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Feedback comments for LD49
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| Timestamp | Since previous | Game | candlesan's comment | |
|---|---|---|---|---|
| Oct 4 06:32:55 | Cheating Simulator: Unstable Relationships | ♥ 2 | Wow really cute. Love all the models. The particle effects of the hearts when you date somebody are really pretty too. I also appreciate all the attention you put into the UI feedback including the cone of vision for the different NPCs, the off-screen notifications of where people are, and the heart progress rings. Everything made sense very early on. Nice job! | |
| Oct 4 06:37:18 | 4m 23s | (Un)stable Blocks | ♥ 1 | Straightforward concept but surprisingly fun and compelling gameplay. My highest score is 1600. It reminds me a little bit of an ice cream stacking game called "Scoops" I had years ago on iOS. I like the physics of the blocks. I like that there's a little bit of drift as the block is falling to give a little extra skill to the drop. If I could make a suggestion - I'd love a way to get a sense of my huge tower later on. Maybe a mini-map on the side or a fast scroll over the whole thing when the game is over. |
| Oct 4 06:45:16 | 7m 58s | Kei26 - Union Game Engine | ♥ 2 | This was a very original game. I like the way you took the basic idea of a platformer but then came up with so many variations but then also so much custom code to make the different games end in different ways. I felt like the fun of the game lay largely in the novelty of seeing different ways the mini-games ended - for this reason some of the games had platformer jumping puzzles that seemed harder than I would have liked, but I'm bad at those. Regardless, great work! |
| Oct 4 06:49:21 | 4m 05s | Unstable Speed | ♥ 1 | I love seeing Pico-8 games! The controls were definitely "unstable", but I love that very rapid acceleration was also kind of exciting. And it was still controllable even though it was fast. It took me a few games before I realized that I'm supposed to head towards the blue circle. My heart was racing when I was getting really close because I didn't want to die, so keeping control of my ship was very stressful. I did eventually make it into the black hole - well done! |
| Oct 4 06:55:04 | 5m 43s | ecosystem except there is no equilibrium and everyone dies probably | ♥ 2 | Thanks to the other comments I knew that I would want the controls up so I took a screenshot of the controls and put them up on a second monitor. Not sure if it actually helped me do much better at the game but definitely recommended for anybody else giving the game a try! |
| Oct 4 07:03:28 | 8m 24s | Reliable Reactors Co. | ♥ 1 | I like the concept - captures the theme well. If I could make a suggestion, the level taking 5 minutes with moving the temperature up and down was a little long - I feel like the core gameplay of that could be done for maybe 1-2 minutes at most. I like the solar shield idea, kept me on my toes. |
| Oct 4 07:20:11 | 16m 43s | Haywire | ♥ 1 | Totally reminds me of Factorio. I wish there was a way to split conveyor lines into 2. It's interesting when you feed sources directly into their factories then you don't get a good sense for what's going on inside. Very space efficient but hard to debug. HaywireScreenshot.png Once I got Sniper and Tank setups going it seemed like I was just steamrolling the enemy. HaywireTop.png You were VERY ambitious making this game. There are SO many elements you had to do in just 48 hours. The tank movement along the top, the fighting of the tanks and the enemies. Having enemies spawn out of the wormhole. All the factory logic. The placement and rotation logic. There is a LOT of work that went into this - I am very impressed! |
| Oct 4 07:37:05 | 16m 54s | Dreampoint Collapse | ♥ 2 | Very good art, great music, original gameplay. The game is VERY challenging. If I could make a suggestion it would be for the levels to be a bit shorter so I don't have to replay as much content when I fail near the end (or realize I needed one more pink cube from way earlier). Really love that the controls for movement were very tight and responsive. The look on the pink cube as it's fading is great too. |
| Oct 4 07:44:51 | 7m 46s | VolatileTD | ♥ 2 | All the basic components of a tower defence game are present here. Multiple towers, enemies, gaining money as time goes by. I wish I had less time to set up and less money at the start, and instead got more money later. I spent all my money on the very first tower I had available and that caused me to not really have money for the other towers that appear later on. That said, would love to see you work on this more, get a chance to see tooltips on the towers, more effects, etc. |
| Oct 4 07:56:58 | 12m 07s | Unstable Mines | ♥ 3 | Really cool. I like that the basic rules are simple but the emergent gameplay is very nuanced. |
| Oct 4 08:05:42 | 8m 44s | Girl in a red car | ♥ 1 | This game is so delightfully retro but with modern conveniences like the tab-completion and the colors for the different types. Reminds me of playing the infocom Hitchhiker's Guide to the Galaxy game. |
| Oct 4 08:22:29 | 16m 47s | Noinun40 | ♥ 1 | These are very original mechanics for the game. There was one point where it picked all 4 corners at the same time, not sure if that was intentional, but it was an extra spike of excitement. |
| Oct 4 08:39:08 | 16m 39s | Cesium Factory | ♥ 1 | Okay I had a surprising amount of fun with this and played WAY longer than I thought I would - despite being stuck on level 4! I love that the mechanics are simple but because it's based on physics there's lots of surprising solutions to some of the levels. I think it was rather clever to make the magnet move the crane up. At first I didnt' like it because it felt like bad controls but the more I played the more I realized it's part of the hilarity and challenge of solving the levels. |
| Oct 4 08:47:11 | 8m 03s | Reality Orb | ♥ 0 | I've tried typing words but nothing was spawning. :( |
| Oct 4 08:49:03 | 1m 52s | Space and keys | ♥ 1 | Really impressive for 12 hours! Always enjoy a good typing game. |
| Oct 4 08:52:41 | 3m 38s | Mine 49 | ♥ 0 | Quite creative the way the unstable theme was interpreted to mean that your controls get changed around a lot. I had fun figuring that out. Glad the controls were on the left. Not sure if there was an ultimate goal but I wound up getting 6 points. |
| Oct 4 19:40:21 | 10h 47m | Corovans | ♥ 1 | Original game. Reminds me a bit of oregon trail. I do wish the time between visits with shops was a bit shorter. Those darn bandits always want milk or bitcoin! |
| Oct 4 19:48:40 | 8m 19s | Nightmare in the Nuthouse | ♥ 1 | That was very challenging to avoid the sight on all the inmates. If I could give any feedback it would be to not draw the sight polygons through walls since there is an LOS check there but that wasn't obvious but I also understand there are some technical challenges with clipping the polygon to the correct shape |
| Oct 4 21:08:29 | 1h 19m | Life Is... | ♥ 1 | Ha - this is pretty cute. I played it through twice to see if the endings changed dramatically. It's cool to see that there are different endings. I really like that there is different music at different parts of the game. Very noticeable at the end in particular when you are revealing the fortune! |
| Oct 4 21:23:56 | 15m 27s | TECHNUCLEAR | ♥ 2 | This game was AWESOME. So well done. I got all the way to 12 and played it multiple times but for some reason when I cleared everything it did not register as a win. The music is fantastic. Love the extra sounds on the bounces. Love the "green blobs that spawn more stuff" mechanics that was introduced. The pacing of the levels is great. The music is really solid. I love the extra polish you have on things like the rhythm of the bounces, the way the settings button pulses with the music - all of that is just super well done. |
| Oct 4 23:52:58 | 2h 29m | Piles - Pile it up | ♥ 2 | This game is really something. The art is great, really love the style. The background audio of street noise is strangely appropriate - I would have never thought of something like that and it works super well. I guess it goes with the living room aesthetic. I got up to the level where you had to bridge the gap. This was a surprisingly mesmerizing and engaging game. Thank you! |
| Oct 5 01:51:11 | 1h 58m | ~☆~ Nekolibrium ~☆~ | ♥ 1 | This is a very unique and interesting game. Like you're working with a black box and you control the inputs and you're trying to get the outputs but you need to imagine what's going on inside the box to solve the puzzle. Very cool. |
| Oct 5 02:13:16 | 22m 05s | Shaky Structures | ♥ 1 | This was super fun! I loved attaching all the lines. The balloon level was super fun too. I'm not sure if this was intentional but it's possible to win some of the mid-tier levels (4-8) by drawing a series of lines and then deleting all the early lines and just building a new set of supports on the higher platforms. Regardless - really fun. Loved the balloon levels, that was really great. |
| Oct 5 02:22:51 | 9m 35s | Space Squabble | ♥ 1 | Cute art. I liked reading the dialogue between the two inhabitants of the ship. I wish there was more scrap the collect, the pace at which it showed up was a little slow. But at least then I could listen to the two crew members berate each other! |
| Oct 5 04:33:41 | 2h 10m | Crash | ♥ 1 | Paid the money back after 67 days. That was way more engaging than I expected. My eyes are dried out from staring at the stock prices not blinking. I really liked that I started to feel like a stock trader, diversifying my assets between larger more stable assets that showed modest gains, while also investing some portion of my portfolio on the volatile stocks that could go really low in price. The manipulate BB was nuts - I didn't know what it was going to do. I was at 1.2 million and just needed to get my money out, so I hit the button and wound up cashing out with 2.2 million - LOL. Very cool game - nicely set up. |
| Oct 5 04:41:23 | 7m 42s | Helico Pter | ♥ 1 | This is a great interpretation of the unstable theme. Controlling the heli is definitely very difficult, but doable. The art is great and easy to read and the controls are tuned very well. Good theme, art, and level design. |
| Oct 5 05:01:23 | 20m 00s | II-III-V | ♥ 0 | Wow this is really fantastic. I didn't totally enjoy the controls but I think it adds to the emotional feel that you are just a little bit stressed by your environment. I didn't totally understand why I died when I did. There are lots of elements that add to the mood. The audio is very well done, and the story behind how we're interacting with the computer at the end is also good. I also liked that you finished it off with a mad dash down the hallway - that was super fun. Very nice. If I could offer one suggestion, I really enjoyed reading the bits of story. The notes written on all the papers. I felt like I had to choose between success in the game or reading the story. I wish I could have read the story without having to feel like I had to "burn" a retry so I could read the story on one attempt and then skip the story text on the next trip through. |
| Oct 5 05:25:40 | 24m 17s | Unstable Stick | ♥ 2 | This was really fun and it was extremely hard. I got kinda obsessed with the part where you have to make your way vertically up the shaft. I wish there was a checkpoint when you got to the top of that tower but instead there was a platform jumping puzzle. I had to get up the shaft 4 times before I finally managed to land the next checkpoint. It just got harder from there so I stopped but I was really impressed by the depth and simplicity of the core mechanic. Very nicely done. |
| Oct 5 05:29:30 | 3m 50s | SOLAR CANDY | ♥ 1 | This was a very cool and original concept. If I coudl make a suggest it's that I wish the rotation would happen relative to the weight on that side. Otherwise it just seemed random, like the square was rotating back and forth for no apparent reason. I thought it was going to be based on the weight but it didn't seem to be (unless it was a bug). |
| Oct 5 05:36:43 | 7m 13s | Unstable Rescue | ♥ 1 | Gorgeous game. Really fun to just spam out spiderwebs everywhere to watch the little guys run to the exit. Very cool. |
| Oct 5 05:52:41 | 15m 58s | FrogEatsMouse | ♥ 1 | This was great. There are a lot of little things to keep track of. Having to constantly stay in range of the safety circle, tracking as it gets bigger and smaller, keeping track of my own movement, watching for enemies spawning. All of the mechanics fit together really well to make for a very intense experience. If I could make a suggest, the lily pads, it took me a while to realize they were only cosmetic. I spent some time trying to avoid them before I realized I could just walk through them. I appreciated that they were there for visual interest but perhaps they could have been more muted in their appearance so as to not appear as foreground elements. |
| Oct 5 06:16:48 | 24m 07s | Hello Darkness. My old Friend. | ♥ 1 | Wow - the aesthetic was great, music was good, and I really liked all the puzzles. The difficulty was challenging but fair. A lot of the "challenging" games here on ludum dare I find are just unreasonably hard because the developer had spent way too much time on their own game so they had gotten really good at it. This game I was actually able to beat in a reasonable amount of time while still feeling like I had to try multiple times. Really sweet the way you hug somebody at the end, nice touch. edit. came back to say that I wish there was "Mood" as a voting category for this game! I really wanted to give this a top mood score! |
| Oct 5 19:53:19 | 13h 36m | Colon: Colon | ♥ 1 | That was hilarious. I was definitely flicking a lot to try and give the little green balls some momentum, but when I got to the irritable bowel levels I had to do a lot more controlled manipulation |
| Oct 5 20:00:28 | 7m 09s | Unstable Cargo | ♥ 1 | Fun - little bit of packing items in with a little tracking of different stats. The narrative stories were interesting. I wish the text was a little bit bigger so I wouldn't have to scroll as much. I learned today that when packing a pirate ship you need to bring a lot of medicine! |
| Oct 5 20:47:50 | 47m 22s | SCANLINE | ♥ 1 | Creative interpretation of the theme and a creative twist on some traditional mechanics. The idea that there is a limit of 4 I've never seen before and your use of this in the mechanics of the puzzles was really well executed. |
| Oct 5 21:25:37 | 37m 47s | RUIN ESCAPE | ♥ 1 | Okay - you weren't kidding that the 4th level is a huge difficulty jump up. I think the first 3 levels took me about 2 minutes and the last level took me over 20. There were a few points I got stuck. The rubble graphic and the pit graphic don't quite read as rubble and pits. Also you mentioned that there is damage 2 tiles away but there was some nuance with the rules of exactly how that worked that took some time to figure out. However, the mechanics lent themselves very well to a very challenging puzzle that was satisfying when I finally beat it. 2021-10-05 14_23_23-RUIN ESCAPE by Reccy.png |
| Oct 7 08:00:32 | 34h 34m | Sir BaLancelot | ♥ 1 | Fun little physics game. The blocks are fun to jump around on. Keep it up! |
| Oct 7 08:04:41 | 4m 09s | Sticky Wheel | ♥ 1 | Fun - very Katamari, but with a twist. The long pole with the recommendation "I recommend about here" was really funny to see and helpful too! |
| Oct 9 19:26:10 | 59h 21m | Chickie Catchers | ♥ 1 | Played with my kiddo and we played the 2 player version. Awesome music as always The art is great and adorable, we really liked that. The Physics control and capturing the unstable theme was great. We played the post-Jam version, there is an error in the instructions. It says one player is AD + Enter and the other player is Arrows + Space, but it's actually AD + Space and Arrows + Enter (which is way better of course for side-by-side play at the keyboard). |
| Oct 11 16:26:22 | 45h 00m | Jenry Javelina | ♥ 1 | This was way more fun than I was expecting. After about 30 seconds I thought "Okay I think I get it" but low and behold 15 minutes later I'm still trying to see how far I can get. I almost beat level 3/4 but could not manage. I do wish there was a way to rotate the camera independent of movement, but once you get into the swing of the game the auomatic camera actually seemed to do a good enough job. |
| Oct 19 01:05:53 | 176h 39m | On the Thin Ice | ♥ 1 | Very unique and original control scheme. I didn't realize at first that the amount I pulled the trigger was how much pressure I was pulling. I came back to the comments here though and that became clear. Would love a "try again" button so I could play over and over. |