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Feedback comments for LD55
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| Timestamp | Since previous | Game | cagibi's comment | |
|---|---|---|---|---|
| Apr 15 16:30:18 | Devilish Delivery | ♥ 2 | Simple but effective. A small visual feedback when you hover on demons would help, in some cases I'm not really sure if I can grab them or not. I agree with the good tension rise and fall rhythm brought by the upgrade window pause. | |
| Apr 15 16:45:29 | 15m 11s | Summoning Thing | ♥ 3 | When the simulation is running, the buttons aren't very responsive, as in they react with a very big delay (tested on Linux with Firefox & Chrome and an old GPU). Apart from that it's a nice and playful simulation. I didn't hear any audio, is that a bug on my end? Otherwise I think you can opt-out of the Audio rating category. |
| Apr 15 16:51:17 | 5m 48s | Asmodeus Web Summons | ♥ 1 | Cool graphics (from what I can see)! I'm commenting to put a reminder for when it'll be available :p |
| Apr 15 17:05:06 | 13m 49s | I Just Want to Bake a Cake but a Random Wizard Keeps Summoning Me to Teach Sums! | ♥ 2 | Great game, I like the idea of a dual gameplay reminiscent of the full-time job of many of us. Maybe the frustration could be eased by some kind of anticipation/early warning for the summoning. |
| Apr 15 17:10:16 | 5m 10s | summon that star manz | ♥ 2 | In Godot's Export menu, uncheck "Thread Support", and then export it again. It should work on the page after that. I think the rules allow it (I guess it's a game-breaking bug technically). I don't know why, but I can't rate this game. Maybe because the itch.io link is in the description and not the "Links" fields? Also, I can't find the source code. You have to submit it (because it's a Compo game), or switch to Jam. |
| Apr 15 17:30:07 | 19m 51s | The Travelling Salesman | ♥ 1 | Links are working for me. It's a cool and original game, I managed to get a monopolistic advantage in many places because nobody else followed my strategies (though that would be more work to do, so it's still impressive for the compo). Because I was frequently distracted by the stonks, it'd be nice to have a reminder of whether a treasure was purchased or not (although the lack of reminder/need for paper-and-pencil kinda fits for the 1980s text PC game aesthetic). |
| Apr 16 18:50:28 | 25h 20m | High-Bird 2: The Summoning | ♥ 1 | As a fan of unshaded+fog aesthetics, looks like it was put to good use there! I managed to find the summoning circle very quickly on my first time, then I aimlessly walked for 2 minutes in a random direction. The biggest enemy is those trees blocking the view. I guess fixed camera placement can be very hard to get right on such a hilly terrain. |
| Apr 17 17:53:26 | 23h 02m | Nexus | ♥ 1 | For free heroes (after the first one), I didn't know how to get their stats since they just popup (unless they are automatically bought? It might explain why I suddenly lost). Also text on the rightmost board is easily obscured by the portal in front of it, but those are tiny nitpicks. It's still a cool idea with a nice and colorful environment! |
| Apr 18 16:15:01 | 22h 21m | NordLand Caves | ♥ 0 | Impressive for the compo! Personally I don't mind the lack of incentive or goal, in one run I'd collect money, in the next one I'd try to gather as many souls as possible, etc. :p My only tiny criticism would be that when you die/pause/finish a level/etc, menu buttons don't have keyboard focus and since the gameplay is 100% on keyboard, I have to use the mouse only for that part. (you can do something like $Button.grab_focus() in Godot and voila it's fixed) |
| Apr 18 16:28:15 | 13m 14s | Out Of Luck | ♥ 0 | Nice little game, I agree with my biggest enemy being the UI instead of the casino staff, but it's got a good atmosphere nevertheless. |
| Apr 22 18:24:43 | 97h 56m | The apprentice | ♥ 1 | There's a bit much to memorize at once, but as others said it's a good foundation for a bigger game. I managed to hit the target a bit before the narrator got to talk about it :p |
| Apr 22 18:29:53 | 5m 10s | Solomon's Apprentice | ♥ 0 | It's funny because the Play icon for the embedded game frame looks like the demon's nose. Even if it wasn't intentional, you get bonus for Fun/Humor. *dog toy noise on click* Apart from that it's a bit too simple for now, but still, congrats on completing the compo! |
| Apr 25 11:17:29 | 64h 47m | Skelly the Braven't | ♥ 1 | Everything in this game looks very good and polished. The floating buttons in the UI are a nice touch. I found the difficulty a bit low and the "Let's go!" a bit repetitive (would be funny if it was lower pitched for big skeletons, but also a bit too creepy). But apart from that it's one of the most solid entries of this jam! |