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Feedback comments for LD54
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| Timestamp | Since previous | Game | candlesan's comment | |
|---|---|---|---|---|
| Oct 2 06:29:19 | Space Limiter Warp Drive | ♥ 1 | This was fun. It was great that you took the time to put in some audio feedback to help the player understand when energy was being absorbed. The number of different bullet hell patterns is really high! Must have taken some time and been pretty fun to design all those bullet hell patterns. | |
| Oct 2 18:34:42 | 12h 05m | Station Defender | ♥ 1 | Reminds me of vampire survivors but I love the way the mouse interacts with an actual turning radius to create the physics for flying around in zero-g physics which gives the game a very different feel. I didn't realize at first that I could scroll down to see more ugprades but once I saw that I realized there were quite a few items to chase! |
| Oct 2 19:03:29 | 28m 47s | Bill's Cave of Numbers | ♥ 1 | Really love the cute characters. Taking a "well known" concept like sudoku and adding such cute art and a music track and some interactivity really made it into a different game. The transition between the two states reminds me of "chess boxing" :) |
| Oct 2 19:09:53 | 6m 24s | Pallet Panic | ♥ 1 | Good interpreration of limited space. It took me a while to figure out that the trucks had cargo, and that the E key let me pull stuff, but once I figured that out I had a good time moving the boxes around. A small amount of feedback (even an audio sound) on the E key to let me know I had picked up or put down a palette would have helped me learn the mechanics better. Love the art style! |
| Oct 2 20:45:34 | 1h 35m | CERT | ♥ 2 | This was great! I'll be honest - at first I was reading it as a PDF on my computer I thought "there's no way I'm printing this out just to play..." but after doing the first 2 puzzles "in my head" I realized, nope, I'm going to play this the way it was intended. Cool puzzles, fun key at the end. I'm not sure if you don't have programming experience or if you just wanted to push yourself to make something physical but I would love to see a digital version of the puzzles! Could be the next New York Times hit! |
| Oct 2 20:51:30 | 5m 56s | Train Trouble | ♥ 1 | There are so many different modules and screens that went into the game. I was surprised to see an upgrade/repair screen in addition to all the tutorial flow areas. Once I lost my turret I wasn't sure how I could defend from the spaceships so I just charged forward with my train at full speed as best I could. |
| Oct 2 21:17:30 | 26m 00s | Space of No Space | ♥ 1 | It was fun to fit the shapes inside the box. I couldn't figure out what the upgrades do (High Priestess, Aetherium, Virgo etc.). I got the colors to change, and I consumed a lot of shapes. |
| Oct 2 21:25:24 | 7m 54s | Canals | ♥ 1 | Cool - reminds me of that old game "Qix" which I loved playing. A bit of a twist here with the theme being about cars in a city. Cutting up the area into smaller and smaller regions works really well. Fun! |
| Oct 2 21:37:03 | 11m 39s | Tetrominated | ♥ 0 | A very interesting twist on the traditional tetris gameplay. One interesting phenomena is that because of the way the visible region slides, the center gets a lot of availability than the edges. In fact, the first and last columns are on the screen for only a small fraction of the time compared to the columns in the middle. This forced me to strategize around making sure the left and right were as well organized and stuffed as possible. This also meant that anytime the left and right were available I had to put all my energy into making sure I filled them optimally. However, this also made the game feel less fair when I got a difficult piece during my small window of opportunity. perhaps something could be done to give the player more options to compensate for those moments. |
| Oct 2 21:44:37 | 7m 34s | No Pockets | ♥ 1 | I really like the concept behind the game. Great use of the Limited Space theme. The choices between attacking, spells, and using my limited item slot were obvious. I was a bit frustrated that occassionally I would go from very high health (20/25) to dead in a single round. I had no idea what the enemy did but it seems that some enemy attacks hit for 30+ damage? That seems a bit unfair but maybe I'm missing a strategy that can be used to circumvent that. Regardless, great art, music, concept - hope to see more of this. |
| Oct 2 23:03:46 | 1h 19m | Boxes and Webs | ♥ 1 | There were a lot of commands to learn but I did enjoy the turn-based nature of trying to strategize to lay traps, gather traps, and trap the enemies who were coming in. I might have had an easier time if the commands were introduced one at a time, but given the time constraints of a game jam, I think it's easy enough to imagine that if you had the time to start with a few commands and gradually grow it into having a lot, the end state is quite interesting and creates some interesting puzzle situations. |
| Oct 3 01:37:12 | 2h 33m | Orbital Operations | ♥ 1 | Concept and the mechanics of the game were very interesting. I really enjoyed directing different ships to take off, switching altitude, and land. I found reading the messages difficult because the numbers are written out as words. I like the way all the messages coming in gives it a "frantic" vibe feeling, like a true air traffic controller. At the same time, it seems that having the early messages disappear rather than just scrolling upward makes it feel less like a simulation and more like I'm fighting the game UI. Love the audio and visual style too! |
| Oct 3 01:40:11 | 2m 59s | The Bellhop | ♥ 2 | This game is great - reminds me of Mini Metro (in a good way). I enjoyed sending passengers to all the different floor destinations. |
| Oct 3 01:56:56 | 16m 45s | Don't Skip the Ship! | ♥ 1 | Oooh I love trying to fit different geometric shapes. Reminds me of board games like Feast of Odin and New York Zoo. The realtime element was great. I wasn't sure how to know whether a ship had enough cargo on it or not. Sometimes the game would end, and sometime the game would continue. I just loaded each ship as much as I could until I couldnt' anymore and that seemed to work for a few ships but a visualized goal would have helped me figure it out. |
| Oct 3 02:11:39 | 14m 43s | Limited Space Rescue | ♥ 1 | Great mood! I lost a few people but managed to 10/10 on the last level! Slow and steady wins the race. Love the physics implementation and I like that you added really good feedback when activating the thrusters (both visual and audio) - that helps a lot! |
| Oct 3 02:15:00 | 3m 21s | Gnome In The Abyss | ♥ 1 | This was fun! I love the art style and I really like that you implemented both a nice double jump and the subtlety of aiming bullets that curve downwards is really neat. If I had a small feature request it would be for the music to not restart so abruptly between rounds since I played so many times over and over I had to listen to the music restart so many times :) |
| Oct 3 02:17:47 | 2m 47s | Depths of Eonar | ♥ 1 | Really great art. I would definitely recommend uploading a web version to itch.io as well if you have the game on itch since the game appears to render super small when played in the embedded Ludum Dare browser play. The Art, animation, music, has this fantastic retro vibe. Even the attack sounds and animation are consistent with the mood. |
| Oct 3 02:25:21 | 7m 34s | Bullet Spell | ♥ 1 | Wow! There is so much to like about this game. Obviously just the drawings, graphics, and rendering onto a curved surface just oozes with "Okay that's cool" Add to it all the different enemies with awesome art, and different projectiles patterns. Definitely had a fun time with this one. |
| Oct 3 02:34:27 | 9m 06s | Sheep Birder | ♥ 1 | Cool - guiding the birds around was really fun and I wasn't fully prepared for just how many extra mechanics would slowly be introduced over the different levels. I wasn't sure what the ugprades did though - I thought the icons mrepresented things like "attack" and "health" but it was hard to say for sure. |
| Oct 3 02:38:05 | 3m 38s | Postcards | ♥ 1 | This was SUCH a clever way to write a letter using Twine, I think that was my favorite part of the adventure was being able to compose a letter by clicking on the options where all the text was there but then became part of the letter permanently as I got to choose the next paragraph. That was so effective and really made me feel like I was writing a letter. |
| Oct 3 02:46:34 | 8m 29s | Claustroshooter | ♥ 1 | Cool - I got 11115 points but didnt' add my name to settings until after. Love the glowing look, the visual style is great. The music is fitting too and I can't believe you had time to compose two different music tracks for the game and menus separately! |
| Oct 3 03:08:27 | 21m 53s | Conveyor Chaos | ♥ 1 | Wow - this game was challenging and really got me thinking. I enjoyed it immensely. The camera angle was great for highlighting the factory nature but it did make it a little bit hard to gauge the position of the pieces and I had to manipulate the camera a lot to see what I wanted. |
| Oct 6 06:54:59 | 75h 46m | Kefnac, the Word Grid Game | ♥ 1 | This was quite fun. I enjoy word games and it definitely carried the "Limited Space" theme well |
| Oct 7 08:09:21 | 25h 14m | Terrain Tactics | ♥ 1 | Nifty little tactics game. I wasn't sure how to use the dagger unit the most effectively since it had little health I thought maybe it had a backstab power but I wasn't able to pull something off. The ranged and healer though worked well. |
| Oct 7 08:11:55 | 2m 34s | Brainspace | ♥ 2 | I realy liked the idea of a game that could "gameify" the teaching of neural networks. I think a non-jam version that taught the concepts but in an incremental way could be very popular. |
| Oct 7 08:16:44 | 4m 49s | KosmoPod | ♥ 1 | Cute game. I like the art style. I understood that I could pull objects towards me but I was not sure how to get past the invisible walls. I thought maybe I pull the objects towards me so they pass through the invisible walls but on the third level I was not able to find a solution that would get me past all the walls. |
| Oct 17 03:37:21 | 235h 20m | Farmer Bob | ♥ 1 | I found TWO of the ways to win! I don't want to spoiler anything but let me just say that having multiple flavors of ice cream was AWESOME!!! And I love that you had art for that. |