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okshirl

Feedback comments for LD54

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TimestampSince previousGameokshirl's comment
Oct 3 06:37:34 Bill's Cave of Numbers ♥ 1 I love sudoku so this game was very enjoyable. I do wish that there was more active gameplay when you're outside of the cave rather than just waiting for tiles to drop. it'd be nice if hovering over a number also highlights the same number that's already on the board. Overall this is really polished!
Oct 3 06:44:22 6m 48s SlimeTastic! ♥ 0 I won but I'm confused, could any devs update a how to play or controls please? :)
Oct 3 07:11:20 26m 58s Pazuru Packing Sushi ♥ 7 this made me crave for some sushi, well done! I wish I could rotate the tempura shrimp vertically rather than just flipping, but other than that it was really relaxing and fun.
Oct 3 07:29:56 18m 36s Rough Housing ♥ 2 As a city skyline player, this was super fun! although I find myself not looking at the score calculation, maybe having to do the multiplication in my head before landing the block was a little confusing to me? there were also times when I got 675 population x 1475 happiness = 995620 to reach 800000 on the last turn, but it still says I ran out of turns so I don't know what I'm doing wrong. I'll definitely come back to play it more. well done! :D
Oct 3 07:55:54 25m 58s Roots, for LD 54 ♥ 2 this is so cute! the resource distribution idea is really cool. It's like stardew but more thinking. I just didn't catch that there wasn't an inventory so buying a second seed would get rid of the first seed you purchased D: I had to restart for that. other than that I loved the animation and the music! well done!
Oct 3 08:01:48 5m 54s Card Café ♥ 1 I'm not sure if it's an issue on my end but the itch version sends me directly to the produce shop? After buying items there's nothing else I can do. I'll come back to play this later :D
Oct 4 19:35:24 35h 33m Though I Walk ♥ 0 Innovative puzzle design, I liked the concept! Impressive art and mood as always. I encountered a bug the first time I try to claim a soul, where the player gets stuck in animation and is unable to move but the soul animation was still playing.
Oct 4 19:55:27 20m 03s Alice : The Wonder Game ♥ 3 I really enjoyed the route you took with limited space, it reminds me of superliminal in the way your situation changes based on size. Awesome concept! here are some things to in case you want to polish the game: - I feel like the speed up of the character on the floor felt a bit slippery, that might have to do with the lack of animation as well. - It would be nice to get a hint when you hover over the item in your inventory so you know what it does before you use it, like how you can use the dice and that it's not a consumable like the cookie. - The two keys could use some distinction to help players grasp which door it opens, something simple like the colour of the door and the key could match. - and as others mentioned about the restarting, I don't think it was a big issue until I fell off the table after shrinking a second time. I felt like I wasn't alerted as a player that I couldn't jump on the shelves in the medium size. I think having more feedback on which platform the current size can interact with would be helpful! - lastly it would be nice if the UI of E to interact could change in size when the player changes in size. Overall I liked the design of the puzzle! I think it was a great take on the theme.
Oct 4 20:00:49 5m 22s Tower Swap - A Card TD Game ♥ 2 Aw I really wanted to try this game but I think the UI might be bugged? I couldn't drag the cards unfortunately. here's the screenshot of the game, on the top right I assume you had buttons but they loaded as white squares. It might be a web version issue? I will come back and play it later if it's fixed :D Capture.PNG
Oct 4 20:04:50 4m 01s Limited Grades ♥ 0 the spoken tutorial was so funny and it was such a genius idea of conducting a quick tutorial! I'm gonna steal that the next time we do a jam hehe. But I also ran into the same issue as some others in that it was a little unclear after the game started what I'm supposed to do, I just randomly got F's here and there. Maybe the tutorial could go a bit longer, it adds to the fun anyways!
Oct 4 20:12:12 7m 22s Hank The Busdriver ♥ 2 This is so morbidly funny the way the bus driver pulls up and there's a swarm of kids just headbutting into the front of the bus HAHAHAHHAHA. and it's honestly terrifying how they just crowd up around you like zombies like the other comment said lol. It was a little bit hard to grasp the goal and the win condition, and the ai pathing could be adjusted to avoid all the visual cluttering on the left. I think with a bit more guidance and clearer win condition this could make a really fun game about counting and reaction speed. I rate it 5/5 on humor and it's nice take on the theme!
Oct 4 20:28:20 16m 08s Flob the Bloing ♥ 2 omg I love the art in this one! the mechanic reminds me of the celeste one but done in a different way. I think the music was cute, I feel like if it wasn't in such a short loop I'd be jamming to it! I didn't quite catch that you could jump again in the square until I saw the other comments but that made it easier, I think it has to do with the way this mechanic was introduced. But I think the jump felt good which is crucial for a game like this, and once you get the mechanic down, moving through the squares felt satisfying. Again, great art and sound track, good job! p.s. also a webgl build would be nice and maybe moving could be in wasd as well for us 60% keyboard users hehe.
Oct 4 20:34:15 5m 55s Expedition 32 ♥ 2 I love this game, you nailed the mood 100%, there was just enough spook to get my heart racing but also gave me enough space to think. The art and the music worked together perfectly. The puzzle were great, and it's on point for the theme. If I had to nitpick it'd be that the character didn't have a shadow which was a little off putting when the other lighting elements were rendered well, but hey maybe that's the point! I really enjoyed this one, congrats!
Oct 5 00:22:38 3h 48m Botpourri's Space Chase ♥ 1 This was another polished entry as always :D I loved the idea of limited space as in bytes but also space in the way you can get cut off with your own paths. I think it would have been nice if the moves refreshed when I returned to a computer before I expended all of the moves because to me the computers felt like safe havens? but then the bot went all the way back around. There was definitely a point where I felt like the bugs were doing nothing to me because I got all these powerups and then all of the sudden I felt overwhelmed by the sudden increase of the bugs, I'm not sure if it was an rng thing. Overall this was super addicting and polished, it was kinda funny how the music goes out of tune every time you meet another bug.
Oct 5 00:49:56 27m 18s Loot Goblin ♥ 3 i liked how you gave the tetris inventory system another layer of playability! the idea of items having characteristics and limitations was smart! I wish that there was a preview of the shape and size of each item so I don't get caught off guard by my decisions. I also kept looking at the most left item as the next one even though there was a big arrow which is my bad. I didn't catch the part where, I could lose by touching the top of the bag which counts as overflowing even though I thought I had more space to the left. I encountered a small bug where things were falling through the bag or falling through other items, I got a screenshot for one time it happened. Capture.PNG But I think the game is cute and has big potential, the goblin character art is super charming. I wish the soundtrack would loop because it really helped with the mood :D
Oct 5 01:04:48 14m 52s HEXAK ♥ 2 I thought the game was going to be really fast paced and technological bc of the graphics but it was actually super relaxing and fun! The graphics look super polished and maybe the orange/blue contrast didn't match the meditative music but each thing on their own was great. I didn't understand what the goal of the game is at first but after playing for a while I think I sort of understand. It would be nice to get a mini tutorial that doesn't require the player to read through a whole manual. I liked how every map you get is different. I hope this gets a post jam version and gets expanded in the gameplay!
Oct 5 01:15:24 10m 36s Corridor Duels ♥ 2 I liked the concept and the music. I think the concept was easy to grasp too! I feel like the difficulty could ramp up a little faster with more variation in the terrain or the shape of the corridor to avoid repetitiveness. It was a little hard to tell which enemy I hit and how much hp they have left because the feedback wasn't strong enough. But it felt satisfying once I found the rhythm. Nice work!
Oct 5 01:36:42 21m 18s Clockwork Express ♥ 3 The graphics were great! though I do feel like at times it was lacking some visual clarity in terms of which ones were luggage and which were walls and sometimes the highlighted texts are hard to read even though the colours were used to distinguish them from white. I think at some point I gave up making space and just started to swap the rooms out whenever the other resources were depleted which I don't think was the intended way to play. There were also times when I failed and the restart would take me all the way back to level one, i'm not sure if that's on purpose? The later levels definitely had more challenging levels with really good design. I think overall it just needs a bit of balancing and it would make a fantastic jam game!
Oct 5 01:41:14 4m 32s Burned Out, Shut In ♥ 1 Aw this made me feel better in my mental space and honestly gave me motivation to get up and clean my room too! one step at a time right? As a fellow artist it's actually impressive how much you got done with the coding and so much art!!! all by yourself! I think you should feel proud :D I loved the mood and the message you tried to send with this game, I hope to see it finished one day <3
Oct 5 01:56:25 15m 11s MoveMasters Limited ♥ 1 I think this was a good idea and it was funny too. it reminded me of the password game but this was way less annoying and I thoroughly enjoyed it! nice pixel art too, though I would suggest to put a black overlay behind the instructions bc the white text on the tiles was a bit hard to read. I wish there was some sort of instruction on which ones were the "bigger furniture" and when it counts as seeing or not seeing directly. I'm almost figuring out the last demand and I will continue to try!
Oct 5 02:02:06 5m 41s Downsizer ♥ 2 we love a well designed visual piece, the typographic details in everything... The way everything is designed, thought through and laid out, and the cover art! I think the game would benefit from a tutorial walkthrough. Great job!
Oct 5 02:05:28 3m 22s Antigravity Cat Orbs ♥ 2 hahaha the meow meows in the audio is so cute and so fitting. I wish there was a bit more depth to the gameplay, perhaps if the player had some sort of magnet, or some way to play around with the gravity. Unfortunately I got some motion sickness from all the spinning but I guess that shows i'm not astronaut material. It was a fun little entry!
Oct 5 02:15:11 9m 43s Room Life ♥ 1 This was really relatable and vulnerable! I loved every little detail you put into the interaction animation, everything was very believable. The gameplay got a little stale in the middle but I was touched at the end. We all need a friend like Mary! <3 thanks for this game
Oct 5 02:34:08 18m 57s Introvertigo ♥ 4 Your team never fails to impress! another great and relatable entry and the first dude was soooo creepy omg. I'd love to try the stages I failed again, sometimes it's hard to tell what I'm doing right but that's like real life. I love the art and the audio and the vibes, and I never thought you could incorporate AI like this. I think this is a super innovative take on the theme. Thanks for making it even when it costs money <3
Oct 5 02:43:08 9m 00s Cubic ♥ 0 I liked the minimalistic take you took with this, I wish there were more levels and maybe expand a bit more on what you can do with 2 or 3 circles before adding in more. At some point I felt like I was just doing trial and error but I enjoyed this game a lot!
Oct 5 02:49:36 6m 28s Claustrorush ♥ 2 This was so cool, the graphics and the music really fit the fast paced gameplay. I love this take on the theme and the double use of the walls closing in but also lending a surface to jump on is so genius. I'd love to see a bit more tutorial and some sort of indicator that I could do wall jump because it took me a second to get that. I couldn't figure out the best way to use my dash because it felt like I didn't need it for an upward movement focused game? but maybe I need to play a bit more to figure that out! great entry!
Oct 5 03:22:45 33m 09s Seagull Island | L'île aux Goélands ♥ 3 this was such a lovely entry, I played for many many times and aimed to build aesthetic towns rather than scoring high! I felt like the art and audio and the game play fit each other perfectly, I especially enjoyed how the music changes as you start to get a higher score. In some runs the rng was reaaaally bad and I had only a few buildable pieces. But in some other runs I felt like I was always getting the ones I wanted haha. It felt a little bad that I had to restart and it would destroy my little town, I wish there was a way to collect them in a little archive :D
Oct 5 03:35:30 12m 45s Feng Shui Struggles ♥ 1 my asian mom would rate this game 10/10. Other than the controls being a little janky I loved the last level, the things we would do to make sure the "money direction" wasn't blocked sometimes haha. I do feel like that level could come before the 4th one though, because it was way easier. I think the gameplay could be elevated if you gave rules about fengshui rather than showing the solution right away, like you could say, the bed has to be in the corner, the desk can't be next to the window and things like that. I think it would make the player think more about it as a puzzle rather than a long chore of moving the furniture around. (although it was really relatable to what happens irl, PIVOT!!)
Oct 8 06:58:53 75h 23m Burn Beetle ♥ 2 The pixel art was great, and what a cute idea of finding your family! The lighting effect is great too. I think your team made the right call of keeping the scope small because the game feels really polished! Here's a few thoughts I had about the game: Cherry: - I felt like the cherry placements could be more purposeful. For example, I think following the trail of cherries shouldn't lead me to a complete dead end. The drops should lead me towards the right path without the players noticing, which can be done by placing them in a triangular pattern. This will make the player feel like they're exploring a rather open space while still having a sense of direction. - Picking up a cherry while I had full hp/full fire felt unrewarding, but at the same time it didn't make sense to avoid one and try to find my way back to pick it up when I actually need it. I think there could be some sort of bonus for the player if they managed to pick up cherries while being full hp (for example, longer fire range?). Graphically: - I think the blue blocks could use an outline to distinguish itself even more from the grass, because the colours are similar rn there might be accessibility issues especially when the tile is in the dark. - I think the growing grass could have an anticipation frame to warn the player where it is about to grow, so that the player doesn't feel like they lost an hp because of the lack of warning but rather it's their slow reaction. I was surprised when I finished the game because the objective seemed a little easy. I thought you would have to go find individual members of the family scattered around the forest, and escort them to a safe location! But that's for the future. :D My best record was 0:47, and if the terrain were procedurally randomized I'd be able to try and replay more times. I loved the atmosphere of the forest and it's such a cute ending. I'd love to see a post-jam version!
Oct 8 07:08:53 10m 00s Mechanizyn ♥ 1 I think it was a little difficult to get through the first level because I thought you could reach the right tunnel by holding space but I always ran out of energy. Having a restart button would be nice but I also understand the lack of time for a solo project. For the second level I think it was easy enough to understand that the electric wires will kill you so I think you could up the challenge by placing the wires closer to the middle, it'll also make the theme of limited space more obvious :D Great start for a solo run!
Oct 8 18:01:23 10h 52m Ominos ♥ 1 oh this was so much fun! The puzzles were engaging and easy to understand. I love how you used the same colour in the conditions and for the blocks, it makes it so much easier to know which one's which. It'd be cool if I could see how many blocks I've placed in because sometimes I lost count and the same colour blocks blend together. I think the level progression could pick up faster at the start, or perhaps there could be bonus "4-star" challenges like use only 5 blocks or fill up the entire square. :D Would love to play this on mobile as a full game!
Oct 8 18:35:24 34m 01s Fowl Play ♥ 2 This was such a cute and polished entry down to every single detail. I loved the rhymes and the humour throughout. Great narration, even the ducks' voices had tone in it hahaha. And the ducks holding up the props was just adorable. Some feedback I have would be: - The fight scenes seemed too easy to even be necessary and as a player I wasn't prepared for them by the narrative. - I'd like to see the items again in my inventory just in case I forget what the note said before - personally I don't see the connection to the theme limited space, perhaps it's limited space to investigate? 😅 - for the hallway scene, it'd be nice to see which door leads to which room. Actually for all scenes this would be a nice addition I think. - **spoiler** The ending could have been a bit less obvious because one character's confession of getting rid of the weapon was too damning (nice twist tho) Overall I really enjoyed this entry, a narrative game is a nice break from the other genres.