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Feedback comments for LD50
cagibi's games and stats for all events →
| Timestamp | Since previous | Game | cagibi's comment | |
|---|---|---|---|---|
| Apr 3 15:14:36 | Balance The Stick | ♥ 1 | Cool game | |
| Apr 4 07:08:38 | 15h 54m | OVERCOME | ♥ 1 | Pretty cool, it's got a nice retro feeling to it! I felt like the boss fight was a bit long. Long texts are also a bit hard to read, it would help to have a bit more space between lines. |
| Apr 4 09:50:57 | 2h 42m | Frame Buster | ♥ 1 | I managed to keep whacking chickens for about 2 minutes (a bit surprisingly) on my modest laptop. I agree with the music being stressful, and with the need to see ~~why did the chickens cross the road~~ where in the sky did they come from. Overall, a game with chickens cannot fail at being funny. |
| Apr 4 14:33:04 | 4h 42m | Color Clock | ♥ 1 | Very cool! As everyone said, I spent way more time on it than I should have. One of the ways to expand on the jam's theme would be to make a reference to the Doomsday Clock: spin for too long and you end up at "midnight", that would make for an alternate losing condition. |
| Apr 4 17:41:02 | 3h 07m | Fuse Lit! | ♥ 1 | There's a lot of potential with these dynamics. Though I was stuck on one of the levels, even after discovering the space bar behaviour. Really cool anyway! |
| Apr 4 18:49:11 | 1h 08m | Wormy | ♥ 1 | Very cool game, nice work on the visuals! Is there a (conventional) way to quit the game on non-web builds? I wasn't able to escape full-screen mode on Linux. |
| Apr 4 19:14:48 | 25m 37s | Impending Doom | ♥ 2 | Really cool! The laser really feels stupidly overpowered against the remaining debris at the end, good work. And now for humanity to deal with a weapon that just blew up an earth-sized rock :D |
| Apr 5 17:41:52 | 22h 27m | Return to the Glade in the Sky | ♥ 1 | Very nice looking game, I understand the difficulty of using that theme. (was it you who suggested Floating Islands or a variant thereof? :P ) My only nitpick is a slight input lag (about 100-150 ms), enough to make me fall off once, despite a very smooth visual framerate. I played on the Linux version. |
| Apr 5 17:56:09 | 14m 17s | Omni Empire | ♥ 1 | Very cool, I agree on the music being a bit repetitive, but the rest of the game is very impressive for the jam. |
| Apr 5 18:04:10 | 8m 01s | Suppress The Press | ♥ 1 | I really like the idea and your interpretation of the theme, nice polish as well! |
| Apr 5 18:17:34 | 13m 24s | Dilley and the Sacred Stones | ♥ 1 | I really like the cutscenes and the ending, very impressive for the compo! |
| Apr 7 18:48:23 | 48h 30m | Glub-Glubmarine | ♥ 1 | Cool little game, the underwater effect is a nice touch. I wasn't expecting so much tension given the colourful graphics! |
| Apr 16 16:30:11 | 213h 41m | Hurrikeyn | ♥ 0 | Very cool, this game has potential. Maybe it could use some variation (starting with short/common words and getting more complex over time, maybe?) |
| Apr 21 16:32:00 | 120h 01m | Hurry Mommy ! | ♥ 1 | Very cool, feels pretty complete for a compo game! This could be a great game with audio and a less mysterious baby, as other pointed out :P |
| Apr 21 16:41:54 | 9m 54s | Bomp | ♥ 1 | I agree with the lack of juice sometimes, but overall it's a very satisfying game, impressive especially for the compo. The rush for collecting bonus orbs while you're immune right after exploding is a strategy that would make for an interesting gameplay loop. |