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Paulsams

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TimestampSince previousGamePaulsams's comment
Apr 7 12:15:16 Pots of Problems ♥ 2 Honestly... I didn't like anything. As if the default UE graphics and it were not configured at all, and from this it is difficult to evaluate the visual part. The sprites and models themselves are good, but everything related to the engine, such as: fire lighting, smoke particles, tile tiles - everything spoils my mood so much that I can't look at it, I'm sorry, heh). And the gameplay is incredibly boring, there are some obstacles that are not visible and they knock down your potion. And there is no balance either, since you can just go to the middle flower and that's it. In general, I have very ambiguous feelings - it's kind of beautiful, but the game didn't work out from everything put together.
Apr 7 13:18:45 1h 03m You will die anyway ♥ 1 Since the music and graphics were not made by you, I will not evaluate it. And if we talk about the gameplay... I do not even know. In fact, a very boring core loop and "delay the inevitable" is played out only by the fact that potions are running out, and enemies are monotonous. Like there's no point in playing on). But as a personal experiment, it's cool).
Apr 7 13:36:44 17m 59s Almost successful operation ♥ 0 It was fun to run around and the graphics are nice, but there's really nothing to do in the game, huh).
Apr 7 13:48:08 11m 24s Weak bridge ♥ 1 I also don't understand at first that the point is to place as many objects on the bridge as possible, huh). And so - it was a fan). And also a hidden clicker, with which I scrolled through 400 blocks). 😌 In general, the game is simple in mechanics, but interesting).
Apr 7 14:08:57 20m 49s Sapper Master ♥ 3 It's a cool reaction game and I think that if you add content to it, then something very good can come out of it later). I wish you good luck in this!
Apr 7 19:34:22 5h 25m Star Keeper ♥ 1 You did well to implement as many as three riddles and made so many different graphics, but everything works very crooked, huh). I think you should have taken a little less content and polished it already, but it was fun to play it now - thanks).
Apr 7 20:20:38 46m 16s Rising wind Island ♥ 1 It was just awesome... Such nice graphics and alone, so also in 2 days... This is really amazing for me, considering what mediocre games I touched, which were made by as many as 8 people... And the gameplay is pleasant, although the balance, as it seems to me, is too simple. But there is no matching theme. To match it, you could add that the longer the game time, the faster you fall. It was also fun to understand different mechanics in the game, like it turns out that one Musketeer is not useless, because the crows do not move away, but retain their HP when they fly away. Thank you for such a pleasant gaming experience).
Apr 7 20:36:11 15m 33s Desert Defense ♥ 2 It was a lot of fun). At first I thought it would be very easy, but the nice complexity curve pleasantly surprised me. Only there was one small nuance in that until I tried the mines, I thought they were disposable). And with the fence as well - I thought it was purely for the sake of the walls. Of course, then I thought that the levels are not infinite, but still).
Apr 7 20:54:33 18m 22s Ballgeon ♥ 1 I didn't expect such a fun game. It was even very exciting. Only there is a problem that if you change the room without a ball, then at high stage it is certain death, huh). But overall I liked it).
Apr 7 22:48:55 1h 54m Dads don't die ♥ 2 The graphics are simply gorgeous... But the gameplay... It all feels viscous. You don't understand after the mini-games: "Did it really give something?"or "Why isn't it pressed?" or "Why is fade here?" or "Why is the screen black and only the exit button to the main menu", etc. Everything is very intuitive from a technical point of view. Even all sorts of overlays of music also ruined the atmosphere - in general, personally, I will not be able to immerse myself in the atmosphere.
Apr 9 01:18:45 26h 29m Big Small Defender ♥ 2 Very cool game. But there are several problems: I never had time to look at the interface and read the phrases of dragon, and I also did not understand for a long time that why the skills did not swing, and only there when I received damage, I realized that I could not cope and I needed to look at the UI and noticed the changes of resources, and then I began to receive a million skills in a row, huh). And the fact that there is an auto-conversion is also cool). I mean, Maybe could be made a little more difficult and make Make some kind of magnet on pumping. In general, a very pleasant game).
Apr 10 11:58:25 34h 39m Under the Moon ♥ 1 This is very good for one person! It was entertaining to play and it is clear that the core loop was thought out. Thanks for such a gaming experience, heh).