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candlesan

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TimestampSince previousGamecandlesan's comment
Apr 4 06:18:00 a ♥ 1 Fun little game. I maxxed out the diamond sand and stuff. Interesting take on clicker genre with the constantly approaching weight increases on the sand. I like that there's lots of little details you probably had to figure out like making sure some sand fell through, or keeping the background animating smoothly. It all works great.
Apr 4 07:08:13 50m 13s Mightiest Minion ♥ 1 Good music that fits the visual style of the game really well. The camera shake causes the view to drift slowly over time until it's no longer viewing the battlefield correctly. I like all the visual pizzazz that was added though (including the shake). The drifting particles and stuff adding to the mood.
Apr 4 07:13:55 5m 42s Don't Touch It! ♥ 1 Good job modelling the hands and arms they are well animated given the time constraints of the jam. Being able to put together so many different assets (music, sound, art, texture) must have been quite a flurry of activity.
Apr 4 07:17:47 3m 52s Brush it Up! ♥ 1 I like the different camera angles of the mouth and how each of them is functional to brush! My dentist would enjoy that this game is out there.
Apr 4 07:23:55 6m 08s Inevitoffice ♥ 1 What a frantic game. The 2d characters in a 3d environment were a great way to get some art into the span of a game jam. The sound effects really set the mood to be frantic.
Apr 4 07:50:20 26m 25s Boing & Bonk ♥ 1 My high score was 42. Good take on a standard breakout/pong type theme (which is so classic) but by combining some extra elements with the cannons and the artstyle. I like the sound and the shake when you bounce the ball - nice little polish extras you included.
Apr 4 07:56:03 5m 43s Not Today! ♥ 1 Great original concept. Reminds me of frogger and crossy road but with the GRIM REAPER coming straight for you! The music is appropriately tense and I like that you string the levels together and make them harder but let me keep going until I die (in keeping with the theme!)
Apr 4 08:08:49 12m 46s The Final Day ♥ 1 Wow - very retro. Great pixel art, really nicely done on that. I died to a dragon with 45 attack. There was one time that looked a bit like a bug, I was fighting a monster who started at 0 health. Not sure if that was intentional. I went ahead and fought it and it went to -4 health in 1 hit and died. I did not manage to beat the game, it seems quite difficult! Probably need to balance the different explore areas better. I never know when to sleep at the Inn, definitely some decent timing in that.
Apr 4 08:47:09 38m 20s Cursed Unicorn ♥ 1 Gets really hard past the first minute. I lasted 1:28. The art is nice and creepy. Great Halloween/darkness/grave vibe to it.
Apr 4 16:30:26 7h 43m Gotta Go ♥ 1 The mazes are randomly generated every time! That's super cool. That must have taken some time to do. The different mazes opens the door to some replayability as you explore mazes with a different layout every time.
Apr 4 17:02:31 32m 05s Lords of the Deck: 50 cards to WAR ♥ 1 This game is pretty cool. I've played Regicide and it definitely reminded me a bit of that. It's kind of neat how once you get a spade ability it increases your hand size permanently. Makes me really want those early. Unless I'm mistaken - I'll only get to play 4 hearts total the whole game (J, Q, A) so if I want a good score I really need to keep the advantage down load the whole time. My highest score was 31. It's interesting that getting a good score means optimizing around not wasting your advantages like not healing when there's nothing in discard or not using clubs when the advantage pile is really small.
Apr 5 06:05:19 13h 02m Hydra ♥ 2 2022-04-04 23_04_08-Hydra.png That was intense! Totally reminds me of Asteroids from back in the day. It's rare to get a game nowadays that has pixel-perfect particle effects. It really has a fantastic look and feel on modern day systems to get that explosion of single pixel dust.
Apr 5 08:34:25 2h 29m We All Die ♥ 2 This is a great concept! It totally embraces the theme with the different satellites that you have to control. It totally gave me this sense that all the satellites had to work together to cover each other. Once you lost ONE satellite, it all went downhill fast from there.
Apr 5 17:29:01 8h 54m Dig Dig Joy ♥ 1 This game is really fantastic! 1. Great digging animations 2. I like the simple controls and the "pickaxe spark" to let me know which way I'm digging 3. Really simple but intuitive controls 4. Good variety of different upgrade types 4. Digging deeper to get increasingly larger experience cubes felt good. I like how the dirt textures change to give a sense of progression and depth
Apr 6 07:51:56 14h 22m Total Collapse ♥ 1 Really moody - great lighting. I got really spooked when the shadow creature would go by. I tried a few times to see how long I could survive but I sadly never made it very long.
Apr 6 07:59:30 7m 34s JUGGERNAUT ♥ 2 Good music - some really appealing visuals. I like the retro vibe. Also - congratulations on making a game in C++ with SDL - that's doing Ludum Dare on hard mode. Much thanks for taking the time to make it web playable using enscriptem.
Apr 6 08:05:54 6m 24s NumberCatch ♥ 1 Well that's a very original game! It's really cool that you give the player a hint what the AI guessing strategy is going to be. This gives a lot of opportunity to try and "dodge" the AIs guesses.
Apr 7 05:58:15 21h 52m Hotel Lazarus ♥ 1 This was great! Solid music, and you did 3d models and animations within the compo timeframe. Very enjoyable and relaxing to move people between the different floors. If I could have a request, I wish I could tell how much it was going to cost to push a button before I pushed it. Prices are only shown after I push the button rather than on mousehover. Perhaps this is planning ahead for a possible mobile version? In which case I wish the prices were somehow displayed in place (though I understand seeing all theprices on ever button could start to feel really text heavy). Well done! Very ambitious
Apr 7 06:58:20 1h 00m You shall not pass ♥ 1 What a fantastically creative game! Great mechanics, the puzzles were difficult but solvable. Very original. The sound fx and audio were humorous for a game jam. Really enjoyed this entry.
Apr 7 07:00:58 2m 38s MacBooler ♥ 1 That's some serious binary operations! Very difficult but fun!
Apr 7 07:09:38 8m 40s Drag For Life ♥ 1 It's tough to keep those aliens out once they break through the walls. I wish I had a way to push a block, in addition to just pulling it - though I understand if the pulling part was the core part of your intended gameplay.
Apr 7 07:15:36 5m 58s Pain survival ♥ 1 Good job doing a bit of everything. Some good pixel art, sound fx, solid shooting, weapon variet, enemy spwaning. All the elements of a fun top-down zombie survival shooter are there. Well done!
Apr 8 06:25:28 23h 09m Keep It Up! ♥ 1 Simple concept well executed and really well in keeping with the theme!
Apr 8 06:29:35 4m 07s Life of a Mosquito ♥ 1 This is a very well polished game. The controls feel good and "mosquito" like, and the art is really cute. I managed to make it 1:39, I don't know if that's good or not.
Apr 8 06:39:23 9m 48s Tantric Adventurer ♥ 1 I like the music, that's really fun. Is that you singing? You have a great voice. The visuals of the aura as well as the fire explosion are both really cool.
Apr 8 06:57:32 18m 09s Godspeed, Boundless Abyss ♥ 1 Pretty interesting to see an FTL game without the combat. The narrative is pretty rich and varied - there was a lot of story hiding in every solar system.
Apr 8 07:05:03 7m 31s Unsustainable connection ♥ 1 At first I didn't understand what was going on but the more I played I realized there's so much to do! Having to avoid all the different obstacle types really keeps you on your toes. Looking back, I think the main thing I had trouble figuring out was how to shoot. Other than the health bar shrink there isn't any feedback when you hit stuff. An audio cue, or some sparks, or other visual FX to help me make the connection that damage was done would have gone a long way. That said, once I figured it out I found the game engaging and challenging.
Apr 8 07:07:28 2m 25s Ludum Dare 50 ♥ 1 The art at the top was super cute. Very creative to have it set up as some sort of puppet theatre. It works really well for the game.
Apr 8 07:11:30 4m 02s Battle Cards ♥ 0 I like the back row and front row concept. I was not able to figure out how to put any units in the back row but I did like picking different attack targets for my different cards. Would love to see more!
Apr 8 07:18:07 6m 37s Aures-1 ♥ 1 Really difficult game! Once those aliens started coming for me it got really tense. I like the mood of floating through space.
Apr 9 03:12:22 19h 54m Exclusion Zone ♥ 1 The art was well chosen. Made me feel like I was truly in a strategy room on an old 80s computer trying to plan out how to save the region. I'm not sure if it's possible to win - after all the theme is "delay the inevitable", but I never did find a way to hold off the inevitable end.
Apr 9 03:25:42 13m 20s DataWorker ♥ 1 Very innovative game - I haven't seen a game use mechanics quite like this before. I am not as good as some of the others in the comments here my highest was 35 seconds.
Apr 9 12:03:32 8h 37m Tree Protector ♥ 1 I love the modelling and animation on the squirrel - really cute. Since you did all the characters including the tree it let's all of the art have a very consistent art style. The location of the nuts on the ground to pick up is really easy to find and identify too which was nice to see and appreciated.
Apr 10 08:07:59 20h 04m This Special War ♥ 1 This was great and really moody. I like that you took the time to have the lights from the guards spill into the rooms. How did you do that effect?
Apr 10 08:12:13 4m 14s Divine Rain ♥ 1 A very unique take on the theme. I can tell you had a lot of fun making this game and you weren't afraid to throw some laughs in for the player from every angle. The setting, the dialogue, the music - it's all done in good fun.
Apr 11 03:00:05 18h 47m Untitled Arcade Game ♥ 2 Fast paced shooter game. Loved getting different types of power-ups. Left mouse button didn't work for me at first but I shift-refreshed the page a few times and on the third or fourth try it was working. Not sure why but I'm glad it worked for me eventually! I liked the music and the sound FX, really added heavily to the shoot-em-up mood.
Apr 13 06:06:36 51h 06m ReactorWrangler ♥ 1 I like the thematic you chose with the reactor and the coolant, it's a good setting for the jam theme. The verbal narration instructions are extremely difficult to understand. I would try to clear up the microphone, enunciate more clearly, and slow down a bit. Fortunately the game is intuitive enough that you can figure out the game anyways - well done!
Apr 13 06:11:15 4m 39s Mike Quarter (The Kitchen Porter) ♥ 1 What a difficult game! I like it. The pause/resume mechanic on the conveyors is very unique - I've never seen something like that before.
Apr 20 05:35:25 167h 24m You've Kidnapped the Wrong Prince! ♥ 1 Good and effective take as an autobattler. I like being able to pick the formation. Would love to see more units and more enemies as you continue to develop this out. Very resourceful for a compo to use animation of the units around the board to communicate the attacks. Very effective.
Apr 21 07:17:50 25h 42m LD50 Of Drones ♥ 1 It's always impressive to see a 3D game in the compo category - congratulations and being able to do that. Getting in terrain, trees, enemies, player, ship for a 3D game as a solo dev in 48 hours is really impressive. And music too! Well done.