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cagibi

Feedback comments for LD55

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TimestampSince previousGamecagibi's comment
Apr 15 16:30:18 Devilish Delivery ♥ 2 Simple but effective. A small visual feedback when you hover on demons would help, in some cases I'm not really sure if I can grab them or not. I agree with the good tension rise and fall rhythm brought by the upgrade window pause.
Apr 15 16:45:29 15m 11s Summoning Thing ♥ 3 When the simulation is running, the buttons aren't very responsive, as in they react with a very big delay (tested on Linux with Firefox & Chrome and an old GPU). Apart from that it's a nice and playful simulation. I didn't hear any audio, is that a bug on my end? Otherwise I think you can opt-out of the Audio rating category.
Apr 15 16:51:17 5m 48s Asmodeus Web Summons ♥ 1 Cool graphics (from what I can see)! I'm commenting to put a reminder for when it'll be available :p
Apr 15 17:05:06 13m 49s I Just Want to Bake a Cake but a Random Wizard Keeps Summoning Me to Teach Sums! ♥ 2 Great game, I like the idea of a dual gameplay reminiscent of the full-time job of many of us. Maybe the frustration could be eased by some kind of anticipation/early warning for the summoning.
Apr 15 17:10:16 5m 10s summon that star manz ♥ 2 In Godot's Export menu, uncheck "Thread Support", and then export it again. It should work on the page after that. I think the rules allow it (I guess it's a game-breaking bug technically). I don't know why, but I can't rate this game. Maybe because the itch.io link is in the description and not the "Links" fields? Also, I can't find the source code. You have to submit it (because it's a Compo game), or switch to Jam.
Apr 15 17:30:07 19m 51s The Travelling Salesman ♥ 1 Links are working for me. It's a cool and original game, I managed to get a monopolistic advantage in many places because nobody else followed my strategies (though that would be more work to do, so it's still impressive for the compo). Because I was frequently distracted by the stonks, it'd be nice to have a reminder of whether a treasure was purchased or not (although the lack of reminder/need for paper-and-pencil kinda fits for the 1980s text PC game aesthetic).
Apr 16 18:50:28 25h 20m High-Bird 2: The Summoning ♥ 1 As a fan of unshaded+fog aesthetics, looks like it was put to good use there! I managed to find the summoning circle very quickly on my first time, then I aimlessly walked for 2 minutes in a random direction. The biggest enemy is those trees blocking the view. I guess fixed camera placement can be very hard to get right on such a hilly terrain.
Apr 17 17:53:26 23h 02m Nexus ♥ 1 For free heroes (after the first one), I didn't know how to get their stats since they just popup (unless they are automatically bought? It might explain why I suddenly lost). Also text on the rightmost board is easily obscured by the portal in front of it, but those are tiny nitpicks. It's still a cool idea with a nice and colorful environment!
Apr 18 16:15:01 22h 21m NordLand Caves ♥ 0 Impressive for the compo! Personally I don't mind the lack of incentive or goal, in one run I'd collect money, in the next one I'd try to gather as many souls as possible, etc. :p My only tiny criticism would be that when you die/pause/finish a level/etc, menu buttons don't have keyboard focus and since the gameplay is 100% on keyboard, I have to use the mouse only for that part. (you can do something like $Button.grab_focus() in Godot and voila it's fixed)
Apr 18 16:28:15 13m 14s Out Of Luck ♥ 0 Nice little game, I agree with my biggest enemy being the UI instead of the casino staff, but it's got a good atmosphere nevertheless.
Apr 22 18:24:43 97h 56m The apprentice ♥ 1 There's a bit much to memorize at once, but as others said it's a good foundation for a bigger game. I managed to hit the target a bit before the narrator got to talk about it :p
Apr 22 18:29:53 5m 10s Solomon's Apprentice ♥ 0 It's funny because the Play icon for the embedded game frame looks like the demon's nose. Even if it wasn't intentional, you get bonus for Fun/Humor. *dog toy noise on click* Apart from that it's a bit too simple for now, but still, congrats on completing the compo!
Apr 25 11:17:29 64h 47m Skelly the Braven't ♥ 1 Everything in this game looks very good and polished. The floating buttons in the UI are a nice touch. I found the difficulty a bit low and the "Let's go!" a bit repetitive (would be funny if it was lower pitched for big skeletons, but also a bit too creepy). But apart from that it's one of the most solid entries of this jam!