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Paulsams

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TimestampSince previousGamePaulsams's comment
Apr 18 19:06:25 Idea Catcher——Summoning Tools ♥ 2 It was fun, but honestly the levels were easy and many levels were completed without using all the items. And the topic is poorly developed. But it was nice to play anyway.
Apr 18 19:18:41 12m 16s Magical Michael's Summoning Salon ♥ 1 It was definitely fun. It's a pity that there was little gameplay, but still well done.
Apr 18 19:55:12 36m 31s The Unholy Rise Of Catthulhu ♥ 0 It looks ok in principle, but it was very boring to play). Plus I didn't even see the enemies' health to calculate places for towers. And I guess you forgot to set UI scaling. But still well done.
Apr 18 20:29:24 34m 12s Necron's Army ♥ 1 A very beautiful and atmospheric game. It’s a pity that the game loop wasn’t thought out to the end and I didn’t see a goal as such - but it was still very enjoyable to play. Well done.
Apr 18 20:41:50 12m 26s Butler! Summon the Imps! ♥ 2 Well... Maybe I didn't get to the point where you rethought the mechanics of such typical games, so I'm wrong, but it was very boring to play, since there are were already a lot of such games. But overall, you are still great and it was a pleasure to play. The game really feels finished.
Apr 18 20:55:10 13m 20s Manku the Magician ♥ 4 It is very beautifully drawn, but it is tiring to catch rabbits, since there is no development of mechanics, unfortunately. But this is not a complaint, just my impressions. Perhaps it could be meditative, but no, because since you need to aim your hand at rabbits and for every mistake you become a little irritated. But it was still very nice to play and thank you for such a gaming experience.
Apr 18 21:05:54 10m 44s wiz ♥ 1 A definite like. It's see that you have an understanding of how games work and what mechanics work for what. Very cool game.
Apr 18 21:19:06 13m 12s Path of Aratron ♥ 1 Nice game. Perhaps not my type of game, but the game is well made. Thank you for this experience.
Apr 18 21:32:25 13m 19s Tristram ♥ 2 A very beautiful and enjoyable game. Personally, I’m not a like when a game plays itself (in fact, there was practically no dicision making on my part in the game). But thanks anyway for a pleasant experience.
Apr 18 21:58:31 26m 06s Bean and Brew ♥ 3 It was a lot of fun to play. I just experienced unreal pleasure. Especially the leaderboard always makes you sweat and study the mechanics, xDD).
Apr 18 22:10:55 12m 24s Burn with me ♥ 1 Well... A deckbuilder, like a deckbuilder. It's just that in such a limited concept as 5 cards connected by lines, it's difficult to come up with any special card conditions, but you're still great. Good luck to you!
Apr 18 22:33:49 22m 54s Salmoning ♥ 5 At first, I calmly played, drive and delivered parcels, and then I read that there is an `R` button and how the game was immediately transformed after it, xDD). It became so much fun right away, hah). But overall it was a pleasure to play. I would also like the path to be shown on the stage itself, but this is more of a quibble.
Apr 18 22:49:02 15m 13s Artisan ♥ 3 A very atmospheric game. The gameplay should rather be perceived as mediative, I think — and the game, in principle, copes with this. In general, it was nice to play.
Apr 18 23:41:05 52m 03s Alien Summoner ♥ 4 A real quality game. For some reason `Colossatron` immediately came to mind, though there are games that are closer, but still, xDD). It was a lot of fun to play. The only problem was that for some reason game in browser didn't show my health, and also it was very hard to notice that the laser had recharged, but those are minor things.
Apr 18 23:59:00 17m 55s POLLY ♥ 2 Cool ideas. And it seems to me that it would be possible to go out after drawing the right shape so that it would be more understandable. But overall, I really liked the visual style and it was nice to play such a game.
Apr 20 17:35:43 41h 36m Jimmy's Wish ♥ 1 Cool mini-games and animations are normal. It was a pleasure to play.
Apr 20 17:40:03 4m 20s Stellar V ♥ 3 Cute art, but weak gameplay. If you had time to finalize game, I would be happy to see it. But in any case, it was fun to play.
Apr 20 17:48:17 8m 14s Summon Death ♥ 1 It was definitely fun to play. Everything was comfortable, pleasant and beautiful. It's difficult to say anything else.
May 3 14:21:37 308h 33m Demonic Fridge and Vegetables From Hell ♥ 1 Cool idea, I liked it. But in my opinion you made too many control buttons - I constantly got confused with them). And it’s a pity that there wasn’t at least some background music. It was also not very convenient to carry one item at a time and it would be cool to see the outline on the item you pick up, but these are minor things. Overall I liked it.
May 3 14:38:09 16m 32s Crystalline ♥ 2 Looks very cool. That while you are aiming, you are vulnerable - it was cool. But it was hard to played to played without the coyotes jump and saving input a little in front of the ground). I recommend that next time you do these mechanics first and then make the game larger, but overall it was still enjoyable to play. Good luck to you.
May 3 14:43:14 5m 05s Necroform ♥ 1 Nice game. Only I got stuck a lot and had to restart. Also, sometimes you don’t see what’s on the next screen and you’re immediately walking/falling into the spikes, because you’re afraid to find out what’s next. In general, as prototype game, it's ok.
May 3 15:00:20 17m 06s Monster Monastery ♥ 1 Honestly, I don't know what to say about the game. A bunch of things were missing - primarily visual display. It was not clear when you received a resource (unless you monitor them and the entire map at the same time), it was not clear when you dealt damage, etc. Well, there were problems in the UI such as the fact that you can click priority (? ??) commands only forward. And because of all these little things, it was difficult to play in the end. But overall, well done and good luck to you in the future
May 3 15:10:53 10m 33s Hell Spawn ♥ 0 A very atmospheric game. The jumps were generally pleasant and it was cool that each platform had its own “temperr”. I liked it, even if I encountered a couple of bugs, that you fly out of the building and at the last level there was no death trigger at the bottom, but at you added a button to restart the level.
May 3 15:20:57 10m 04s Polarity ♥ 1 I didn’t understand how to normally control the ship through gravitational fields, but I saw that the explosion pushes the ship away, if I understood correctly, and if you press in a row directly below you, you can not take damage and calmly play. I personally would simply not move ship from the explosion, and then at least it would be possible to use gravitational fields and not knock down your direction vector with explosions. And I think that the game could definitely be optimized, otherwise you can feel dropdown framerate from just 7-8 particles. But the game looks juicy and pleasant.
May 3 15:39:57 19m 00s Gacha May Cry ♥ 0 I do not know what to say. The art is good and the animations too. But implementation and gameplay... To put it mildly, it turned out to be very weak. I'll get tired very quickly if I list all the problems, xDD. And you probably see them yourself. Overall it was still a pleasure to play this game and good luck to you all in your future projects!
May 3 15:51:29 11m 32s Hell of a job ♥ 0 Cool concept and the atmosphere was good.
May 3 15:59:35 8m 06s Attack of the Teves ♥ 0 It was a lot of fun. True, the restart button did not work, and it was also easy to get stuck in trees and similar little things. It would be even cooler, I think, if the blood particles didn’t disappear. But thank you for such an enjoyable, albeit simple, game.