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Feedback comments for LD54
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| Timestamp | Since previous | Game | feor's comment | |
|---|---|---|---|---|
| Oct 3 15:39:37 | Sunfarers | ♥ 2 | Loved this. While the homeland is proud of me for building a thriving community, by grouping all my utilities together I feel like I have instead built a dystopian hellscape (just with a lot more flowers). Can you imagine working all day in the Potato Field District, and the only thing you can do to relax after work is going to the Flower Patch District? Seriously though, the difficulty felt just right and the level of polish and gradual introduction of new mechanics make it very easy to pick up. If I had to nitpick something, a button to rotate buildings would have been useful (I may have missed it?), and sometimes rotating the planet around felt like it lead to gimbal lock, but overall as someone who really enjoys management/city building games this was a lot of fun! | |
| Oct 3 16:09:04 | 29m 27s | Get The Pumpkin! | ♥ 1 | Great job for your first full game. I'm not 100% sure if the house/door mechanic is interesting or confusing, but it certainly took me a few tries to get the hang of it. Managed to get the pumpkin in 32 seconds. You have to give points for a game that has 5 (or more?) different "start game" sounds including a few different languages! |
| Oct 3 17:10:10 | 1h 01m | Bit Golf | ♥ 1 | This is my favorite game so far this jam. I really wanted to do a compression themed game too but I couldn't find a good idea. Wish I had thought of this. I have a few nitpicks, like I think run-lenth encoding could be better explained, and it took me a little bit to realize that the order of "rules" matters, but on the other hand I did enjoy getting that "Aha!" moment. I feel like the difficulty of levels is very uneven, in general the ones that are "real text" have more difficult to find patterns and you find yourself looking closely at each punctuation mark, which might be more realistic but is a bit less fun. Overall though, absolutely love the concept and great execution. Fantastic game! xkLnWrI.png |
| Oct 3 17:53:12 | 43m 02s | PIO | ♥ 2 | Pio pio! Short but fun, and definitely on point with the theme. I managed to beat the last level without eating multiple eagles (didn't know that was possible), I basically just waited in the middle for them to get to me and then ate and spit them all up top, which gave me enough time to run back to the nest. Speaking of which, I love how it says you get back to the safety of your nest when there are approximately 20 eagles waiting for you right outside haha. Nice work! |
| Oct 4 13:02:08 | 19h 08m | Blueberry Boy Makes Space | ♥ 1 | Goddamn this game is hard and frustrating, every obstacle feels like it was expertly crafted and timed to screw you right when you thought it was safe to go. I had a severe case of "just one more try" syndrome while trying to beat it, and I still haven't succeeded, but I'm gonna come back to it. Love the style too, seeing the entire map ahead of you is pretty cool. |
| Oct 4 21:48:14 | 8h 46m | Plummy's Tummy | ♥ 1 | It takes dying once or twice for the mechanics to click and then it starts being pretty addictive trying to survive and time the confetti just right. Ended up playing it for a while, my best was 1065 points and level 5 or 6, I'm curious how everyone else got on? The only little nitpick I have is that in later levels the confetti made my browser lag, which is pretty funny for an 8 bit game. I like the design too, the enemies are really freaky looking. Nice job! |
| Oct 7 02:54:27 | 53h 06m | Pixel Wielders | ♥ 1 | Really impressive for a PICO-8 entry, even more so considering it's a compo. I think the balance is not quite there and fights are over a bit too quick, and there are some performance issues but overall this is really great work. |
| Oct 7 03:12:41 | 18m 14s | Parking Garage Rally | ♥ 0 | Good handling and the track is nicely designed to provide plenty of opportunities for skips and wonky physics. Really enjoyed that, and bonus points for the cool intro. |
| Oct 7 03:33:35 | 20m 54s | Wizard Block | ♥ 1 | I think the idea here is really good, combining the puzzle-like and platforming aspects, and especially adding money as an incentive to get additional bonuses. Handling the wizard is a bit awkward, but understandable considering how many mechanics you had to add here. I have to mention, it happened to me twice that I bought another potion slot or unlocked a new level and accidentally locked myself out of continuing the game, lol. Definitely my fault but it's probably also a good idea not to let the player do that. I also had the issue where I couldn't aim past a certain point in level 2 but switching out of full screen fixed it for me. Despite the nitpicks I had a good time playing this. Nice work! |
| Oct 20 01:23:42 | 309h 50m | Mecha Walker | ♥ 1 | I really liked the premise of this game, travelling from town to town, doing jobs, having random encounters and balancing money & mech needs. It's halfway between a Fallout 1/2 style RPG and old flash games and I love that. The shop UI could surely be improved but it's functional enough for a jam game, and there is a good amount of content in this game considering the artwork for the mech, all the different parts and the random encounters. The amount of options in the shop could be overwhelming at first but I actually enjoyed getting to learn the game's "economy" this way. There were 2 pretty game-breaking bugs that I encountered that almost gave me give up on the game, but thankfully I found a solution for both: 1. The fuel/food depletion rate seems to correlate with frame rate, because on my high refresh rate monitor I could never make it to the first town even with 7 food/8 fuel. Switching to 60fps seemed to fix this. 2. Every time I successfully complete a job, if I go straight into the shop tab I lose all the money I've earned. I haven't seen anyone else mention this so maybe it's a Vivaldi bug? Anyway, the fix was just to leave town first. I really wanted to backtrack and keep upgrading my mech with all the TX parts once I reached the end, so this game has clearly done something right. The lack of polish makes it quite difficult to get into but once you do it's pretty fun. Also is it just me or are protection missions super hard? |