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| Timestamp | Since previous | Game | Paulsams's comment | |
|---|---|---|---|---|
| May 2 21:14:09 | The last help | ♥ 1 | Very cool game. However, it ended on some unfinished note, so to speak. Like very sad and empty after passing. But the atmosphere and effects - very cool!!! | |
| May 2 23:16:52 | 2h 02m | Carrie's Diner | ♥ 1 | The combination of 2D + 3D and the graphics themselves were very pleasant. Cool music was selected. Only the triggers were not very convenient. And also I wouldn't have noticed the purchase of new workers if I hadn't paused to turn down the volume, xDD. Overall, the game conveyed a pleasant atmosphere, and I liked it. |
| May 2 23:34:17 | 17m 25s | Codename: STORK | ♥ 0 | In general, I didn't really like the plot built on rofls, which is still loosely connected with the gameplay, but maybe this is just my problem. But the atmosphere was cool. |
| May 2 23:57:23 | 23m 06s | EneRail | ♥ 1 | Cool game. I really liked the atmosphere and a bit of absurdity in passing the levels: when I tried to pass thoughtfully, it didn't work, but only when I tried to pass stupidly - everything worked out at once, xDD). And the idea with the file is unusual, even if I don't really like such jokes. |
| May 3 14:25:33 | 14h 28m | Dead-Livery | ♥ 4 | I do not know what to even evaluate here, to be honest. UI doesn't scale; it doesn't make sense to buy something other than a "automatic fire weapon"; it's boring to repeat the same type of walking in a circle; there is no feedback from weapons; the player rotates around himself ugly... The atmosphere of the post-apocalypse is so-so conveyed + there is no goal in the game. I do not know what else to say. If you have a big team, but little time or experience, then it is better to make smaller games). |
| May 3 14:44:07 | 18m 34s | Delivering Better Worlds | ♥ 1 | Well, the idea of dragging in the main menu is cool, but not practical for a long time, as it seems to me. Gameplay component itself... There is something interesting in this, but there was much less tactical component for which Tetris was loved. Here it is rather easier to play at speed and bet as much as possible. Well, that is, it does not make sense to develop this idea, as for me. And, well, I didn't really see the disclosure of the topic, or it seemed very strained for me. But as part of the jam, it was fun to play this - thank you for such an experience. |
| May 3 15:08:03 | 23m 56s | Air Shipping | ♥ 0 | The atmosphere was awesome, but the game, as the commentators have already said above, was too simple. I would also rather like to add two small jambs, so to speak: airship moves faster diagonally (that is, you do not normalize the direction vector), and it was also not very clear which city which task belongs to. It's cool that the arrows are different colors, but it would be great if the list of tasks displayed the same color. |
| May 3 15:16:23 | 8m 20s | Dungeon Delivery | ♥ 2 | The art is cool, but the gameplay... Well, just moving, huh). I really don't know what else to add here, since there is not much to evaluate here). |
| May 3 15:27:19 | 10m 56s | Comedian Keith | ♥ 1 | It seems to me that instead of a mini-game in the form of pressing arrows, it was possible to make a type-simulator. Like before a joke, you would need to enter some word that is associated with it. There is also a problem that you need to look at two parts of the screen at once at the same time: press the buttons, and watch objects fly, and so try to read jokes (you don't have time to do this at all). Well, the theme is very stretched for me. But the idea itself is cool. Good luck to you. |
| May 3 15:45:57 | 18m 38s | Ludum Dare 53 | ♥ 1 | I didn't understand anything. Why was I exploding all the time? Why do I need to collect hp? Why should I want full hp? Why add so many numbers if we don't even see a quantitative characteristic of health? I mean, I didn't see a goal and end in the game as such). Well, it's not clear where the delivery theme is). But ok). |
| May 3 16:13:52 | 27m 55s | Fertility Island | ♥ 1 | The idea that hints do not appear immediately is, in principle, not a bad idea in order to have time to realize the information given to the player in turn. But the fall of the child - not really, to be honest. Like he has his own inertia and because of this, it is much more difficult to aim at once. And the problem is that there is too much time and there is not much of a challenge because of this. |
| May 3 16:22:40 | 8m 48s | Hedgie's Letter Hunt | ♥ 1 | As for me: doing a platformer when you're alone in a team is a lost cause right away. After all, if you make a nice jump, move, think over locations - this is a very difficult task, so you still need to draw graphics and a bunch of other things. Therefore, it is not possible to add something else unique to this genre, since there will be no time left at all. Well, in my opinion and experience. But in general it was nice to run and jump. |
| May 3 16:42:54 | 20m 14s | Punchline! | ♥ 0 | Well... I don't know, to be honest. Mini-games where two of them are almost about the same thing (just in the opposite direction), and the other game is generally useless: it's pointless to mock your space. I didn't see the purpose and meaning in such mini-games). So I do not know what to say about this game. |
| May 3 17:07:14 | 24m 20s | I'm On My Way | ♥ 2 | It was very pleasant to play, but from the point of view of gameplay: the player will not have time to react to everything in order to have time to dodge, so the game was rather more like a random festival. But the art was very beautiful, yes. And you would also add at least screenshots to the game, huh). |
| May 3 17:27:10 | 19m 56s | Orbit Express | ♥ 1 | It seems to be cool, but it seems to be too much inertia). That is, the management could have been more fun to do, but more... I didn't see any more mechanics in the game, huh, so I don't know what to evaluate). The fact that you show different radiuses of orbit in advance is nice, because then you can slow down in advance. In general, it was nice to drive on the ship). |
| May 3 17:42:28 | 15m 18s | Beacons Of Light:Lighthouse | ♥ 1 | It turned out to be a very atmospheric game, but I don't really see the point of trying to make allegories on game james. Even though it was nice to run, but I didn't know anything new for myself, to be honest. But thanks for such a gaming experience). |
| May 3 17:58:48 | 16m 20s | Kittens: A Tale of Yarn and Woe | ♥ 1 | It was very beautiful and fun. It would be fun to see such a concept in multiplayer, heh. The animation of the tangles is so generally gorgeous. I liked it very much. |
| May 3 18:49:14 | 50m 26s | Supply Sprint | ♥ 1 | Music of course... A masterpiece, xDD. Although sometimes you get stuck when you've already driven 2 minutes and it turns out a little offensively. But overall it turned out to be fun. |
| May 3 19:07:24 | 18m 10s | Haunted Heights: Tower Delivery Service | ♥ 3 | It was very funny. I liked that if you have things with you, then you jump heavier and lower and you need to throw heavy boxes or use them as platforms. |
| May 3 19:12:36 | 5m 12s | THC - Tower Highflower Carriers | ♥ 0 | The idea is cool, but it has not received any development from you, unfortunately. After all, player just wait to 60 flowers and then stupidly spam: in fact passed the game. But I hope it was a fun experience for you, so good luck). |
| May 3 19:28:25 | 15m 49s | INTACT™ | ♥ 3 | I really liked that you essentially made one dungeon, and then complicated it, thereby building different paths to complete each attempt. It was fun to play. |
| May 4 13:17:06 | 17h 48m | Pizzapocalypse | ♥ 2 | I liked that the game has vertical gameplay - it's really cool. On and for the arrow thank you. But otherwise... Beating zombies almost doesn't make sense. It's easier to jump over them, or beat them only when you push him forward. That is, zombies do not pose any danger at all, which makes it quickly boring. But in general it turned out well. |
| May 4 13:26:24 | 9m 18s | Skyfail Delivery | ♥ 2 | Well... How does your input work at all? It doesn't work at all on the not English layout, xDD. And if you reset the box unexpectedly in advance, then it is impossible to continue the game. I'll think it as game an experiment and wish you good luck, huh). |
| May 4 13:33:22 | 6m 58s | TukTuk Delivery | ♥ 0 | Well... I do not know why, but my build in WebGL was very slow. But in general, it's cool, even though the rotating map is generally the top of the inconvenience, as for me. If you made a physics machine yourself from scratch - then well done. |
| May 4 13:47:25 | 14m 03s | Demon Delivery Service | ♥ 1 | Excuse me... But what is the game about in general, xDD? For some reason, the jump for the whole game works once, for some reason in a room with demons (???) I die almost immediately, why do I need to go ahead, the skybox in general causes laughter rather. I don't know). It was fun, but such a strange feeling remains from the incompleteness of the project. |
| May 5 23:49:10 | 34h 01m | Tropical Pizza | ♥ 1 | I don't understand that why do such default platformers without even trying to bring anything into this genre? The concept of such a flight -- well, such. You can gliding, skip many obstacles and it all turns into just trying to be on the ground as little as possible. And yes, in Spyro, gliding worked in a completely different way and was used for other things. But in general, it turned out to be a cool atmosphere, although I don't really see the point in the game, but good luck to you in the future. |
| May 6 00:05:42 | 16m 32s | Cloud City Cargo | ♥ 1 | Very good work with graphics and sounds. But it wouldn't hurt to work on the UI. And the controls seemed very complicated to me -- like there was no point in buttons A and D. It would be better if they had Q and E on them, it seems to me. Well, to remove Motion Blur (I was not mistaken that he annoyed me so much?). Well, the gameplay itself wasn't very meditative, to be honest. It is very clumsy to manage it and the price for a mistake is not pleasant. But it was cool, thank you for such a gaming experience. |
| May 11 10:08:33 | 130h 02m | Isekai Delivery | ♥ 1 | A very stylish game, but I almost didn't understand anything, xDD. I didn't understand how the description of the person in general helped me to pass the game, huh). If you had more time, then I think that a more understandable and fun game would come out. But overall I liked it). |
| May 11 10:17:20 | 8m 47s | That time I got to help my father in his new garage | ♥ 2 | It looks cool, but somehow little is felt in this game. But the fact that you tried to do something like that - well done. |
| May 11 10:24:02 | 6m 42s | Legendary Hero | ♥ 0 | Something very straight... Unusual, huh? In general, well done, but I did not understand one thing: why such a large map if 95% of the space in it is simply not needed??? |
| May 11 10:33:39 | 9m 37s | Banana Snatchers | ♥ 0 | Without reading the description -- I would never have guessed what to do). But in general, it was more or less fun, even if the control on the keyboard seemed very uncomfortable. |
| May 11 10:38:17 | 4m 38s | Aqua Mama Drama | ♥ 1 | At first I thought I had to dodge everything, so I stood at the very bottom and just waited, huh). And then when I accidentally at one fish, I realized the meaning of the game. The idea is cool in general, because there are such choices as: dodge the stones so as to lose as little as possible, or at the same time eat more than you lose, etc. |
| May 11 10:48:13 | 9m 56s | Little Messenger | ♥ 2 | A stylish game. The paper style itself is cool, I think. And about game... Well, the animations are strangely twitching sometimes, which was a little annoying (like the shadow)... It's cool that you can only walk on a pedestrian crossing, although ideally you should not limit the player, but simply punish him for wrong actions, but if you take into time frame gamejam - cool. A very nice game turned out). |
| May 11 11:00:16 | 12m 03s | Fishy Shipments | ♥ 2 | Cool game. True, there are a lot of imperfections, things that can be done more beautifully, etc. But the game loop turned out to be cool. |
| May 11 20:29:19 | 9h 29m | Space Game Where You Fling Ships Into Planets To Deliver Shipments | ♥ 1 | In general, it turned out to be fun). Albeit very simple in terms of graphics. Maybe it was worth giving the player a little more time, as it seems to me, but you probably tested it and I think it's possible to end the game. |
| May 11 20:39:15 | 9m 56s | Subprime Shipping | ♥ 1 | Very strange choice of music). And in terms of gameplay: the controls seemed very viscous, and there was no real challenge on any map. No obstacles; forks have no gameplay sense, etc. But in general, well done, good luck to you in the future! |
| May 14 10:01:39 | 61h 22m | Dragon Express | ♥ 0 | It is clear that a lot of everything was mixed... But I didn't really feel the point in this, to be honest). Well, that is, it didn't give the game integrity or anything else, but okay. Namely, my comments on the game will be similar to what was already wrote in the comments above. Also, my game crashed when trying to talk to an NPC, huh. |
| May 14 10:12:55 | 11m 16s | 04 Mail Service | ♥ 1 | Most of the time you think about what buttons you need to press to move, xDD. On the one and it's cool, but on the other: you then fall back into the game, then you fall out again and so 100 times -- and this is already causing discomfort. That is, I would do better in such a game made controls on UI, let the game become much easier from this. Because even if I will get used to current controls in your game - i will never get pleasure from it). But a normal game for a Compo). |
| May 14 10:17:49 | 4m 54s | Zero gravity delivery | ♥ 1 | A good mechanic about changing colors. This mode change reminded me of a cool Danmaku (shoot 'em up + bullet hell) game that I really liked. For a Compo -- great. |
| May 14 10:28:46 | 10m 57s | Good Boy! | ♥ 0 | Such a camera... It's something just unplayable. Instead of new people, it would be better to make the camera not so nauseating that at least game could be played... And if we talk about the game... One people - one approach, and the other - another approach... Well, okay). But if it wasn't for the camera, then it could be played. Not bad for a Compo. Good luck to you! |
| May 14 20:56:16 | 10h 27m | DelEvery | ♥ 2 | In general, it's cool, but it would be worth coming up with more phrases. And also after writing the whole word, I would make a short pause, otherwise sometimes there is not enough time to realize the phrase if you don't know English perfectly well). |
| May 14 21:10:02 | 13m 46s | Broomstick Blitz | ♥ 1 | Very atmospheric and enjoyable game. That's just the camera twitched sometimes when switching speed mode, but in general I really enjoyed flying. Of course, there is something that can be improved in terms of UX, but it is difficult to do this by initially choosing such an inclined camera. In general, well done. |
| May 14 21:19:00 | 8m 58s | Mail! | ♥ 1 | As an experiment -- cool... But the control, as for me, is just terrible). But it was partly normal played, so good luck with your next projects. |
| May 15 07:02:42 | 9h 43m | Little Oni | ♥ 3 | Good idea and implementation. However, there was not enough animation of walking when he walks with a child, otherwise it seems as if the character is sliding on the floor. And a very small gravity from falls. But as it is: it was fascinating and the platforming itself is well done (after all, as for me, making a platformer on jam is a very big risk to make control uncomfortable, but you did well). |
| May 15 07:06:51 | 4m 09s | Cow Delivery | ♥ 0 | Well, in general, it turned out to be a well-made game, but it seemed too simple and is unlikely to be remembered. But good luck in creating the next games). |