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Paulsams's games and stats for all events →
| Timestamp | Since previous | Game | Paulsams's comment | |
|---|---|---|---|---|
| Oct 5 22:45:24 | Tilted Chicken Game | ♥ 2 | Fun physics, of course). It would be ideal if it was possible to crawl under the racks with two eggs, as it seems to me. But of course it was fun to throw everything and deceive people). | |
| Oct 6 12:36:02 | 13h 50m | I can't remember | ♥ 0 | It was over boring, the platforming was stuffy, the shift was so generally quiet horror. And not the least bit scared anything. I don't know what you wanted to convey with your game, huh). |
| Oct 6 12:57:32 | 21m 30s | Unstable Empire | ♥ 1 | It was cool, but unfortunately my English is very bad, so it was a little hard for me to play, because not constantly translating phrases). But overall, it was fun to play and manage the marshals). |
| Oct 6 13:04:50 | 7m 18s | Gravitrouble | ♥ 0 | It was fun to play that. Only I didn't immediately understand that it was possible to fly higher with a weapon and did not understand when I pressed the button with the weapon, because it was rarely pressed as a result. |
| Oct 6 13:19:08 | 14m 18s | Viole(n)t Cooking | ♥ 1 | The art and gameplay were interesting, only the balance was not as high-quality as I went through the game, because I used the same products for almost the entire game, but perhaps if the game is complicated, the player will have to give numbers or percentages of each product in the face). |
| Oct 6 13:27:56 | 8m 48s | Fellowship Manager | ♥ 2 | I'm certainly not a fan of numbers for the sake of numbers). If some numbers are not needed, then it is better to delete them to hell). But overall it was fun to play). |
| Oct 6 14:09:20 | 41m 24s | Disruption | ♥ 1 | Very atmospheric game, but damn ... What a slow character ... Your game is very difficult to play because of this). You just want to close it, because you understand that you will not see anything new further and you will wander through the meaningless labyrinths and see the hell out of empty useless space). Well, the colliders are crooked. But in general - well done. Although, of course, the game lacks a more open narrative. |
| Oct 7 14:46:41 | 24h 37m | Save the Reactor | ♥ 2 | Cool game, honestly. Manage all this constantly, follow. And there are never moments that you have nothing to do. Only now the keyboard infuriated. |
| Oct 7 15:00:02 | 13m 21s | Glitch Stability | ♥ 1 | Funny game. For a long time I did not understand what stable does, and when I figured it out, I understood the whole concept of the game. In general - very cool). |
| Oct 7 15:17:39 | 17m 37s | Overpowered | ♥ 1 | In general, it's cool... But a hit on space and such a sharp drop... Well, it doesn't feel like something that you can play normally, huh). But the idea of weakness is cool). |
| Oct 7 15:55:35 | 37m 56s | Handle With Care | ♥ 5 | Everything would be fine... But... STOP POSTING ABOUT AMONG US!!! AAAAAAAA!!!! And so - a cool game, but I could not master the controls normally, and amogus enrages). |
| Oct 7 16:48:01 | 52m 26s | Last Reactor Day | ♥ 1 | Cool game, but... Kick-ass stuffy and boring. There is no challenge for the player. You just wander aimlessly and fix, fix and fix and fix... And also, it was not very pleasant that the fix could not be canceled. But in general, well done). |
| Oct 13 15:12:38 | 142h 24m | Wabba-Jakku | ♥ 1 | A cool game and an idea too, but here's the implementation ... You have completely random shots and there is no pattern of attacks in them, which means I just have to shoot at the enemy, wait for the fact that for some reason you can't beat the sheep, and wait for him I'll finally kill you. Too much weird stuffiness, heh). I could not complete it until the end, because for some reason there are a bunch of senseless corridors). If you couldn't add a lot of content, then it was worth cutting down on the nonsensical levels). I liked it, but I really lacked a good balance and game design). |
| Oct 13 15:24:26 | 11m 48s | UnReactor | ♥ 1 | It was cool, but still the pace is very strong for a game that is completely dependent on randomness and clear management. Perhaps you do not understand why Tetris has become so popular and why tactics can influence him so strongly. But in principle, you are still great. |
| Oct 13 15:38:53 | 14m 27s | Ping to Mars | ♥ 1 | Well, why are you so lazy to turn down the volume, xDD)? Well, if by the game, then, in principle, cool, only I understood the mechanics of a completely lost signal only on the second try. It seems to me that it was necessary to do about 0.2-0.3 lags second on the yellow signal, so that it was easy to understand the mechanics of the red light. |
| Oct 16 10:48:44 | 67h 09m | Pizza Pony | ♥ 1 | Well, I played... But you know, some additional control is missing... Otherwise, at high levels, you still have to make mistakes to deliver all the pizzas. This will confuse those same perfectionists, heh). The game is, in principle, fun, but it feels very unfinished and unintuitive. But since there were only two of you, it's still cool! |
| Oct 16 11:09:04 | 20m 20s | Psycho-unstable Journey | ♥ 1 | Maybe I don't understand something about such horror... But I was bored. Thanks for the atmosphere, but for the explanations and the plot ... Such. I had to constantly joke and communicate with myself in order to finally finish the game). And not that there was something cool in the atmosphere, because such post-processing has already been used in many places. But for the fact that you did this - one, then handsome! |
| Oct 16 11:38:25 | 29m 21s | The Salatroitsk Incident | ♥ 0 | Dude, it's cool to do this in 2 days. But it was unrealistically boring... The enemy just gets faster when you collect more ~~notes~~ stones (well, I think you get it). And the usefulness of the radar ... I did not understand at all. He definitely does not point to the stones, and then I had the idea that he was pinting to a traditional sign... But why? What was the point in that? And yet you can shoot back from the enemy even there hundreds of meters away. And you only need to hit once, so the reload mechanic is essentially useless. There are a lot of controversial points. But of course the sounds and the snowiness itself and monster, are not bad. But I definitely did not immerse myself in the game, because this postprocessing will not help make the game better if it is already boring from the very beginning). But thanks for such a gaming experience. |
| Oct 16 12:48:43 | 1h 10m | The Volunteer | ♥ 1 | Funny game. But all the same, the highest quality thing that was done in this game is a jump, huh). To me, your game was a bit filled with the Valley game, but of course everything was more dynamic there. And for a long time I tried to figure out how to get out of the apartment, but it turns out I had to press "F" on the text and it confused me a little. But otherwise - just an ordinary and cool game. |
| Oct 16 12:53:15 | 4m 32s | WOLFGUN | ♥ 0 | It was the most dynamic game I have ever tried on this jam. It was really cool. But, damn it... Too little content. No variety of weapons, purchases are very stupid and practically break the game. The same purchase of reducing the duration of the rage - as a result, after purchasing 5 in a row, it reduces it to almost one frame. Well, unstable itself through rage is boring, since you can kill and so. And there is no challenge to the player. But thanks for the fun anyway). |
| Oct 19 17:14:20 | 76h 21m | Bling! | ♥ 1 | The animation and the particles are nice). But so far, in mechanics, you don't really use tactics. But overall, this game was a pleasure to play). |
| Oct 19 17:22:27 | 8m 07s | 50 Crowns for 50 Kings | ♥ 1 | I don't really like games with a bunch of numbers, but you know ... It was a pleasure for me to play your game, because there were a bunch of animations, cool training and you can see that it was interesting for you to do it yourself). Thank you for this game). |