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Feedback comments for LD54
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| Timestamp | Since previous | Game | jandourek's comment | |
|---|---|---|---|---|
| Oct 14 22:03:19 | Dancing With Bombs | ♥ 1 | I was a bit confused about the movement in the beginning, but when I figured it out, I had a lot of fun! There's quite a bit of strategy involved! The dash was definitely a good addition! (I ended up with a high score of 89 :) ) | |
| Oct 15 13:18:53 | 15h 15m | Tanuki Trouble | ♥ 1 | Fun little game! I really liked the pixel art and the level design had plenty of interesting challenges. I think the difficulty ramps up pretty nicely! I just found waiting for bombs to recharge to be a bit frustrating (and using the left mouse button was a bit unintuitive), but other than that, good job! |
| Oct 15 13:33:43 | 14m 50s | Limited Spacebar | ♥ 2 | Definitely addictive! I really tried to beat my high score, but after a while it felt like it was more about luck than skill (there is very little room for error). The dash felt like it could use more invincibility frames to make them worth it, otherwise they don't feel as useful. Also more sound effects and particles for player feedback (taking damage, dashing etc.) would be very helpful! Still it was pretty good! I liked the music! |
| Oct 15 13:52:31 | 18m 48s | Jar World | ♥ 0 | Pretty unique game! It's more like a weird little ecosystem than a game, but it works! I wish you could bury into the ground a bit more. The purple bugs were not that much of a threat but they did end up killing me in the end. Maybe if the purple bugs multiplied more it would have been a bit more interesting. Still I think this is really fun! Could maybe work like a little multiplayer party game of some kind! |
| Oct 15 14:08:35 | 16m 04s | Bouncy Bullets | ♥ 0 | I liked the variety of different projectiles and sound effects! Also the fact that the boss moved around added more depth to the gameplay, and was a fun surprise! Nice music too, but the sound effects were sometimes a bit too loud in my opinion. Still, good job! |
| Oct 15 22:02:20 | 7h 53m | On the Ice | ♥ 1 | Pretty fun game! Global leaderboard was definitely a nice addition, because it really motivated you to learn the controls properly. I was a bit confused about what counts as getting stuck in the snow, because I could sometimes recover when I was really deep in, but sometimes it slowed me down very quickly. Still, I had a good time! Really the only thing I was missing was sound effects! |
| Oct 16 22:38:44 | 24h 36m | Turbo Tumble | ♥ 1 | The game controls very nicely and it's really fun once you get some momentum going, but I felt like it was a little too punishing. Falling off the map should maybe restart the lap instead of the whole level, or just put you back on the map (and you will have more paths to avoid next time). Also a having a bird-eye of the map once it's finished with all of the paths the player took would be really cool! I still had a lot of fun in the end! Level 5 is definitely a challenge, there was almost no room in the middle on the third lap! :) (And I liked the music too!) |
| Oct 17 20:43:21 | 22h 04m | Droplet Dungeon | ♥ 1 | Simple but pretty engaging! I liked the music and art. I think I found a weird bug where extinguishing one big flame extinguished all of them sometimes. The final level was pretty difficult, but I ended up winning only because my dying somehow extinguished all of the flames. Still, pretty cool! |
| Oct 17 20:55:14 | 11m 53s | RunnersAtSpaceInLimitedSpaceY | ♥ 1 | Very simple, but it's a fully functional game! I liked the music choice, it gave the game a nice athmosphere, just floating through space infinitely. I think the game got a bit faster as time went on, but I'm not too sure. It definitely takes a while to get to that point. But honestly I liked it the way it is. It's kinda relaxing. :) |
| Oct 17 21:10:54 | 15m 40s | Claustrazombia | ♥ 0 | I liked it! I felt like the zombies moved a bit too fast, and if there were too many, then it was pretty much game over with no way to recover. But I found a strategy that worked (shooting them as they spawned, so there are only a couple at a time) and ended up with no space to move in the end, so I think I won :) The dash didn't feel as useful as the crossbow I think, but the sword attack paired pretty nicely with the crossbow, to get enemies off your tail. I also didn't see the UI on default zoom, so I was a bit confused about how much health I had, but I think it's fine! It's a fully functional game, and pretty fun! Good job! |
| Oct 17 22:33:23 | 1h 22m | Game Where You Kick Enemies Off A Platform | ♥ 1 | Kicking enemies off is satisfying, but other than that the game is a bit boring. Maybe if the level got smaller as the game progressed it would be more interesting. Also having to deal with multiple enemies at once, so you could get fun combos or something. Other than that, it's neat! |
| Oct 17 22:52:43 | 19m 20s | BULLETERO - - -🔫😐 | ♥ 2 | Very interesting mechanic! Dealing with the tiny enemies in tight corridors was a bit frustrating because they moved very quickly and your bullets did very little damage, but other than that it was quite fun! I was also a bit confused about the three buttons to open doors. Maybe some sort of visual indicator would be helpful, so you know that pressing all three at once does something. Shrinking and growing felt satisfying though. Good job! |
| Oct 17 23:18:14 | 25m 31s | Bert the Introvert | ♥ 1 | Funny game! I felt like days 1 and 2 are too easy and day 4 is way too difficult. The family seems to move around randomly so there is some luck involved too which made it a bit frustrating. It would be much better if dying restarted the current day instead of the whole game, so you don't have to wait so long to get to the interesting part again. Still, I enjoyed the voice acting and the pixel art was charming too (just missing some animations). Definitely a fun idea! |
| Oct 18 08:22:30 | 9h 04m | IBrexout | ♥ 1 | I don't think I've ever played anything like this! Very creative take on the theme with an unique execution. The controls were a bit slippery, but it added to the fun, especially at the end when there was only one rock and you had to try really hard not to fall off. I found the graphics/animations funny and charming. And the sound desing and music was amazing! Overall, I thought it was pretty good! |
| Oct 18 23:04:17 | 14h 41m | KlutterKidz | ♥ 1 | Very scary indeed! I had trouble moving the items around, because the physics were a bit janky. You clearly put a lot of effort into all of the assets, and even though I'm not a big fan of motion blur, it did make the game slightly more intense and immersive. Seeing mom standing in the hallway defnitely gave me a good spook :) |
| Oct 18 23:16:09 | 11m 52s | Space Alert | ♥ 2 | Very simple, but it was fun to move around (the character is very fast). There's definitely potential with this idea. I like @ffffchai's suggestion about having different endings depending on what items you took with you on the ship. I also didn't understand why there were keys for selecting items, since you couldn't use them, and there was never a situation where I had to drop a specific item to pick up a new one. Still it was pretty interesting! |
| Oct 18 23:38:40 | 22m 31s | Paperwork speed run | ♥ 1 | There was a lot of effort put into this, and it shows! The movement was quick and fun, but definitely hard to master. Music and sound effects were great, and I also liked the environments and character animations. The only thing I didn't like was that the level design (while quite fun and creative) was very punishing, and a single mistake, even something as small as crashing into a wall basically meant you had to restart the whole level. Level 2 really had me stumped. Maybe I just need to git good though. :) Great job! |
| Oct 18 23:53:09 | 14m 29s | Healthbound: Survive | ♥ 0 | Quite fun! The concept was pretty interesting and fit the theme, but considering there were no ammo or health pickups, there was never really a moment where I had too much of something. The enemy indicators and bat were great additions, but I wish the bat had a bit more impact and feedback for the player if it hit. The other weapons felt great, the game was well paced and the enemy/wave variety kept it fresh the whole time. Could maybe use a bit more polish, but overall this is a solid game! |
| Oct 19 00:02:29 | 9m 20s | Knight vs Crabs | ♥ 1 | Neat little bullet hell game! I like how the level was constantly changing, and that, together with the glithy areas and hordes of enemies really made you feel like you have limited space. Not sure what the purple orbs were for and the game could maybe use a bit more indication for what different things like potions do (the UI was a bit hard to read). Still the visuals and gameplay were great! Good job! |
| Oct 19 08:34:00 | 8h 31m | Extinction Extraction | ♥ 1 | This game is awesome! The puzzles are fun and engaging, and the UI was clear. I love the pixel art and especially the soundtrack! Quite polished for a game jam submission too! Can't think of anything I didn't like about it right now. Just a great game all round! Hope you get some sleep after this! |
| Oct 19 08:49:13 | 15m 13s | Cybermaze | ♥ 1 | I really liked the graphics, and the way the map loaded in. The main mechanic is very interesting and well implemented, but I think it's a bit underutilized. There was never a reason to have more than a couple sectors loaded in, and the respawning enemies are not much of a threat (although I like that they don't kill you, just block your way). But this is a great little polished prototype you have here! Good job! |
| Oct 19 11:04:56 | 2h 15m | Deckit | ♥ 1 | Fun concept! It got a bit repetitive after a while, but the bouncy cars and overall physics silliness made up for it. Like others have said, the scoring is a bit confusing, but it's great fun nonetheless! |