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candlesan

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TimestampSince previousGamecandlesan's comment
Jan 9 02:03:58 Elite Brain Harvester Zombie ♥ 2 Great take on Vampire Survivors. I was taken off guard by the EXTRA huge brain! This is a lot of scope for a jam, well done. One feature request, I wish there was a visual effect when my character was taking damage.
Jan 9 02:38:19 34m 21s Growin' Ballistic ♥ 1 This game was great! I LOVE your take on the theme. The art style is clean, effective, easy to read, and supports the gameplay really well. Super original the way you use plants that can harvest to fight off enemy ships. I played it over 5+ times trying to get farther each time.
Jan 9 02:46:54 8m 35s Fruit Picker ♥ 1 Got it. Love the art. I got to the fourth (or fifth?) level at which points I do not think there were enough apples to complete the level. I like that you were experimenting with Unity physics. Some neat things you could do to hop higher by taking advantage of the physics on the crates.
Jan 9 02:48:15 1m 21s EARTHLING HARVESTING 👽🛸 ♥ 0 If you already uploaded your game to itch.io, make sure it's set to 'Public". By default games are published as Private and can't be seen by others but it can be viewed by you while you're logged in.
Jan 9 03:01:25 13m 10s Word Salad ♥ 2 This was really original! I didn't know what to expect after harvesting for the first day or two. I didn't know if I wanted nouns, adjectives, etc. But when I got to story making everything clicked and I thought "oooh, I wish I had planted more adjectives! and verbs!" Love the intersection of farming with words and the wholesome ability to make my own madlib. Well done!
Jan 9 03:17:31 16m 06s Power Spud Harvest ♥ 1 Fun - love the retro digdug style. It's got retro music, retro art, everything - cool. I like that the AIs seem to actually do something other than just come after me constantly. That makes the game a lot better. Took me a second to realize I had to shoot enemies 3 times before they died. Maybe a health bar on their head or something would help. I really liked that the art changed between levels, I wasn't expecting multiple environments within the context of a jam!
Jan 9 05:50:57 2h 33m Cream of the Crop ♥ 2 You definitely get a huge sense of speed when you're flying low to the ground. All the little polish details you put in really come through (especially the camera shake and motion blur). I skipped rating you in sound because I wasn't getting any. Is there sound? I liked that I could go back to refuel as many times as you want. At first I thought it was going to be limited.
Jan 9 05:54:25 3m 28s Harester ♥ 3 Cute. I love the bunny thematic and the pixel art. The flashlight on the uniformed is HUGE!!! I had a lot of trouble getting past that. I like that I could go into bushes. The music and dog bark sounds were really good too. Is that your dog barking?
Jan 9 06:06:27 12m 02s Happy Farm ♥ 1 Very relaxing. I bought multiple plants and got the truck upgrades too.
Jan 9 06:14:21 7m 54s pachinko ♥ 1 Ha - I went through like 90 marbles before I finally got something non-zero. I like the sounds, and watching the ball is mesmerizing. I'm also glad you added some code to detect when the marble is stuck - real pachinko machines need that!
Jan 11 07:27:14 49h 12m Dang Crows! ♥ 1 Love it! I love the Vampire Survivors vibe with the weapon upgrades. I like that there are multiple animals types to fight against. I like that I have to walk up to collect things and unlike vampire survivors I also get to aim some long range weapons which is fun to do.
Jan 11 07:32:20 5m 06s Samhain ♥ 1 The visuals on this are phenomenal! Super well done. I love the fire effects, the side, the chain effect. The sound effect on the chain is great. The texture on the skulls along the side is great. So many good things to say. The audio is really well done. I love the amount of screen shake on capturing a soul - enough to be weighty, not so much to be overbearing. The execution is perfect!
Jan 12 08:08:08 24h 35m Bogged ♥ 3 Mechanics are very creative and work quite well. The balance between collecting the cranberries and the spiders as good. I enjoyed the mechanic of pulling in and extending the rope. I'm surprised how engaging it was given how simple and intuitive the mechanics are - very innovative! If I could name a feature request it would be to play with a controller where I could have the ability to move in directions in between the orthogonal directions.
Jan 12 09:20:45 1h 12m Carrot ♥ 1 This was a really innovative game! Managing my carrots, using them as weapons, the physics on the shoot. The mechanics and controls are simple and intuitive but there is so much great emergent gameplay. Very well done!
Jan 12 09:22:36 1m 51s Scythe ♥ 1 Great - very simple and straightforward. Solid mechanics. Good execution!
Jan 13 08:43:12 23h 20m Crops Survivor ♥ 0 Cool take on vampire survivors. Love that you made it in 3D which gives it a new angle already. Would love to see you keep working on it to get more upgrades, enemies, etc. etc! Keep it up!
Jan 13 08:48:13 5m 01s Down to Earth ♥ 0 That was great! I love that you combined the idea of planting and using the carrots as ammunication. The core loop of killing enemies -> get seeds -> plant seeds -> harvest -> to shoot more enemies worked really well!
Jan 13 08:52:32 4m 19s Harvest ♥ 0 An interesting twist on a "Minesweeper" type of game. I liked trying to figure out where the objects were. Original approach to completing Ludum Dare too!
Jan 13 08:56:44 4m 12s Shoo! ♥ 2 Fun! The core concept is good where I run around trying to protect my fields. The "shoo" sounds are amazing and made me laugh :) Nicely done there. I'm not sure if this is a problem but more of an observation - as you start to lose some corn the amount of land you have to protect gets smaller. This means you lose a lot early but then as the game goes longer you start being able to cover everything more.
Jan 14 09:34:25 24h 37m Disorder ♥ 1 Breaking down the blocks to get them off was very satisfying. I also enjoyed unlocking new abilities every few levels. Trying to get 100% for a golden apple could use some additional clarity. I wasn't always sure what moved the % value higher. At first I thought it was just moving objects off of their starting locations but later realized that wasn't enough to get 100%
Jan 18 03:39:21 90h 04m Maize - Harvest Edition LD52 ♥ 1 Cool to harvest so much fun. I like the music. There are so many levels to play too! I thought the speed up and slow down mechanics added a bit to the strategy of how to harvest.
Jan 18 03:41:02 1m 41s Reap 6 (2 players) ♥ 1 Very original use of some simple controls with physics.
Jan 18 03:54:07 13m 05s Harvestris ♥ 1 Some very unique mechanics! As others have commented, the mechanics are a bit hard to figure out - for those reading the comments who didn't figure it out: 1. At any point in time you are dropping an 3-square-piece (In an L shaped elbow). That piece covers 3 blocks at a time and will add 1 unit of water, sun, or fertilizer to their respective spaces. ---> Look at the flashing borders to see where the 3-square-piece is 2. You can move the mouse around to determine where the 3-square-piece should be 3. A plant will grow at harvest if it has EQUAL amounts of water, fertilizer and sun. It's not enough to give more than 1, it needs to be equal. This means that a plant might have 1-1-1, but if you add 1 more of something it becomes 2-1-1 and will no longer harvest until you make it 2-2-2. Have fun!
Jan 25 02:24:08 166h 30m Harvest ♥ 1 2023-01-24 18_22_58-Harvest _ ldjam.com _ Ludum Dare game jam.png Super fun! Glad the extra category allowed you to participate. I love the super cute vegetable art, and the Harvest theme worked well. I love me a good clicker game and this delivered!