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Paulsams

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TimestampSince previousGamePaulsams's comment
Oct 9 16:11:24 STHIVE ♥ 1 Well, it was fun to run around, but the damage output either seemed uneven or lacked any player healing.
Oct 9 16:19:19 7m 55s Unlimited MACE ♥ 1 Well... It was fun and it was a mess, but the main problem is that somehow controlling enemy bullets is unrealistic. Perhaps I would restore HP with a good game, ala for combos and the like.
Oct 9 16:36:40 17m 21s Rabbit Hole Run: Don't Lose Your Head! ♥ 1 The mechanics of cutting off the head are cool, but there is no point in timing obstacles at all. And also to shave the red color as a transition... This is a really really bad decision). Well, the physics jump of terrible, because it is straightforward and has no curve. But good try to try different gameplay.
Oct 9 20:45:49 4h 09m Behind The Darkness ♥ 0 Cool atmosphere and work with shadows (although if these are 3D shadows, then fine). We made approximately the same game, but about something else altogether). You can take a look.
Oct 9 21:03:27 17m 38s Prospector Pete ♥ 1 The idea is not bad in principle, that you can’t move down and you need to calculate the path to the desired ore in advance, but there is one big problem: half of the cells will not be accessible to the player at all, isn’t it)? If you can't go down, then the result is that you can only move in a checkerboard pattern, which cuts off half the cells).
Oct 9 21:14:01 10m 34s Spaces ♥ 1 Great atmosphere and graphics. Because of the piece of paper, you really felt the lack of space and this was a great solution. In principle, it was nice to play such a game).
Oct 9 21:20:03 6m 02s Pack-It! ♥ 0 Cool presentation of the theme, although it wasn’t particularly pleasant to aim at the right pixels, of course. But it was a great try and I was able to enjoy this game).
Oct 9 21:32:46 12m 43s Hanabatake ♥ 2 The game looks beautiful (although for some reason it seemed like everything was drawn in low resolution, but oh well). And it took me a little time to understand how the game works - but I got it, haha). Overall it was fun.
Oct 9 21:43:33 10m 47s The Knight Bus ♥ 0 Hah, well, that was an unusual idea, although other than squeezing the bus, there’s not much else to say about the game. But I was able to enjoy the game and how fun it was breaking bus. But the shadows were really very black and the left half of the houses was less well lit.
Oct 20 21:31:59 263h 48m Loot Goblin ♥ 0 Well, it’s a cool idea, although at the end of the game there were severe bugs due to the fact that the physics were not set to “continuous”, as it seems to me, some things fell out).
Oct 20 21:34:06 2m 07s Limited Space Corporation ♥ 0 Well, well done that on the first try you got something playable). I wish you good luck in the future).
Oct 20 21:36:14 2m 08s Revenant ♥ 1 Well... Okay, huh). I definitely don’t think players need debugging information, but if this is your first experience, then good luck to you in the future!
Oct 20 21:39:03 2m 49s Narrow Space Express ♥ 0 Honestly... You don’t really get used to the controls, and I don’t see the point in stealing almost half the screen at the expense of another camera and control buttons.
Oct 20 21:43:04 4m 01s Tracked ♥ 1 Awesome atmosphere. It's obvious that you did a really good job. I played with pleasure.
Oct 20 21:47:18 4m 14s Fishpile ♥ 2 A very pleasant and atmospheric game. This is the perfect way to relax).
Oct 20 21:50:11 2m 53s Space: 10000km ♥ 0 Well... If you do it alone and as part of a compo, then it’s fine, but it’s still better to improve the work itself with the visual part, because it’s very little painful to play this).
Oct 20 21:54:15 4m 04s Skypiercer ♥ 0 It seems to me that you made the jam game with too much of a team, because there is a very sharp dissonance between different parts of the game. And it doesn’t feel very pleasant, it seems to me. But still well done.
Oct 20 21:57:11 2m 56s Tele-Booth Knock Out ♥ 0 A pleasant and atmospheric game. Only heavy attack is always better than any strategy, but it was still nice to play.