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Feedback comments for LD53
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| Timestamp | Since previous | Game | candlesan's comment | |
|---|---|---|---|---|
| May 1 05:34:05 | The Lightless Caves | ♥ 1 | Looks like in the top left there are also progress bars for fuel and also upwards thrust time? I wasn't able to deliver the package before running out of fuel but I will try again! | |
| May 1 05:37:17 | 3m 12s | Catnip Caper | ♥ 1 | I got to "A Winner Is You!" - good job finishing a game! People underestimate how much goes into making a game but now you can say you've done it! Not only did you do it, but you had some sound effects, victory music at the end, an opponent AI behavior, an objective, and a decent sized world map. Well done! |
| May 1 06:05:49 | 28m 32s | Deliver-E | ♥ 1 | Deliver-E.png I love this game! I love programming games and the Zachtronics style games and to have made such a simple but effective programming register game in the space of a jam is really great. I was dubious for a while whether the last level was even solvable but I stuck with it and eventually found a solution. Very nice implementation and kudos on the great compo entry! |
| May 1 06:12:27 | 6m 38s | Arcana Express | ♥ 1 | Very tricky game. Delivering before the other merchant opponents was very challenging. Trying to use arrow keys while also casting spells was very hard but I managed a few. The burst of speed was very useful. |
| May 1 06:14:46 | 2m 19s | Urgent Delivery | ♥ 1 | Delivery of babies and delivery into vans! |
| May 1 06:34:02 | 19m 16s | Delivery Cannon | ♥ 0 | Fun! Really impressive work for 3 hours. Honestly - crazy impressive for 3 hours. I love the humorous take on "Delivery" as a theme. I don't know if this is a good or a bad thing but I found it easiest to get packages into targets by simply cranking the power up super high. This let me shoot the packages in a straight line into the back wall holes rather than trying to arc parabolas which I found to be much harder. |
| May 1 06:39:05 | 5m 03s | Food Delivery | ♥ 1 | Hi! Are there higher difficulties? I delivered a few dozen pizzas. I like the style of the game and the stylization on the instructions at the start. Controls were intuitive. Also - good job getting in the directional arrows to point to where you have to deliver, that made the figuring out how to play very clear. |
| May 1 06:48:38 | 9m 33s | Pineapple Police | ♥ 0 | I played a few games and my highest score is 9 - is that good? There aren't other comments here so I don't know whether that's good or not but it's the best I got after a few rounds. I like the take on the theme, really cute art - and I like the humor on the "Pineapple police" - gave me a chuckle. |
| May 1 07:47:24 | 58m 46s | Delivery Witch | ♥ 1 | Thanks that was a very cute game. It took me a few tries to figure it out jiji! It's like a little puzzle game. I could see there being more levels with the same mechanics where each level has a different way you need to pick up the packages in order to get them all delivered. |
| May 1 08:09:54 | 22m 30s | 30 Minutes Or Your Potion's Free | ♥ 1 | This game is great! Really impressive you were able to do this in the span of a compo. Would love if there was a full screen button on the WebGL build. Bug Report: The Phoenix heals even on a turn when it took 20 damage. The text says it was stunned but it still seems to act, deal damage, and heal itself. I LOVE analyzing the enemy and trying to figure out what kind of deck to use against it. Best game I've played this LD so far. |
| May 1 08:14:21 | 4m 27s | The War is Over | ♥ 2 | Nice commando game. Good controls. Didn't realize at first there was double jump but it made sense for the level design once I figured it out. If I could give one piece of feedback, it's a bit hard to tell the difference between foreground tiles (that block movement) and background tiles) that don't block movement). There's a bit of color shift in the tiles so it's possible to learn, but it wasn't totally clear as I was playing which walls would block my movement and which would not. |
| May 1 08:28:14 | 13m 53s | Ash & Phoenix | ♥ 2 | This is a beautiful and gorgeous game! So many little details I really like * I love the font choice * The idea to make a typing game into a storytelling visual novel medim is very original - did you come up with that for this jam? I've never seen that used as a mechanic before. It's a nice way to engage the player in a visual novel beyond reading. * The music is very well chosen * I appreciated there was even a little love put into the sound effects of the envelopes. Not only do the envelopes make different sounds, but unless I'm mistaken the last envelope of each sentence has a slightly different "bassier" sound to make it feel like the end of a sentence too. Very nice touch. So much attention to detail, very artistic game. |
| May 1 08:32:34 | 4m 20s | Canyon Dash | ♥ 2 | I had trouble defeating encounters with the attack, suppressive fire, options but when I chose "Flee" through every option I won! I thought this was a very interesting commentary on life. In war, there are only losers. Or as a martial arts instructor might say, we learn karate so we don't have to fight. Very cool demonstration of the princple! I'm guessing you took inspiration from FTL! What a GREAT game to take inspiration from! I'd love if more people used it as a reference for their games it's so good and unique. |
| May 1 08:37:19 | 4m 45s | Asteroid Miner | ♥ 1 | Classic asteroid game with souped up visuals! How did you make the Asteroids? I ask because the art style of the ship vs. the sky vs. the asteroids are very different from one another. I'd love to follow a tutorial to be able to get such nice looking asteroid objects. |
| May 1 18:56:08 | 10h 18m | Sorting Center Savant | ♥ 1 | This game is super cool! I love how you made a totally unique game from a set of mechanics in a way that I haven't seen before. The puzzles had a very nice difficulty ramp to them. They were hard but also very fair. Loved: * Learning how all the different components interact * The different colored objects reacting to activating the corresponding color was very intuitive * Seeing new objects that I could interact with over time * Figuring out how the sequencing of elements was done (conveyor, pushing, handling collisions, fans, etc.) Small QoL requests: * would like to pan the camera * had some trouble figuring out that advancing to the next level is done with the + button (the font rendering of the + looked strange for me and was hard to read) |
| May 1 19:05:54 | 9m 46s | Fast Parcel Service | ♥ 1 | This was awesome!!!! I loved the simple creativity of all the different sized objects and the different interiors to the trucks. The franticness of the timer really made it stressful and not having a lot of space to manage all my the junk added to the stress in a good way. LOTS of fun! |
| May 1 19:12:45 | 6m 51s | Neverending PetriChore | ♥ 1 | This is great * Really great visual style. How did you get that pixely aesthetic? Is there a full screen shader applied to the screen? * Love how smoothly the whole game runs * The rain effects are fantastic. All of the VFX are good * Controls are snappy and responsive |
| May 2 00:43:27 | 5h 30m | Ultimate Pigeon Post | ♥ 2 | This was great!!! * Love the art and animations, really nicely done. Character animations, environment art, the tree parallax art in the background, pixel art attacks and fx, all of it was great * Good stylistic font and presentation choices, very well polished * Loved having controller support * Music was surprisingly good for a 3 second loop. I turned it off eventually but I kept it on longer than I thought because as far as 3 second loops go, it held it's own surprisingly well. |
| May 2 00:50:35 | 7m 08s | Box Rush | ♥ 1 | Similar to others, would be great if the WebGL build could capture the mouse cursor. On the positive side, I like the the models and animations. The third person perspective let's me enjoy the feeling of being a delivery person. I like grabbing the packages and fulfilling the orders. Overall a good take on the delivery theme. |
| May 2 00:53:07 | 2m 32s | Inaka Flowers | ♥ 1 | Was not expecting such wholesome and cozy content! I love the aesthetic, and the setting of just riding a bicycle along a Japanese countryside just brings in all of those Miyazaki vibes. The diddy that plays when you deliver some flowers is just PERFECT to. Nicely done! Love the mood! |
| May 2 01:06:11 | 13m 04s | Well Shirt Company | ♥ 1 | Fun! I liked jumping between the different areas to cut up the shirts. Great setting. Reminds me of overcooked but better. In overcooked I spend a lot of time struggling to get my character to point directly at the correct thing whereas in this game I just click and the action is performed so I can focus my attention instead on the order/sequence that I want to do things in. Fun! |
| May 2 01:38:16 | 32m 05s | Super Special Delivery | ♥ 1 | Music and menu fx are fantastic! I played the settings menu button about 5 times trying to see how you did the super cool swipe-in / swipe-out effect. All the motion makes the game feel alive. |
| May 2 01:50:22 | 12m 06s | Deadly Delivery Dash | ♥ 1 | Very original with the shooting being the way that you move around. I also really like that you did the slow-down bullet time while aiming, that made me feel very powerful and awesome. |
| May 2 01:58:13 | 7m 51s | DELIVERATOR: Dual-Wielded Action | ♥ 1 | Very unique controls. At first when the game started and it was a complete top-down perspective I thought "well this is awkward" - but when the game started and I could see how my hands were positioned I realized that the camera angle played in perfectly for the type of game that you wanted to make. The rotation, music, flashing squares, and guns feel perfect for a wild setting. |
| May 2 02:06:56 | 8m 43s | Burger Galactic | ♥ 1 | Super fun concept. I like having to deal with the multiple gravity wells. I also liked that in some cases I could just stack multiple burgers to try and get one of them to go in :) I think I used more burgers than you intended to feed all the requests (I'm embarassed to say how many but let's just say I fired over 100 burgers) but it was still fun the whole time :) |
| May 2 02:20:44 | 13m 48s | Ricardo's Busy Day | ♥ 1 | I like the gameplay. When it starts to speed up it gets quite stressful. I really appreciate that you buffer the input ahead of the intersection so I don't have to push the button at the exact time but rather you remember which direction I've instructed and let the car take the turn as soon as it gets to the intersection. This made it feel arcady but still a positive experience as the game sped up. |
| May 2 02:24:08 | 3m 24s | Sermon Delivery Simulator | ♥ 1 | This is a funny interpretation on the theme. Lots of controversial topics going on! I wasn't able to get anybody to come and sit all the way in the front, in fact, I think I just lost people over time - it's not easy being a preacher! |
| May 2 02:43:41 | 19m 33s | Pixel Stranding | ♥ 1 | Challenging game. I like that the controls are really tight and responsive. Whether I jump, double jump, or dash, I can see a visual response from my character right away. The levels get challenging FAST |
| May 2 04:09:11 | 1h 25m | Cave Couriers | ♥ 2 | I think it is absolutely amazing that you put so much love and care into re-creating the aesthetic of playing on an old CRT monochromatic monitor (which wasn't technically monochromatic but it doesn't matter it had the nostalgia of one!) Love that you put in some effects to get that old-school look - even curving the edges the simulate the curve of a monitor, as well as the glows and the flicker. But even with those touches you took the artistic liberties to incorporate some color and also jiggle some of the symbols which wouldn't have been possible on those old devices but made it fresh for a modern feel. Fantastic! Also, good job on the random level generation - I bet that was fun to write :) |
| May 2 04:23:28 | 14m 17s | Frantic Folding | ♥ 1 | Captured a very frantic feel. Like the sounds. Good clean aesthetic. FranticFolding.png |
| May 2 04:26:54 | 3m 26s | Morse Deliverer | ♥ 1 | Interesting! Good smooth graphics. The sounds are hilarious. The levels get really challenging. This is a random suggestion but it might be neat if the dots and dashes made noticeably different "dot" and "dash" eating sounds to highlight the dot/dash difference whiel you were eating them not just when you are regurgitating at the end. But that's just a stylistic suggestion! |
| May 2 04:31:52 | 4m 58s | PigCulture | ♥ 1 | Nice floating around. I like that the music track sounds great and fits perfectly for an underwater game. Did you compose the music early on knowing you were going to do an underwater game or did you compose it after the rest of the game is done? I'm always curious for soundtracks that match the mood well. |
| May 2 04:34:53 | 3m 01s | WEB in AIR | ♥ 0 | Very satisfying to slide along the web lines to the next platform. I like the mechanics and think they are quite original. |