Foon → Ludum Dare Explorer → LD54 → Feedback comment stats → TrebleColby
Feedback comments for LD54
TrebleColby's games and stats for all events →
| Timestamp | Since previous | Game | TrebleColby's comment | |
|---|---|---|---|---|
| Oct 1 22:24:00 | Limited Space in Space | ♥ 1 | Neat control scheme. I think some others have mentioned the window size kinda getting in the way, but otherwise very fun | |
| Oct 1 22:29:57 | 5m 57s | Limited Heart | ♥ 2 | Interesting idea to do a skit for a tutorial |
| Oct 1 22:35:00 | 5m 03s | Crate Crammer | ♥ 1 | Cool simple concept, I like the black color scheme you got going on. Wasn't sure exactly what those trash cans that appeared were though, lol |
| Oct 1 23:38:23 | 1h 03m | Hope Falters | ♥ 1 | Very neat concept and fitting art |
| Oct 1 23:38:53 | 30s | Pactory | ♥ 1 | Funny game, love the comments on the clouds |
| Oct 2 17:04:53 | 17h 26m | Bouncing Boxes | ♥ 2 | It seems very simple (which is not a bad thing!). It feels like a start of what could be a much more fleshed out, more arcade-y style of game. There's a lot of simple things you could do that would go a long way, such as random power ups (maybe something that freezes the player cube, or shrinks the box temporarily), more than one health, etc. But what is here is fun. |
| Oct 2 17:14:11 | 9m 18s | Limited Space Travel | ♥ 1 | Neat game, I like the art for the enemies, they're just little guys. The gameplay is fun, though shield stacking is a bit strong lol. I would recommend lowering the event rates, as my first run through I got 4 events in a row, with no option for combat. If I left then I wouldn't have even seen the core gameplay, haha. Overall very cool |
| Oct 2 17:21:21 | 7m 10s | Space slug | ♥ 0 | Neat control scheme, and overall I think it's a neat concept with a very good art style. Like some others have said interacting with stuff is a bit unintuitive, but overall is fun. |
| Oct 2 18:46:05 | 1h 24m | Negative Space | ♥ 1 | Very unique concept. Took a bit to really understand the mechanics, which can be good for complexity/depth of the puzzle. I like the simple art style and color scheme |
| Oct 2 18:56:01 | 9m 56s | Bit Golf | ♥ 1 | Very cool concept, I don't think I've seen anything like this before. It took a few tries to understand the mechanics, but it wasn't punishing enough to force people away before they learned, I think. Having the above and below view of the text was good UI design as well. |
| Oct 2 19:02:12 | 6m 11s | Tetrominated | ♥ 0 | Cool twist on tetris, which is rare to see nowadays. Would love to see a version with some of the modern tetris mechanics, like t-spins and storing pieces |
| Oct 2 19:05:14 | 3m 02s | Tunnel Tiler | ♥ 2 | Just a heads up the download is blocked by certain anti-virus on Windows |
| Oct 2 19:13:41 | 8m 27s | Let Me Breathe! | ♥ 1 | Fun shmup, I like the scaling of the powerups/weapons. The air bubbles add a good risk/reward element to dodging enemies, makes it more interesting. Some of the mechanics could be communicated better, something like an oxygen bar that depletes outside of air bubble would go a long way I think. Overall, very fun! |
| Oct 2 19:19:32 | 5m 51s | A small town | ♥ 1 | Surprisingly fun reaction-based shooter. The graphics were simple but worked. I really like the level growing each time you killed an enemy, adds a lot of variety to an endless game like this. |
| Oct 2 19:25:59 | 6m 27s | Free The Slime! | ♥ 1 | Fun puzzle game concept. It feels very satisfying combining blobs, great job! |
| Oct 3 00:29:58 | 5h 03m | S-Cargo | ♥ 2 | I like the idea of adding a maze to this type of game! |
| Oct 3 00:38:22 | 8m 24s | Attack of the Robot Crabs | ♥ 1 | That was honestly a lot more fun than I expected, it felt very fluid and killing multiple crabs at once had very good feedback. Great job! |
| Oct 3 00:48:22 | 10m 00s | CAVE | ♥ 1 | Very nice art, reminds me a lot of Celeste. Movement felt clean, though the springs could be kind of jank with how high they bounced you. great job |
| Oct 3 00:52:52 | 4m 30s | Fit | ♥ 1 | Good use of materials, gives it a future-y vibe |
| Oct 3 01:25:07 | 32m 15s | Shrinking Universe | ♥ 1 | There's a lot going on here. I like the idea of a resource-collector mixed with a planet defender game. With how many background mechanics there are on the side, I think a tutorial could go a long way. I saw you mentioned the music being a weak point, but honestly it wasn't bad! Overall there's a lot of ideas here, which is all you really want from a game jam. Great job! |
| Oct 4 00:16:31 | 22h 51m | Rootin' Tootin' Zombie Shootin' | ♥ 2 | Very short and simple, not bad. The art is quite good, and I liked the variation in the zombies. If you plan on updating it, I think adding more obstacles and LOS could make it feel less repetitive. Kinda like an arcade-style Left 4 Dead. Overall, great job! |
| Oct 4 00:28:01 | 11m 30s | Ticket to Mars 🎫🚀 | ♥ 1 | Definitely one of the more unique game ideas I've seen. I liked the diagetic UI being on a screen, made it very simple to make decisions. If you ever update it, I think adding a clear end-goal or maybe events that affect the population might help keep it interesting. |
| Oct 4 00:45:08 | 17m 07s | Purple Pop | ♥ 1 | This is a really cool idea! It's a nice, easy to play sim game. I really like the music, it reminds me of pokemon's music. Also great job adding a tutorial, pretty rare to see that in a game jam and it really helped! |
| Oct 4 00:48:47 | 3m 39s | Pixel Wielders | ♥ 1 | Pretty neat multiplayer game, would've killed on the Atari lol. It took a bit to get used to the controls (probably due to playing 2 people on one keyboard rather than your control scheme) but it was a lot of fun. You nailed the art style as well |
| Oct 4 01:01:47 | 13m 00s | Trapped Alone | ♥ 2 | An escape room is a pretty neat take on the theme! The puzzles were a good level of difficulty I think, not too hard or easy. Overall it was fun! I did have some control issues, for whatever reason the camera was constantly moving to the right? Not sure if it was the build I used (web) but other than that great job! |
| Oct 4 01:17:37 | 15m 50s | The Garden | ♥ 2 | I love the slow pacing and the style going on here. Really felt like an old movie. I appreciate how the gameplay reflects it getting harder for the man to care for his garden after the war, that was a nice touch. |
| Oct 4 01:21:57 | 4m 20s | Kill Circles | ♥ 1 | This a very simple concept executed well. Very straightforward scaling that makes it a lot of fun to keep playing. Having the audio cues indicate the health was a very clever decision, as well. Great job! |