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Feedback comments for LD51
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| Timestamp | Since previous | Game | okshirl's comment | |
|---|---|---|---|---|
| Oct 3 23:59:00 | Discomobulate (ง'̀-'́)ง | ♥ 4 | The idea of two muscular chicken punching each other is hilarious! I wish the buttons were more intuitive (like WASD, W for punch, S for block/retreat?) Overall really good take on the theme, I haven't been able to beat the chick yet. | |
| Oct 4 00:05:47 | 6m 47s | Hotel Catastrophe | ♥ 3 | This game is so cute! I wish the jumps were less floaty, but the cute cat noises and the graphics kept me playing. I'm a little confused about the numbers under the cats, sometimes I would have 3 cats with the number 2 under them. There was one small bug where a cat is just standing still at the check in, facing the other direction. I can't check in with the cat either. see image: Capture.PNG |
| Oct 4 00:12:41 | 6m 54s | Don't mess with my papitas | ♥ 3 | Ooooo I love this idea, the game reminds me of stardew. The graphics is so adorable! I wish there was a cute soundtrack to go with it. The walking feels a bit like sliding on ice. I think the game would feel better if there was more visual feedback for successfully purchasing a seed. Really cute game, I love potatoes. |
| Oct 4 00:29:19 | 16m 38s | Two More Minutes | ♥ 0 | The idea is so relatable, just two more minutes of sleep please.. I liked the graphics and the jump physics feels good to play. I'm struggling to make it past the higher platform in the first level however, since the camera is locked on the left side and I can't see the rest of the map or enemy (which was on the left side of the hand). I will keep trying! |
| Oct 4 00:35:42 | 6m 23s | Peter OS | ♥ 2 | This game looks great from the screenshots, but I can't play it for some reason. I will come back and rate it later :) Capture.PNG |
| Oct 4 00:44:58 | 9m 16s | Four Cents | ♥ 3 | This game is so lovely, I love the graphics and the audio. I wish I would own such a cute cafe irl. It was a little confusing that I had to take their order when it's already displayed on screen. I wish the work area (where the barista is moving around) would take up a bigger portion of the screen. Well executed game, I'll keep playing until I can retire happily c: |
| Oct 4 00:52:04 | 7m 06s | Stoked | ♥ 1 | it was so calm and relaxing. It was a little confusing on the goal of the game and how the lost souls worked. Maybe the mechanic will be more challenging if it costed something to stoke the fire? ex. you have to collect a certain amount of souls for one reignition? I was so sad to have to let my fire die. I really liked the music. |
| Oct 4 01:04:38 | 12m 34s | Scribble Rush | ♥ 2 | I personally love drawing games and this was funny and cute at the same time! I really like the idea, it's simple yet well executed. |
| Oct 4 02:31:50 | 1h 27m | UMBRELLA REVENGE | ♥ 5 | The artwork is incredible! it's so impressive to create such a polished look in a game jam. I wish the wall jumping mechanic was more responsive. That cover art is just the best! |
| Oct 4 03:30:57 | 59m 07s | Citri Plays Noirwood | ♥ 1 | I loved the art and the idea of playing as a twitch streamer. I wish there was a way to actually interact with the chat. Sometimes she would say that "i think we got away" but the monster is still right on the screen. I definitely laughed out loud for some of the comments |
| Oct 4 05:42:24 | 2h 11m | ForgeBoard | ♥ 1 | I feel like the concept could be so cool if the mechanic was a bit clearer. I'm kind of confused on where I'm supposed to move them, maybe some tutorial text could help explain the goal? The music really fit the vibe! It was really new to me to see the "keyboard" on the screen respond to my keypress, weirdly satisfying. Hope I will be able to see the full game. |
| Oct 4 08:07:01 | 2h 24m | Call It A Day | ♥ 4 | Graphics and music were amazing, I did get stuck in a rock once, but other than that the game was pretty cool! |
| Oct 4 08:08:51 | 1m 50s | Game Name | ♥ 2 | Such a smart idea! it had so much variety in the mini games, though it got a little repetitive towards the 3rd day (aka typing the same exact code) but I guess you gotta do what you gotta do to finish a game jam. Super impressive overall. |
| Oct 4 08:17:33 | 8m 42s | Scratching By | ♥ 2 | Omg this is my favourite type of game! I really liked the variety of drinks and food you can make, the pacing was good as well. The BGM really fit the cute vibe but it might need to be normalized or the frequencies might need some balance, sometimes it gets a bit harsh. Well done game! |
| Oct 4 08:25:11 | 7m 38s | Smack Demon | ♥ 2 | That was so fun! I really liked the level design. I was confused at first between "seconds" and "turn" so i was just spam clicking thinking I didn't time it right, but once i figured out that it was turn based the game made more sense to me. Graphics and music matched well together. Great work! |
| Oct 4 08:34:54 | 9m 43s | Prom Pandemonium | ♥ 1 | It's so ambitious to make a visual novel for a game jam but you guys have done it! That was a solid game, there were just a few small things that could make the game feel more polished imo: - the music stopped after a while, looping it would be nice. - some small things about the textbox, the choice indicator was white on white which was hard to see, and there was one time the text was too long for the textbox so it got cut off. - some hints about the time change (10 seconds) in the visual would be nice. The writing was really relatable though, good job guys! |
| Oct 4 08:43:57 | 9m 03s | Impact-Effect | ♥ 1 | Oh the music gets me so hyped! The slow-mo when you're attacking is soooo satisfying, I really enjoyed it. The dotted trails that enemies left behind are too similar to the enemy themselves though, maybe change up the size to make them more distinguishable from one another? It gets pretty hard to see which is which when there are 50 of them swarming around. I really liked the color scheme, kept me focus on the gameplay. |
| Oct 4 08:47:55 | 3m 58s | Work Hard Game Harder | ♥ 2 | Haha this was too realistic, however I discovered that I suck at multitasking. Really fun idea! I'm tempted to solve all the work questions and see what happens.. |
| Oct 4 08:59:35 | 11m 40s | ShipIt! | ♥ 3 | This game was soooo cute, the way its ears flap.. It was a little hard to line up the with the exact square I want to plant on. Same issue with interacting with the exact thing I want to pick up, I wonder if highlighting the item will help, it gets quite hectic when there are so many plants and seeds on the screen! Overall super cute game, loved it! |
| Oct 4 09:37:50 | 38m 15s | À la carte | ♥ 2 | Wow this game was so fun, I haven't discovered all the recipes yet but I will keep trying. The first few times wasn't so intuitive, like when I got eggs and tomatoes together after getting them individually, my initial reaction is to combine them in some way, but it was impossible to make anything out of it. But when I got two eggs the game starting rolling. a small tutorial would be nice, I also didn't notice that the cutting and mixing areas were locked until I passed the early levels. I kept trying to cut things when I first started playing. Overall this game is one of my favourites! I really enjoyed every aspect of this game! hope to see a full polished version! |
| Oct 4 09:44:25 | 6m 35s | Delivery Rush | ♥ 1 | the background sound made the task so much more immersive LOL, I liked how simple the game was, though i wish the act of packing was more satisfying and neat, sometimes objects would just fly everywhere due to physics and bounciness? Anyways, it was a relaxing experience :D |
| Oct 4 09:48:56 | 4m 31s | Quick Quack | ♥ 2 | I like how you can manually kill the duck c:< This game had the better jump physics than most other platformers. great job! |
| Oct 4 09:54:34 | 5m 38s | Bearly Fishing | ♥ 1 | It was challenging yet fun! I really liked the graphics, the music was so well done too. I liked how the water was a checkpoint so you don't have to start over, otherwise it would be too frustrating. Overall really polished, I like the title of the game c; |
| Oct 4 10:01:09 | 6m 35s | BeaT-Rex | ♥ 1 | that was fun! what a cool idea. Though the lasers quickly got hard to manage around, I almost had to take HP every time I got the chest, maybe i'm just bad :( Maybe some variety to the beats would be nice, but it was really fun and addicting! |
| Oct 4 10:18:17 | 17m 08s | [X-ED OUT] | ♥ 4 | this game is a simple idea executed flawlessly! I really liked the sound effects, and mechanic was easy to understand. At first it was kind of hard to aim, but once I got a good run going, by about 6th, 7th round, when I have the big gun, I can pretty much hold down one direction and spray nonstop in a circle. It'd be good to have more variety of aliens or some other mechanic that would punish people for abusing that. I had to stop playing when it felt like the level wasn't getting much harder. I also wished that I could see how many more coins I have to collect to upgrade. It would be interesting to see what would happen if it was required to get back to the tank/circle before the time runs out, I wonder if the greed to collect more coins will kill people more than the aliens haha. Definitely not me yelling at the person to walk faster :') |
| Oct 4 10:39:13 | 20m 56s | What's the rules? | ♥ 3 | that was pretty fun! It did get slightly annoying that I had to start over every time, but maybe that's the point. Maybe if the leftover time from previous tasks were added to the next level, I would be in the 1% LOL |
| Oct 4 10:48:33 | 9m 20s | Poda Wants a Statue | ♥ 2 | oh my, it took me 215 years, Poda needs to chill!!! this was such a cute game, really polished, I wish there was more. This island looked so lovely, really good concept, it was cool to see the progress of making it. |
| Oct 4 11:01:31 | 12m 58s | Ticktock Tactics | ♥ 2 | Wow the pixel art is so polished for a game jam! I liked how there was an option to make the turns go faster. |
| Oct 4 11:14:06 | 12m 35s | Cubical Mayhem | ♥ 2 | I feel like there is so much more thinking and strategy I could do with this game! It was such a fun idea, I definitely had to pick and choose what to prioritize. I didn't really understand what the map is for on the bottom left, wish there was more instruction for that. Found a minor bug where the volume control no longer works after returning to the main screen. Really good graphics, great job! |
| Oct 4 11:36:10 | 22m 04s | Yes, Comrade. | ♥ 3 | The voice acting added so much to the mood, the music was spot on too! It reminded me of papers please in the best way possible. It was pretty addicting, but I wasn't sure if it mattered whether or not the connected country was an ally, maybe I should've tried to sabotage. It's a really well done game, the 10 seconds break down was a smart idea but wasn't punishing enough in my opinion. I wonder if there is a way to win the game, I will keep trying! |
| Oct 4 11:43:49 | 7m 39s | What's Under The Teapot? | ♥ 3 | Hmm, maybe 10 seconds is too long to test short term memory, maybe add more tasks than staring at the teapot to make the game more challenging? or switch up the position of the items to make it more interesting. Overall felt a little slow, but for a solo jam this was some solid effort! |
| Oct 4 11:53:23 | 9m 34s | Armillario | ♥ 1 | This was so relaxing, I really liked the audio effects and how the soundtrack builds as the organism grows. It was a really unique take on the theme. I don't know if I got lucky but all my enemies were spawning from the right side, and none from the left. |
| Oct 4 12:31:47 | 38m 24s | 10 Second Mixtape | ♥ 4 | omg the art for the mixtapes is so cute! Now i wish there was a sticker pack for those multi colored tapes. I really enjoyed all the customizable parts. I wonder if it would be easier to punch in the notes if the asdfghj... were in a horizontal orientation like a real keyboard? it took me a bit to figure out which key connects to which music note, but it was still fun :D |
| Oct 4 12:36:27 | 4m 40s | Rockatoo | ♥ 0 | of course the animation is never disappointing from you! I loved the music you created for different stages. It was a little bit hard to look at other places when I'm focused on hitting the right moves, overlooked the new moves for most of the game. Really cool and polished game still. |
| Oct 4 12:54:44 | 18m 17s | Eucalyptus | ♥ 1 | This was such a unique idea, please keep working on it! I didn't really understand what the placeholders were supposed to be, but it made the game more mysterious. I liked how the filter made the game more stylistically similar to those telltale games, but in some scenes it was getting a bit too dark, not sure if that's adjustable. Pickles was so cute! please give pickles lots of treats and love. |
| Oct 4 13:04:00 | 9m 16s | thanks, II hate it! | ♥ 2 | This was so funny, when the wordle came up I genuinely laughed so hard. It was really fun even though each mini game was a familiar game from before. The wire connecting one was a bit hard to find the accurate hitbox but other than that this was fun. |
| Oct 4 13:12:00 | 8m 00s | Binary Blasterz『ロボット 弾幕』 | ♥ 3 | oo the graphics is so cool, every time frame could be in a manga page. That's a really unique take on rhythm games and the theme, I really liked the music as well. |
| Oct 4 20:18:15 | 7h 06m | Bygone Melodies | ♥ 1 | The aesthetics, the music, the gameplay, storytelling, all perfectly matched each other. This game made me so happy :D the only complaint I have would be that the rhythm in the second level got a little static, it seemed easier than the first level. Other than that this game feels extremely polished, every scene looked like a page out of a published illustration book. |
| Oct 6 05:03:49 | 32h 45m | Come Shell or High Water | ♥ 4 | Hahaha that intro to the BGM was hilarious, I wish the part with lyrics looped more. This is a solid game, I just wish there would be a shadow where the seagull are flying/about to come down. Anyways, I had a blast looking for donuts rather than fish. |
| Oct 6 05:22:40 | 18m 51s | Sprawl: A cyberpunk interactive graphic novel | ♥ 0 | Such a unique approach. Definitely eye-opening to see more AI art put in practice. This was inspiring. Interactive pdf was also a new strategy I haven't thought of before. Thanks for making this! |
| Oct 6 05:33:24 | 10m 44s | J-Menuing | ♥ 1 | What a clever way to turn a classic game mode into something new and interesting. Really refreshing to see! |
| Oct 6 05:53:09 | 19m 45s | Drone TD | ♥ 4 | Being able to fly around and collect money for tower defense was pretty new compared to passively gaining money to upgrade purely through killing units/time passing. I liked you can hear where the alarm is ringing from through a headset, that's some good work on audio! One small thing: I understand that you may not want to reveal the entire environment through a mini map since we're supposed to explore on our own, but I definitely got lost a few times because a vast majority of the land had no memorable tile pattern that were distinguishable. Perhaps an arrow pointing where the base is would be helpful? then at least we won't be lost on the map. Thanks for making the game! good job c: |
| Oct 6 06:03:00 | 9m 51s | Shady business | ♥ 5 | Superb mood and immersion in this game, unfortunately I couldn't finish the entire game and quickly got motion sickness D: (my problem) It's super impressive to whip up all these assets in such a short time, great entry! |
| Oct 6 06:18:00 | 15m 00s | Chicken Golem! | ♥ 3 | The controls felt really good for platformer. Pretty incredible to do all that level design in such a short time! I was a little confused with how the switches didn't reset the timer, but got used to it after a bit. |
| Oct 6 06:28:07 | 10m 07s | Timeslime | ♥ 1 | Wow this was hard. The mechanic is really unique and theme-fitting but it felt really difficult to use when the enemies spawns are rng. I feel like with some more level design it'll be a really fun puzzle game. I liked the slime animation tho, it was so minimalistic but you could tell immediately that it was a slime, good frame timings :) |
| Oct 6 06:34:57 | 6m 50s | Void Well | ♥ 1 | I really enjoyed the aesthetics and art design of the game. It had the right amount of contrast between all the elements. Visual clarity was high even in a small vertical space. |
| Oct 6 07:06:02 | 31m 05s | Lys | ♥ 3 | Hello! long feedback sorry :c First off, I really liked the idea of this game, I have never thought about colour changing mirror puzzles. It was well combined with the theme and it's rare to find a puzzle game that uses colour theory. It's amazing how much assets you created, background and character art, UI, gameplay assets... that's crazy! And to have a story on top of it too! I feel like there're a few things that could help elevate the game: - I really really liked the colourful background art/cover art you created for the game, it fits the game perfectly! I wish there were posters of it <3 However, I think it was a little busy to use for the dialogue window, as there are white texts on top of it. It was a bit draining to read. I really enjoy the use of multiple colours, the aesthetics stood out in a good way, it just needs some clarity and hierarchy. Same goes for the prisms on the background art, they blended in due to the lack of edge clarity, a brighter outline in white for the prism might help? - The levels were really fun, I liked how there were "misleading" mirrors that made me think again, I feel like that worked really well. The learning curve was also well adjusted. One issue I had was how the mirrors could only be turned towards 3 angles, but they're in a circle which implied that you can turn them 360 deg. I often found myself clicking on them multiple times to see it's maximum angles because it wasn't indicated already. And like others said, sometimes it's easy to just spam clicks on the prisms to solve that puzzle. That being said, I think mirror puzzles are some of the most difficult and intricate puzzles to design, so you guys did really well for picking such an ambitious theme. You may have already seen these two games for inspo: Portal & Talos principle. They had some really well designed laser puzzles. |
| Oct 6 07:18:43 | 12m 41s | Starmony | ♥ 2 | Aw this game is precIOUS!!! At first I was confused with the rules, but then I didn't care anymore and just shoot as many stars as I could. The game was simple and there wasn't any punishing mechanic so it was just super chill, I actually liked that. And the stars made music too, that's such a nice detail. It felt like a stress reliever <3 thanks for making it! |
| Oct 6 07:42:07 | 23m 24s | EVERY TIME YOU BLINK | ♥ 2 | wow.. so much raw emotion packed into this game jam game. the writing was incredible, the puzzles themselves also helped with the mood, and the mechanic also puts you in a similar mentality with the character. At first I was a little taken back by the constant flashing, 10 seconds was maybe too short. By the story really got me hooked. Really well done. Also Abel's really hot lmao. Thanks for making such a beautiful story! |
| Oct 6 07:57:29 | 15m 22s | Best LD Game Ever! | ♥ 1 | can confirm, best ld game objectively. |
| Oct 6 08:09:17 | 11m 48s | Exp10sion | ♥ 3 | 关卡设计真的很厉害,让我想起了时空幻境。就是有一关的倒计时挡住了后面的平台。The difficulty and learning curve are also well adjusted, no cases of cognitive overload. Must've took a lot of effort. Well done <3 |
| Oct 6 08:15:33 | 6m 16s | Time: Cardmancer | ♥ 1 | wow the pixel art work done here is incredible! I really like the blurred out background, it had that tilt shift photography feel, that's a really nice touch. I think the description of what the cards was just a tad hard to read, especially since it's on the right side, but there was so much information in the middle (timing, cards..) Maybe some time before the time started to get to know those cards would be helpful! Really cool game :D |
| Oct 6 08:23:19 | 7m 46s | Bear's Home Repairs | ♥ 4 | LOL i did not expect those cute bears to just explode with blood everywhere hahahaha nvm, that was fun! |