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Paulsams

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TimestampSince previousGamePaulsams's comment
Oct 6 00:17:07 Witch Upon A Star ♥ 1 Not bad game, but the story is very corny. And just very much lacked directing. And especially the use of the "illusion of choice" with the roads was not clear.
Oct 6 00:49:29 32m 22s Good care in 10 seconds ♥ 3 A cool idea about the increasing difficulty, but the main mechanics were implemented just horribly. The challenge is almost zero and consists only of reading the text, which is also auto size, which violates a lot of other rules. But the graphics + animations were very good.
Oct 6 01:10:36 21m 07s Short Fuse ♥ 1 To be honest... The tutorial in the form of a picture is good and the concept itself sounds cool, but here is the implementation... It's a quiet horror of some kind. It's just impossible to play: implicit damage, arrows are strangely made, for some reason it lags hard during an explosion (I really don't understand what such a thing could have been done from the point of view of the code). But the animation, the character model, the slug - it's just very good. Well, it was still a fun idea to look at, thank you.
Oct 7 00:32:04 23h 21m Ring King 51 ♥ 0 It was at least fun, albeit clumsily done, given that there was not enough feedback from the impact. And it was also difficult to understand where you are now in the arena (although I understand that if you play four, then all the other marks about where someone is will only get worse, so it's not bad now either).
Oct 7 00:57:20 25m 16s Dichotomy ♥ 0 It's a cool idea and idea, but there's really not enough cooldown timer ability, which is on the space. And also I didn't understand what the ability on "F" does. But all the impressions of the game are ruined by the fact that you need to wait 10 seconds straight, when you could have made a mistake by one cell and immediately realized it (and if you made a mistake at the end, then in fact you wasted 20 seconds, because there is no skip). I think it was worth adding this without giving a damn about the topic, because a good impression of the game is much more important than the topic. What I'm saying is that a good disclosure of the this topic is when in 99% of cases you always have something to do within 10 seconds. At least that's how I see it).
Oct 7 01:13:42 16m 22s Solar Drift ♥ 0 Honestly... I didn't see anything interesting in the game. How did you take advantage of the fact that gravity is turned off and the gameplay has to change? Just added one room above and... that's it)? The rest of the time, this change is only irritable. The character himself uncomfortable, but I will not find fault with this within the jam. Oh, and clicking with the mouse - so it's generally terrible. I also clicked around 100 times to get to the point that you set, because even the cursor did not show an interactive object. Impressions in general are not very good, but the atmosphere was not bad.
Oct 7 13:36:16 12h 22m Metal Muscle Mage ♥ 2 Cool little game. There is some initial idea in your game and it's cool. Especially the UI is well thought out, although it was possible to come up with an a little better, but this is already a quibble. It was fun to try your game).
Oct 7 22:55:24 9h 19m Echo ♥ 1 It was an awesome experience. It's just really cool to do this alone in two days. And for "coyote time" in general respect. But I didn't understand why the character was turned in the opposite direction at the 8th level... Forgot to turn, I guess? And it was also a very strange decision not to restart the level, but to return to the menu - it was not the return to the menu itself that interfered, namely loading the level, it brought down the dynamics of the process. But otherwise it was just really cool.
Oct 7 23:21:04 25m 40s Sally's Scribbles ♥ 2 It was just awesome. I'm very stuck in this game. The game loop itself is beautifully made, and the work on animations is also gorgeous... Thank you for being able to have fun in your game).
Oct 7 23:33:05 12m 01s EX SOMNIUM ♥ 1 It was fun to run into it. Just such a Minit, but much tougher because of the timer of 10 seconds. Although it seems to me that you swung too much that you decided to stick such a tough mechanic in 10 seconds, limiting yourself very much in riddles and forcing the player to actually click on the lamp in the last milliseconds). But in general it was fun, considering that the music warmed up the dynamics and this made me want to finish off the riddle right away).
Oct 7 23:51:47 18m 42s Work Hard Game Harder ♥ 2 It was fun. Very cool rofl over such situations. I really liked it.
Oct 8 11:45:38 11h 53m An Average Day At The Cat Cafe ♥ 0 A very atmospheric game, but there are a few problems with the complexity curve and the menu of dishes, it seems to me. A lot of dishes just refer to each other, which created a situation where my first drink needs to fulfill almost 7 points, which certainly overloads the player very much. I'm sure you just didn't have time to do it, but I'll say it anyway: you just have to give the player simpler drinks first, and only then complex ones that are built on the basis of others. But in general - UI/UX very cool and game immediately intuitive.
Oct 8 12:04:23 18m 45s Tenjutsu ♥ 1 It was amazing, even if sometimes I lacked the character's attack area and it was difficult to build the right movement, but in general I just got a storm of positive emotions, so thank you for such a game.
Oct 8 12:25:35 21m 12s Swapwood Quest R ♥ 0 The most gorgeous game! The learning curve is very correct and there was not a single moment when I had nothing to do. That's the joy games should give, thank you very much for such a gaming experience! And your game at the beginning reminded me of the PS Vita game "No Heroes Allowed: No Puzzle Either", although this is probably due to the fact that I just don't remember anywhere else that three in a row was used as an indirect battle.
Oct 8 12:44:42 19m 07s Citri Plays Noirwood ♥ 0 The humor was certainly very good. But there were still straight problems with the spawn of the monster and the camera on it. I understand that from the point of view of directing, such a camera is very good, but if you run up, then only from memory you try to bypass the spikes and ideally it needs to be solved somehow). And the fact that the monster appears only at certain points created such situations that you just learned all the places where it appears - and it's not so scary anymore, but there were rooms in which it was sooooo difficult to get around it, but in general it was real, so okay. And I have only positive emotions left from the game, thank you.
Oct 8 12:55:25 10m 43s Thwack ♥ 0 It was very dynamic and beautiful! Ideally, it would be cool if different characters had different AI, but I already want too much within the jam, huh). In general, it was fun to play this interpretation of tennis.
Oct 8 21:44:46 8h 49m 10 Doujins per Second ♥ 1 Cool idea). The only problem is that there is no time to read in advance what you will sell, but this is normal within the jam. In general, I spent a lot of fun trying to guess what they wanted from me).
Oct 11 20:43:22 70h 58m Salmon Run! ♥ 0 Very cute graphics and animation are just a buzz! I especially liked that when you take a checkpoint, the timer resets, otherwise it would have been very annoying, and so only positive emotions remained. Although of course the penultimate obstacle was just dramatically more difficult than the previous ones, but it didn't really prevent I from getting satisfaction from your game. Thanks).
Oct 11 21:19:41 36m 19s Game Name ♥ 2 So many mini games to make... That's cool! It was fun throughout the session). Also the graphics with animations are just great!
Oct 21 00:49:17 219h 29m Gelato Drift ♥ 2 Cool game. And you did a great job especially on the music, which is why the looped gameplay does not bother, as it could bother in other cases. And your game reminded me of "Retro City Rampage" from the first seconds, huh.
Oct 21 01:00:50 11m 33s Impact-Effect ♥ 1 It was fun. It wasn't particularly difficult for me, as a fan of Bullet Hell games, but it was very dynamic). And your game reminded me of "Luftrausers".