameplay loop.