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candlesan

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TimestampSince previousGamecandlesan's comment
Oct 7 02:49:34 Things Happen ♥ 1 Fun! Loved the music. I didn't fully understand the rules for how a stone block turns back into a movable block. At first I thought it was when the base underneath disappeared, but then later I had some stones turn back to movable when I had not yet lost anything. My strategy when I finally made it to 50 was to just stack things in as neat of a square as I could. Really liked: - Art and visual aesthetics - "popping" sounds was mood appropriate and very satisfying - Music was great - Overall mood was pieced together well with the music, art style and pace of the game all matching together.
Oct 7 03:00:32 10m 58s Avoid Asteroid ♥ 1 Really fun and I really like the use of gravity as a core mechanic for the game. The art is great. Simple clean visuals that still let me know what is going on. The difficulty of the levels was very high. The levels weren't numbered so I can't tell you exactly what level I got to but I got to the level where the exit is out to the top of the screen and there is a really big planet in front of you, 3 planets total, and asteroids everywhere. I tried quite a few times and even almost made it once but wasn't able to beat the level after that.
Oct 7 03:41:44 41m 12s Squid Shot ♥ 1 Quite challenging! I like the cute use of a squid as the thematic wrapper for a "grappling hook". It took me quite a few tries to finally got it but that made it all the more satisfying when I finally got the treasure. Would be fun to see additional levels, each of which could be complete in 10 seconds.
Oct 7 06:57:52 3h 16m Singularity Protocol ♥ 1 Really fun! Reminds me of Vampire Survivors (in a good way). Lots of fun upgrades to grab and the VFX, audio, and characters are all exciting to look at. The explosions and attention to detail on the weapon attacks and trails really amps up the excitement level for the game.
Oct 8 23:11:29 40h 13m Clocksmith Exorcist ♥ 1 Music for the different levels was great. Very unique sword swinging mechanic. It reminded me of the reload mechanic from Gears of War in the sense that they are both a mini game that requires micro-timimg within the greater context of a combat. It works well and was fun to get into the rhythm. If I were to try and come up with suggestions - I thought the "Every 10 seconds" theme interpretation could have been stronger. Perhaps related to the enemy behaviors.
Oct 8 23:21:15 9m 46s Disarm It (before time runs out) ♥ 1 That was fun! I wasn't sure what you were going to do for the hammer but when the steel case showed up I was like "Oh yeah - we're cracking this sucker open. I like the interpretation of the theme, and the bombs showing up on a conveyor lined up with the theme interpretation and really helped me get into the mood.
Oct 8 23:44:59 23m 44s Chinese restaurant kitchen ♥ 0 Was very challenging to put all the ingredients together in time. The tutorial did a good job of explaining the order of the steps I had to execute but I still had trouble keeping the place from burning down.
Oct 8 23:54:09 9m 10s 4go10se ♥ 0 Okay that was way more fun than I expected! Totally got that "Warioware" vibe with lots of different mini-games that were coming at me one after another. 4 games, 4 simple concepts. A good illustration of the idea that the "whole can be greater than the sum of its parts" - well done!
Oct 8 23:58:12 4m 03s Digital Bacon's Every 10 Seconds ♥ 1 I hope you get a chance to continue working on this. I really enjoy deckbuildings and I like the idea that I am presented with 3 cards and I need to choose which one to use against a variety of enemies. With more time I imagine you would love to put on health bars, spell visuals, and in game descriptions of the different cards when you click on them or on mouse hover. That said, for what you were able to accomplish, it's enough to communicate the idea of the game. All the best with it!
Oct 9 00:09:53 11m 41s Luzy Lazer ♥ 1 Thanks for letting me play your game! * I enjoyed the patterns of the fruit. At first I thought they were all going to come down in straight lines but I noticed later they were sometimes curving but also sometimes they had non-constant velocities. Like they were making cool patterns with their curves and acceleration/decelerations. It was very pleasing to watch. * I like the interpretation of the 10 second theme - it worked well. I did notice that if something malfunctioned (such as, go left) as long as I was holding left when the malfunction happened I could keep doing it as long as I kept my finger down. At first I thought this was a bug but later I tried to use it to my advantage and treated it as a hidden feature for advanced play :) * I didn't figure out what the blue lightning bolts did but I tried to collect all of them anyway :) * For the HTML embedding, it wasn't working on the ldjam site (try re-creating your archive with index.html at the root of the directory structure) and when I played in the web page everytime I hit down arrow the whole web page would scroll down and when I hit up arrow the whole web page would scroll up. This was a bit distracting but I was able to play the game anyways. I'm sure this is just an artifact of publishing the game for web play and not how it was for you during development so I tried to factor this out during the judging.
Oct 9 00:21:52 11m 59s Chernobyl ♥ 4 I really enjoyed the sketch-style art. It created this awesome retro-noir vibe. The music was really good. I enjoyed when the music changed on the later levels. The mood set by the idea that some people must be sacrificed was dark, tragic, but tasteful. I appreciated that the mechanics did not glorify the death of some of my troops but rather made me feel like they were sacrificing themselves for the greater good. It was a necessary loss. I liked puzzling my way through the levels trying to figure out how to do the reactor shutdowns. I found myself trying to save some of the people even though I know it wasn't strictly required to finish the levels which I don't normally do in games of this type - which speaks to the strength of the mood. You're welcome that I saved humanity! :)
Oct 9 00:25:18 3m 26s Asteroids: Driving Home ♥ 0 What a deeply nostalgic game! I love the interpretation of sitting in the backseat of a car. The full screen filter to create that retro vibe is FANTASTIC. Small note - I like your version of Asteroids more :) The original asteroids didn't have any inertia slowdown. I guess in that respect it was "realistic" that once you started moving in a direction you would continue without slowing down but I always found that made the game frustratingly difficult to control. This version that you have here you slow down to a stop naturally. I find this way easier to control.
Oct 9 00:47:51 22m 33s 10 second to Shelter ♥ 2 This was really fun and had a super good progression. It took me a while to figure out that the energy drinks are what slows down time (even though I know you put that in the text description, I didnt' realize what it meant at the time that I read it - but when I went back to read the description later it made more sense). I played this so many times. It feels great when you run out and grab exactly what you get a run that is 1 drink, 1 hamburger, 1 pills and maybe 1 other item (like a wheel or an energy drink which is always a welcome sight)
Oct 9 01:40:17 52m 26s Spooky Spook Meow Meow ♥ 0 * The audio of the cats combined with the music and footsteps really gave it a nice creepy vibe. * Love the visuals of the light surrounding the player in the dark. This looks really good * Are the number of "eyes" ghosts in the top half of the map (in the shadows) put there by the cats who die??!?!?! That is super creepy! * Is there a difference between the red and purple flowers? I wasn't able to determine one.
Oct 9 01:43:44 3m 27s Helmet VS Slime ♥ 1 That was great. Love the autumn theme and art - gets me in the mood for the season. It's very fast paced. Avoiding the projectiles while trying to hit the enemies was fun. At one point I got a x2 sword and that was really cool - I enjoyed getting those upgrades.
Oct 9 01:53:23 9m 39s Loop Arena ♥ 1 Really great art. Nice fast paced gameplay. Looping between all the different pillars was a blast. Finding all the last slimes was a bit of a challenge but satisfying when you find that slime that you couldn't locate before.
Oct 9 02:08:25 15m 02s Shock ♥ 4 Really dark and moody game. I liked the setting - reminded me of those psychology experiments where they bring somebody in and you tell them they are a lab assistant when in fact they are the subject of the experiment themselves. To what degree will they shock the subject simply because they are being told to do so? :) At one point the game told me to stop shocking the beast. I shocked about 5 times after that but then went ahead and stopped and that seemed to have ended and reset the game. Not sure if that was intentional but it was a very surreal ending.
Oct 9 02:16:28 8m 03s 10 Second Pizza Delivery ♥ 1 Congratulations on being able to explore some platformer and jump mechanics. I like the inclusion of some dash mechanics. For a while I thought collecting the star was mandatory for finishing the levels but I realized on some of the later levels that I could finish them without the star. I like that in addition to exploring just jump speeds you also worked in air dashes, air jumping, and wall jumping - and you integrated them into the level design of the puzzles!
Oct 9 02:23:14 6m 46s THE WORLD NEEDS BISCUITS! ♥ 1 Really fun setting where all the different people are coming up to be fed. Clicking fast enough to catch the cookies that are going by on the higher speeds gets REALLY difficult! There's something about this game and the setting and the goofiness that reminds me of being at the state fair. At the state fair there's all sorts of games of challenge like throwing darts to pop balloons or tossing rings onto coke bottles. Here's it's grabbing cookies on an increasingly fast moving conveyor belt to feed the humans :) Thanks!
Oct 9 02:43:09 19m 55s Groceries Please! ♥ 3 Very sweet and touching! Had way more elements than I was initially expecting. For other people who haven't figured out how to open a crate! I did not realize that to unpack a box I had to be on the SOUTH side of a counter and then hold X. I played the game for about 3 minutes, never figured this out, came back here to leave a comment but then saw everybody else was happily talking about serving customers and unexpected surprises so I figured I must be missing something. Went back to the game and figured it out. Leaving this note here for anybody else who is having trouble!
Oct 9 02:52:07 8m 58s Time Heisst ♥ 0 The visual effects of having the color channels split and look distorted looks fantastic. Really gives the whole game a time-shifted vibe. I got really close to the end but was not able to crack the final part.
Oct 9 02:56:56 4m 49s Spooky Shooter ♥ 1 This was fun and cute. move + shoot interpretation is great. I like how there are so many rules variants every 10 seconds. I definitely found the hardest one to be "inverted controls" - every time that one came up I died! LOL.
Oct 10 06:06:21 27h 09m Parasite Assassin ♥ 1 Unique gameplay and concept. I also really appreciate when people go the extra effort to make a first person game during a jam which is much more difficult to do in the timeframe of a single weekend
Oct 10 06:09:32 3m 11s Square in 10 seconds or less ♥ 1 Spot on with the theme. Level design followed a lot of platformer norms. Environment art is really good.
Oct 10 06:16:11 6m 39s The Tenth Second Son ♥ 1 Some humorous dialogue. The fight is very difficult - the parry seems very hard to time. I tried to get the knight to run out of the arena but lost multiple times instead.
Oct 11 19:48:46 37h 32m Smash Hit! ♥ 1 Cute mechanics. Love the retro vibe. Very challenging to hit correctly. There's some sneaky symbols in there that look similar to each other even though they're different. Gets way harder once you have to swing in both directions! Wishlist: Would love better feedback if I was successful or not. Sometimes I think I did it right but I'm not sure if I was actually a split second late and I wish there was feedback letter to know if I was too late or not.
Oct 11 19:55:33 6m 47s Watch Wizard ♥ 1 Very cool to do a watch game for a jam! I love it! I don't have a smart watch but I played on the HTML5 emulator. I liked the cute art. I liked going after the chests. I was trying to imagine how it would feel to tilt so I turned my head and left right everytime I clicked left and right to try and simulate the feel but I'm sure it wasn't the same ;) Regardless - grats and double grats for trying an experimental platform!
Oct 11 19:59:11 3m 38s Dodgex ♥ 1 There are some very original concepts in here! At first I thought "Why do I need jump" then as soon as the conveyor started moving I was like "Oh I see where this is going" - I was not disappointed. This is surprisingly challenging and the music is great. Well done.
Oct 11 20:13:10 13m 59s Jake Count : Four times to live ♥ 2 Really great art - so many environments that you managed to do in the space of a jam which is very impressive. I like that the music/sound changes to give you a short warning before a scene change.
Oct 12 13:49:12 17h 36m 10s Bar Brawl ♥ 3 The vibe of being in a bar for a brawl works really well. The visuals and color makes it feel a bit futuristic - like kinda a Cyberpunk bar brawl - which is just classic. Surprisingly the weapon that shoots a continuous stream of bullets wound up being my favorite, I don't think I would have predicted that. For sure I need to mention the over-the-top blood visuals which were very satisfying! The savageness of the in game combat between the blood spurts, VFX on ground, and knockback was really good.
Oct 14 10:44:56 44h 55m Clock Caper ♥ 3 Really love the way the music, art and sound FX and fonts all come together to make a very consistent style. Good job on the creative direction!
Oct 15 00:57:50 14h 12m Don't press this buzzer ♥ 1 This game was really original. Simple, but funny, and surprisingly compelling. Reminds me of the button in that TV show Lost. The curiosity got the better of me and definitely had a strong "What is going to happen in the next 10 second time period" feel.
Oct 15 01:32:55 35m 05s Michael Finnegan Begins Again ♥ 1 This was super fun! Very interesting and original puzzle mechanic. Reminds me a bit of the games where I co-operate with previous versions of myself to obtain a goal. Good level design. I really like that you took the time to stop the timer when I was being teleported but SHOWED me getting teleported with an animation so I don't get totally disoriented. I this this is a polish note that really made the teleport mechanic feel good.
Oct 16 19:19:20 41h 46m MinerLoop ♥ 1 I had to restart because that last 7th piece of gold is unattainable if you don't have a direct path right from the start! Cute mechanic. I'm impressed that this is written entirely in some Javascript. I think in today's age of Unity and Construct and all the other game libraries it's easy to underappreciate the sweat that goes into coding a game on "hard mode" using some direct to HTML/JS code.
Oct 16 19:25:01 5m 41s Hit By A Car ♥ 2 Okay those mechanics are brutal! I lasted just over 4 minutes. The physics on death is great, of course. And the sound effect choice is fantastic. The mechanics are totally unique.
Oct 16 19:30:04 5m 03s Secret Sorter ♥ 1 The sorting mechanic is neat. The motion if fluid. I didn't quite understand the 10 second photo mechanic at first but I came back to the instructions and figure dout I need to be inside one of the bubbles every time a photo is taken.
Oct 16 19:33:06 3m 02s MinotaurRush ♥ 2 Two play game! Great. Thanks for taking the time to have controller and even let us pick the left or right side. I never figured out the win condition for Theseus - is there one? Or do we take turns to see who can stay alive the longest?
Oct 16 19:38:37 5m 31s Spacivery ♥ 2 Definitely need a controller for this game! Being able to move at any angle rather than only in 8 directions really let me cross those bridges smoothly. Graphics and music are great. Suggestion for improvement: I'd love a little celebration when I'd made a delivery successful. A small audio and visual cue or other celebration VFX.