Foon → Ludum Dare Explorer → LD52 → Feedback comment stats → Paulsams
Feedback comments for LD52
Paulsams's games and stats for all events →
| Timestamp | Since previous | Game | Paulsams's comment | |
|---|---|---|---|---|
| Jan 11 14:47:47 | It is not time to harvest | ♥ 4 | Ahem... I don't know how to evaluate this). You can forget about the fact that the character does not take into account the normal of the surface on which he walks, but the character is generally uncontrollable. It slide character, the jump is made on physics, that is, it is not arcade at all and there are zero pleasant sensations in it. And it is not visible when the traps will attack, that is, it remains to sit and wonder: and when an arrow or a pike will kill me one shot. And this kind of gameplay leaves little good behind). And how do I understand this is your first jam? Then you are still well done, but perhaps it was worth putting some other priorities in the development so that the player's gaming experience was much more enjoyable). I wish you success. | |
| Jan 11 15:08:57 | 21m 10s | Pseudo-Harvest | ♥ 3 | It was fun to play). Only from myself I would add that I would like the sounds not to be able to play so many times in a row, and sometimes it was annoying). And the visual and text were nice). |
| Jan 11 17:12:23 | 2h 03m | E.C.F - Extreme Conditions Farming | ♥ 1 | Cool game loop turned out. Well done. |
| Jan 11 18:35:46 | 1h 23m | Unfortunate Harvest | ♥ 2 | A nice jump and control, too, but I didn't really like the buttons. Attacking the mouse makes the whole arm stand out for it, and sometimes you also need to jump and control direction move. It would also be worth raising sunflowers or platforms to make sure that bullets do not pass through everything. Well, the plot/lore is ideally in the game to tell, not in the description, but not the point. Well done. |
| Jan 11 19:04:03 | 28m 17s | Seven Favors | ♥ 3 | Not a bad game. It was fun to run around enemies... I do not know what else to add, because in general it was really cool, huh). |
| Jan 11 19:28:33 | 24m 30s | Space Garden | ♥ 1 | Awesome game. Cool game loop and cool balance. When you already understand the game, you use cards much smarter and it's interesting. Only I didn't understand the point of making a book/tutorial alternating in time. That was a very strange decision, but okay. In general, thank you so much for such a pleasant game). |
| Jan 11 19:51:09 | 22m 36s | Bloopy | ♥ 2 | It's cool, but there's not enough in-game training, since I wouldn't understand how to play at all and what you can click without a picture on the site). It would also be cool if there was a progress bar of how quickly this or that action would end. Or, for example, it was not clear at all that how much the ship needed in total. But it was fun to play in such a game loop. |
| Jan 11 19:59:16 | 8m 07s | Blood Harvest | ♥ 0 | Nice movement and jumping. It was fun to play). Even if the topic is not disclosed in any way). |
| Jan 12 00:08:37 | 4h 09m | Fairy Feeder | ♥ 3 | Cool. But why was it necessary to let the player choose where to put fairies and grapes, if it does not directly affect anything)? Only gives the danger that you may not have time to remove the hole while pulling back and forth. But the game cycle turned out to be cool). |
| Jan 12 00:28:49 | 20m 12s | Star ReaperZ | ♥ 0 | I would like to praise, but there are so many problems... Let's start listing everything: - Why are bonuses so slow move??? If you didn't know, then in shoot'em up they move bonuses at a fast speed to make a choice: either you play beautifully on the edge and get more points, or you just miss it. In this game, it turns out that you can collect 100% points without putting yourself in front of any danger and choice; - Why are enemy shots of the same color as bonuses??? It looks more like some kind of mockery, considering that you have the whole screen in bonuses; - Why the forward acceleration button? Why not make the same speed initially so that you don't have to clamp W? To have time to collect all the points at a calm pace)? Also with shots: why clamp it)? But as for the speed change, at least I can understand that it could be used if done correctly, but why not auto-fire? This game not there are different weapons and shoot/don't shoot puts you not in front of some choice; - Hp is hard to read. These are the lines on the character (or who is it at all?) they look too complicated for such a simple indicator); - Also, the character slides, which is generally unacceptable in such a genre, as for me). But in general, well done, although you certainly pulled the topic very strangely, huh). |
| Jan 12 00:53:15 | 24m 26s | What must be done | ♥ 0 | So... I'll say right away: random is such crap! And the meta progression in your game is also not clear why it is needed at all. After all, it turns out that at the beginning you just feel weak, and with pumping you make your gameplay sadder and sadder. I would advise you to diversify the gameplay itself instead, so that the abilities really change the gameplay, but you just plus the numbers or you shoot just faster, but the damage is less and you get about the same damage, because there are no stacks of effects and the like to collect different builds, for example. If you take a ready-made formula of the game, then you need to come up with something of your own or understand its essence, and so it turns out mechanics that do not complement each other and it is not clear at all that it can be fun here. But in general, you are still well done. Good luck to you! |
| Jan 12 09:44:09 | 8h 50m | Slime Crime | ♥ 2 | Using enemies as a resource is a cool decision, even if it has not received some deeper development. And the game also became too easy when you pumped up the speed of eating and got a heal for eating - this is just the problem of rewards for levels you are increasing the numbers). Of course, it would be possible to reduce the number of levels or to balance them, but I think the pumping system in this form is still not very good. But in general, the visual style is cool, but it's not clear why there was a level at all in the beginning? For tutorial)? All right, heh). In general, it was cool to see a cool idea. |
| Jan 13 19:23:57 | 33h 39m | Mineral Maniac | ♥ 0 | It looks cool, beautiful animations... But where is the gameplay)? I didn't see him at all). But at least it was beautiful to look at. |