Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → feor

feor

Feedback comments for LD57

← LD54   LD58 →

feor's games and stats for all events →

TimestampSince previousGamefeor's comment
Apr 8 11:32:48 Super Mecha Diggin Dodge Idle ♥ 2 Super easy to get going even without instructions. Played it for quite a while without getting anywhere close to the end. I will say having to toggle the weapons stuff off and on every time was a bit annoying and I think maybe a few lines of text/story would have made it more engaging, but it's a cute and playable idle game. Well done.
Apr 8 11:44:15 11m 27s Awakening ♥ 2 Great presentation and an interesting take on the theme. I think the puzzle aspects could have been pushed even further with this idea, there's quite a lot of potential there. The dynamic background is a nice touch. Also, am I the only one who was reminded of Danbo from Yotsubato?
Apr 8 12:08:17 24m 02s Dig in, Gus! ♥ 2 Had a lot of fun with this one even though the digging take on theme felt a little bit by the book. You learn early on that finding a nice wide open space is a good way to land your butt in the thorns. The mechanics feel really tight, especially the way you can sometimes keep jumping by grabbing on to the wall, but I think they are being somewhat let down by the controls. Especially if you play with the mouse, it really feels like you should be able to aim using the mouse. The difficulty felt just right to me and I finished the game in a few tries. I will say once you collect all the ore the arrow seems to not point to the exact location which you entered from but somewhere close, which was a bit confusing but I ended up getting it. Probably felt more tense cause I only had one life left. Presentation was very good, well done there. Really enjoyable entry overall!
Apr 8 12:51:42 43m 25s Dice of Fates ♥ 3 This game was quite confusing and hard to understand at first (for me, at least). Here's my short explanation if it can help other players: the point of the game is to make up words that represent professions (on the right) using the dice you are given. The order of the dice doesn't matter as long as you have the right letters. Every time you roll, you can choose to keep dice or reroll them, and when you roll again that advances the wheel of time which triggers random events like replacing certain dice, making it easier or harder to form the words you want. Hover over each die to know what letters they can roll. I pushed on even though I was confused because I was super impressed with the presentation and the mood. The art in particular I think is amazing with a lot of life to it. I really wanted to see what each profession would look like, and the music/ambience is also great. Really great work there, it has a mystical oracle kind of atmosphere. Once you get into it and the game's mechanics starts to make sense, it's pretty good. I think it would have been nice to add a limit somehow to how many times you can reroll, because right now you can just choose to not pay attention to the wheel and roll until you get what you want. Also, not sure if that was intentional but I was a bit annoyed that the first time I got 'DEPTHS', it unlocked the spy rather than the hero. Another note, I think the different dice types should have different graphics since they have overlap. Right now you need to hover over each to be sure of what they can roll. I managed to unlock everyone anyway :)
Apr 8 13:58:20 1h 06m Through The Stars ♥ 1 You're really fighting against the controls for your life here, it's quite difficult but I like it. Pretty smart to turn the limitation of the controls into a gameplay feature. The upgrades are pretty cool, I really enjoyed the one that changes your controls into a driving wheel (which is somehow even more difficult) or the one that lets you get more turning radius (a godsend)! I managed to beat the game but it took qutie a few tries. This is good stuff. Had no performance issues playing the web version either.
Apr 8 18:53:49 4h 55m Shrimply Fishing ♥ 1 If people could eat naval mines, those supplied by the *SS Sushi* would never go hungry. Very cute little game, I dig the art. Managed to catch a sea bass, clown fish, hammerhead shark and an eel (didn't even notice the grammar mistake before the game pointed it out). It's a bit lacking in the UI department as you mention, things like a meter for the launch angle and power, maybe a log like the other commenter suggested, but it's still playable. Simple and enjoyable.
Apr 9 03:19:13 8h 25m A Call from the Void ♥ 2 Oh this is fun. The third message took me a WHILE because I stupidly paid no attention to the page that could have helped me solve it, but it was even more satisfying when I did. The other ones were enjoyable and straightforward enough with the book. Screenshot 2025-04-09 051850.png Not too much to comment on in terms of gameplay, what was there worked well enough. Atmosphere and so on pretty good as well. The only thing is that sometimes due to the resolution it was quite hard to make out some of the letters and especially the Morse code. Other than that, this is a great little game for a relaxed evening :)
Apr 9 18:14:32 14h 55m Neon Wars ♥ 2 I really like the aesthetics and the mechanics work, but I think part of the issue with balance is that towers seems to have very large range, especially the rocket ones, so that you can seemingly place them anywhere. That also reduces the strategy involved and it becomes a game of spamming towers. Which was sort of interesting in its own right, I wanted to see how much I could push the game and it turns out my pc starting to lag was the real limit. Screenshot 2025-04-09 200946.png With that said I still had enough interest to complete the game twice, so y'know, it did something right. Cool looking effects as well.
Apr 10 10:31:26 16h 16m Dantes Descendants ♥ 1 Probably my favorite game in this jam so far! Fantastic idea and great execution, with a lot of personality. I was drawn in by the swearing italians and online aspects but I stayed for the battle strategies. I think I tried it 3 or 4 separate times so if you encounter a bunch of Feors running around down there, you know why! Only managed to make it to battle 8 so far because my builds haven't been working out, but I definitely want to try this again and get to the 9th circle. Great job.
Apr 10 10:56:17 24m 51s Deep Blue ♥ 3 I felt the descent into madness went by too quickly and I wanted more of it, which speaks to the quality of the writing. I double checked the morse code at a few points (WHATHATHGODWROUGHT) because I thought it would have been a perfect opportunity to sneak in a hidden message, especially considering the mental state of the protagonist. A few other people noted the morse code entry was very unforgiving which was a bit frustrating, but then again that probably fits with the emotions the main character is feeling. Nice work.